ddd888

ddd888

Joined Member # 3558148
74 Posts 1,182 Replies 15,697 Reputation

[quote who="Stmorpheus" reply="4" id="2700671"]i agree, summons should get more powerful. i say that wisdom should be used for this. since wisdom represents will, and you need will to hold a summons to your service.[/quote] right now they are even too much powerfull they basically cost 0 while an equally good unit may cost hundreds of gold/materials etc

9 Replies 2,813 Views

imo a flaw of the actual magic system is non reliability of spells magic should be powerful and feared so i cant like a fireball who does 1 dmg on a snake cause he s got 2 armor my IDEAL (yeah i know some ppl love randoms :( ) system would be average dmg+-10% and not more but ok from this system i think the best way to improve is put the MINIMUM (the max resist possible) at 50% of spell dmg if a creature is very defended th

1 Replies 1,020 Views

[quote who="Annatar11" reply="8" id="2699842"] The spell research screen should only show what's Available, and what's Not Available. .[/quote] yeah agree spell reserach should have 2 tabs, one default with available research and 1 optional to watch with future research

28 Replies 8,816 Views

[quote who="VermillionChaos" reply="35" id="2699824"] Trust me... that is not at all how magic is working in B4... with a 30 int sovereign I have had Melting touch(up to 2xInt damage), fail to kill a 10 hp unit... hit for bloody 5.[/quote] this is a problem of the actual combat system maybe ill make a post on this in the future but i dont like this much high RNG basically a spell, ANY spellcan go from 0 to N

105 Replies 351,453 Views

abilities (on giant like units) STOMP cause minor dmg on all enemies in 3 4 tile range ROLLING STONE deal dmg on all units in a row PUSH deal minor dmg and push unit away 2 tiles (on hunters like ) PLACE TRAP, place a invisible trap on the playground dealing minor dmg and preventing the unit who f irst walk on it to move for 2 turns SLOW SHOT unit hit by this shot has its CP reduced to 1 for 2 turns

105 Replies 351,453 Views

[quote quoting="post"] Secondly, I don't like how each enemy gets infinite retaliations in tactical battles. This seems to make certain units feel weak or useless, particularly the non-hero melee units, as they tend to hit for 1 or 2 damage and then immidiatly die to the retaliation. Other units, such as archers, become very powerful as they don't suffer retaliations. Also this encourages the player to build heroes with one single, powerful attack, rather than lots of fast but weak at

8 Replies 4,032 Views

[quote who="Spitz" reply="20" id="2699221"]I share your concerns, but. . . since the game is now irreversibly committed to the release date, the most productive use of our time, typing, thought and effort at this point is to help make the game better through suggestions, constructive feedback and bughunting. [/quote] its what i am doing and most of other users taking 2 min to express our concern isnt really affecting the game

28 Replies 25,527 Views

i think to be finished it need to have a good system going on ie a magic system a combat system, quest system etc that doesnt imply to have good magic or quests in the actual release game but the system need to be there ofc not perfect, nothing is perfect, surely not at release

67 Replies 44,187 Views

yeah but since im still not even remotely satisfied from the actual magic system i really can t ask more spells if the firsts already "fail"

28 Replies 25,527 Views

[quote who="Tormy-" reply="9" id="2699142"] There should be much more spells in the game,[/quote] i dont agree there are even too many spells in game the point is they should be VERY different from each other asking more spells we will just end with fireball and firebolt and fire missile and fire arrow and fire bomb and fire breath and so on we need even this amount of spells but RELEVANT

28 Replies 25,527 Views

[quote who="Keemossi" reply="4" id="2699146"]But I don't defend my towns. No points, since they don't get attacked. I just see brigands pass by my empty towns/towns with a single weak unit. Btw, what's with the absurd variations in brigand health/damage? I see groups with most having 5 or 10 life and little damage, then there's one with 20+ life and ~15 damage. It's really annoying, since they all look the same and have the same name..[/quote] tha named ha

9 Replies 5,923 Views

i agree on npc parts, i ve made a thread on ideas about it, imo some champion should just be at inns waiting to be hired (so you could put a "spawn" of champions inside inns too) i also agree on the bad feeling about too much spamming next turn also there are too few wandering monster and ai is still too much passive (sometimes they declare war now but still with a single sovereign im able to take any of their town) what i d

3 Replies 2,390 Views

[quote who="Keemossi" reply="2" id="2698915"]The brigands actually do something? I've seen some brigands loitering around towns, but they won't actually attack. Actually, nothing attacks my towns. Nor units, really [/quote] i got attacked many times even if i had a few time s when they just stood still i think the ai is made so they attack only when towns are with very few defenses (they attacked me only when i had fewscouts/peasants) <

9 Replies 5,923 Views

i dont get what its hard to understand a peasant has some hp some attack some defense what do you think it is for?

9 Replies 10,015 Views

yeah magic system still bothers me, improvement are too small and the goal is very far also i dont get why they keep this bad idea of multicast its so wierd to see a mage ca st 67 spells in the same turn, now its also more wierd cause with armor often spells do 0 damage magic miss a lot of fun and strenght a caster does not appear to be a powerful being but just a shit spammer who throws n fireballs most of whi

28 Replies 25,527 Views

eheh i just got my capital razed by a storm of brigands, they were pretty tough too, sounds nice to finally have some challenge from these guys :D i think i need to start getting a bit more defenses

9 Replies 5,923 Views

[quote who="lordkosc" reply="4" id="2695423"]100% improvement on beta 3c will make me a happy gamer! [/quote] 100x is 10000% :D

8 Replies 8,126 Views

well combat in 3c is still basic we have to see in some day also we ahve morale incoming i guess the units defending could have a starting morale boost playing home and viceversa

24 Replies 70,078 Views

what about it? this comes from the problems at start wihen champions moves a lot and often you cant catch them to hire them also i suspect they can die now that there are many monsters around what if we keep them at inns? so when we have the right amount of money we can go there and just hire there this also would make some sort of "battle" like wonders in colonization/civ for who get first som

7 Replies 5,257 Views

man, the game settings are just temporary beta, there is no balance or whatsoever, this stage is to test bugs and mechanics not to balance things lets wait next beta and go step by step also dont forget the cost of a summon is nearly zero while building a pack of powerful soldiers costs a lot of money/metal etc

5 Replies 3,435 Views