lets talk about armors!
now that the combat system is decent and we can test combats i have this issue to point out
there are too many and too useless armors in game
lets explain:
- progression with research is way too fast, most of my games when i start researching military i complete the basic stuff in few turns
this lead to a situation where you own nearly every kind of armor and so you never feel the urge to buy/craft weaker versions cause you already have the better one in 3 4 turns (given you have the resources ofc buts its common)
-another problem is the lack of specialization, every unit would want a plate in the end, maybe few exceptions with range where maybe you can take something with no malus to attack speed, but dunno really
possible solutions
-change at least 2 tiers of armors to make suitable for different king of unit and not just a "weaker plate"
1 tier for mages, leather maybe, with low armor but a few mana or something
1 tier for archers or assassin or some other kind of berserkers with low armor a bit of dmg or speed
- space more the various armors in the research "tree" so you discover the first tier immediatly but the other tiers waaay later
-just remove tiers and make research single pieces so instead of 4 tiers you research chest, helm etc
-put a prerequisite so best plates can be used only with some strenght or anthing else so that someone actually NEED weaker tiers (i dont like this so much tbh)