but where can i read about the requirement for each spell to reasearch? also i found out i can add spells into favorites but what about other champions? are mages other than sovereign supposed to cast spells? can you add them to their spellbook too?
ddd888
[quote who="Peace Phoenix" reply="7" id="2684986"]When fighing the bandit campment from a quest, the wolf appears to retaliate when you strike it.[/quote] yup happened to me too but sounded like some sort of special skil while should be automatic for every unit
[quote who="tesb" reply="4" id="2684961"]the should disconnect combat speed from the movement speed on the battle field and instead use the normal movement speed instead. for example so a unit with high movement speed but low combat speed can move several tiles per turn but only attack once, and a unit with slow movement speed, bit high combat speed can attack many times per turn but only walk on tile a turn etc.[/quote] dunno what to say the whole id
[quote quoting="post"] 2) HP Bars and numbers. Even with a sequence bar of hp portraits, it would be nice to see each unit's health around the actual unit model.[/quote] agree [quote] 3) The creatures and units really need to be able to move and attack on the same turn. If they end up in an adjacent tile to your unit at the end of their move, they should be able to attack. All the spiders I've fought would walk up
no i did farms no problem
i also have to add that speed 1 is not possible ai always goes for weakest unit but moving so slow they never catch it so tactical combat right now is just like world of warcraft "run away little girl" the unit who is targeted kites the enemies while all the rest attack undisturbed and kill everything a lot of work is needed
i see they are fighting with each others instead of banding like they should there is a troll leader near troll "home" and i watched many turns, every now and then a troll "baby" comes out and troll leader just attack him to death and so on
seriously why on eartch change it??? it was a fiery and powerful beast now its a stupid critter plz revert it to the past version cause now its a joke i mean 20 hp? 20? also really weak stats
why open another thread like i did? anyway no, i COULD cast spells, the first game i did they worked now in the last 3 4 i couldnt, dunno
i still dont get it maybe im dumb 1) why i have tactical spell but i cant use them? i have relias, i have fireball, firebolt and a couple others but i cant shot them, i have more than enough mana just there isnt any spell in tactical battle i can throw what am i missing? 2) researching spell, how does it work? i dont understand it, i see the turns required but cant speed it up, cant understand why sometimes a pop up window as
there is some bug he has 46 attack at lvl 1 and 1-shot nearly everything
well ok i give up carrodus is unplayable i mean 46 attack? where did that come from? better try some casters :D
well if stardock decided for turns now is surely too late to change lets focus on what stardock chooose to improve it right now the first games i did i sorta missed the autoresolve lol ( yes i know i can still autoresolve but thats not the point) b4 a big spider or wolf was challenging now its just meat also apparently some combat stat got buffed, it seems melee units deal a lot mo
i have the same problem still
well its the absense of counterattack like i pointed out in my thread attacking first is less significant if the enemy counterattack but yeah the movement is too much important, it could lead to tactical combats that are like cheats where you kite units using these tricks
i mean... no counterattack? there seem to be no point you win whatever happens if you can attack with n units without getting counterattacked also more magic each turn? you just nuke everything b4 he can even remotely get close to you
lol :D
[quote who="Wintersong" reply="67" id="2683257"] *knock**knock* Sounds empty to me.[/quote] ofc you cant understand normal logic, that was clear b4
[quote who="StevenAus" reply="66" id="2683255"] Not if you have the AI being able to test things out against the player[/quote] like i said its stardock not nasa
[quote who="psychoravin" reply="63" id="2683248"] Plus I highly doubt you beat Master of Magic with 4 computer opponents playing impossible difficulty on a LARGE or HUGE map. [/quote] lol i beat them NERFING myself cause with life book it was nearly cheating life was just too strong with torin and invulnerabilty champions after few lvls becomes machines not talking about the combos like life/nature&nb
[quote who="Wintersong" reply="61" id="2683180"]Just because some of you have such a big e-peen that need other real people to beat them with it, [/quote] again with this poor thinking? its not at all about epeen its about REAL CHALLENGE ai not cheating cant offer one players offer a lot also lets talk about playstyle players can INVENT stra
[quote who="psychoravin" reply="54" id="2683115"]The only real important thing in this game is that the ai is challenging [/quote] and it cant be its stardock not nasa the goal of any ai is teach the player and make him understand the game mechanics when its done any good player will beat ai only cheating can make ai lasts [quote] Master of Magic is a prime example of a game WITHOUT balance and has lasted the test o
[quote who="Austinvn" reply="27" id="2682680"] I think more spells should be affected by int; base the effectiveness of all buffs on it, have it make your summoned critters stronger, and so on. This would better emphasize the difference between those that have spent 10 levels improving their casting and those that haven't.[/quote] i think int is not enough some caster may want to use another stat a game i
[quote who="Tridus" reply="19" id="2682617"] AFAIK damage spells scale with the intelligence stat. A level 10 caster should be doing more damage with fireball then a level 1 caster, but a level 10 melee sovereign probably won't because they'll be investing in other stats instead.[/quote] thats not the point the concern was abot a lvl 1 using a "high" spell to kill a lvl 10 who cares if the lvl 10 ca
[quote who="Frogboy" reply="21" id="2682047"]Re: Multiplayer - our main focus for release day on multiplayer is to make sure it's FUN to play for the widest number of users and then, from there, create lots and lots of options for custom games. We're still evaluating whether tactical battles will be in MP initially or whether to implement them somewhat differently for MP later on.[/quote] well that depends on how tactical battles works, how long they last and how many there are