ddd888

ddd888

Joined Member # 3558148
74 Posts 1,182 Replies 15,697 Reputation

turn limit just mess so many more things that the problems it solve lets follow guide for game designer: 1. Does it match the games focus? not at all game focus was never supposed to be on hit and run 2. Does it solve a problem? well arguably yes even if there are 320 better ways to solve it 3. Does it solve multiple problems? surely not, also it CREATES multiple problems 4. Does it have drool factor? no, i

159 Replies 301,566 Views

[quote quoting="post"] We do want players who have invested in their champions to be able to win epic battles, single handedly. [/quote] i just hope you change your mind on this its so bad mechanic and so uncool i dont want to waste words on it

150 Replies 537,802 Views

true, like noble legacy does basically ok, its not exactly what i need but can be adapted to it thnx very much @ mqpiffle the problem is that i dont want to change the value, i want to change other stats for example for spells i can make different ranks like fireball 2 with cooldown of 2 fireball 3 with cooldown of

9 Replies 4,094 Views

[quote who="parrottmath" reply="98" id="3237466"] Strategic regen keeps the downtime on an injured hero. If you fight a battle and get pounded with say 4 hp left. You're probably not going to do the next fight until the hero is somewhere around 20 hp for a little cushion. It takes a long time to heal naturally, so regen is saving you time for a healing hero [/quote] but you dont need to heal naturally if you have regen you surely have heal too<

159 Replies 301,566 Views

[quote who="Derek Paxton" reply="99" id="3237472"] Trolls can still regen in tactical. Regen has been nerfed because of balance issues (as you guys have noted). Im not done with regen. I'd like to address kiting in another way (turn limit on tactical battles) and then return regen to its old function, but its something I have to play with.[/quote] yes i always said regen was incredibly op and i agree something had to be done im jus

159 Replies 301,566 Views

thats too bad and i suspect calculations arent working into traits right? any way i can give a dynamic buff with a trait ? or can i have a trait giving a buff to the unit at all?

9 Replies 4,094 Views

[quote who="Frogboy" reply="103" id="3237367"] Whether we released FE tomorrow or a year from now, you will always have people who think it's not done. [/quote] yes but having 90% of ppl saying it or having 2% of ppl saying it is a bit different dont you think? basically its like a government said "ehy we could provide 1 M jobs but we have 1M and 100 ppl unemployed so we rather not do it because there will be anyway someone complaining" cmon...</

123 Replies 320,200 Views

[quote who="Bellack" reply="108" id="3237388"] Well the CIV4 Vanilla is not a very fun at least not any where near as fun as CIV V. What made Civ 4 replayable was Dereks mod (the Fantasy one I forget the name now) But even then I never enjoyed the combat aspect of the game. But I love how CIV 5 handles combat. And with Gods and Kings the AI got much better. [/quote] i repeat mods arent the game but also are made possible by the game</

123 Replies 320,200 Views

[quote who="Kongdej" reply="93" id="3237389"] Quoting ddd888, reply 92regeneration not working in tactical is a huge nerf, probably due though but maybe regen in strategic only make the enchant totally useless dunno Gotta be more powerful than now if it only works on the strategic map in any way, that is true. Sincerely ~ Kongdej[/quote] yeah but how? the problem is just the purpose its true sometimes you take l

159 Replies 301,566 Views

regeneration not working in tactical is a huge nerf, probably due though but maybe regen in strategic only make the enchant totally useless dunno

159 Replies 301,566 Views

1)when is reseted the calc? ie i have to add + n to dodge and accuracy, do i have to do gamemodifier adjust dodge calc,get unistat n value=calc /gamemod (calc get reseted here) gamemod adjust accuracy calc, get n blablabla or i get calc first time and it works even on second modifier without recalling it? 2)can i use calc on stats different from value? i tried<

9 Replies 4,094 Views

[quote who="seanw3" reply="84" id="3236830"]That is the problem with game companies. Many times the people that made the game great leave. So you have the same name, but a weaker dev team.[/quote] well im sorry for them but thats the price they have to pay you want to make a movie and call it BATMAN? its ok, that guarantees you millions more ppl than if you call it brickman but you have to pay a price, you have to keep the standard as high as other batmans or ppl will

123 Replies 320,200 Views

[quote who="CdrRogdan" reply="85" id="3237041"]Civilization V is miles better than it's counterpart in replay value (the civilizations actually felt different to play from one another) and strategic combat, and the expansion fixed the AI incompetance, along with some other balance issues. I think where people are giving praise to Civlization IV is in relation to all the available modular components. Heck the expansion Beyond the Sword came with several&nbsp

123 Replies 320,200 Views

[quote who="seanw3" reply="44" id="3236820"] One attack with high damage is doing more damage against armor. So daggers are better against lightly armored units with two attacks. A Dagger with one attack would be better against highly armored units. The difference is how they scale with defense values.[/quote] i would just pick THE damage that would make it equal to 2 attacks... you cant say its more or less, i pick the one equal... but ok, ofc the sc

82 Replies 43,131 Views

yes exactly i though the same basically to make things perfect we would need a diminishing return for many stats, so that stacking doesnt make them op like dodge is anyway the point is a good player knows he has to stack whatever he is going to get, there is no point in building something with 5% dodge, 5 accuracy, 5 spell resist stacking is the correct way of playing things so balance should prevent the right gameplay from being op if a wrong ga

856 Replies 2,036,118 Views

yeah it seems the only way to go, those passive dodge traits makes no sense to me ( same as warg bonuses ) and dont forget there is blindness that is pretty much a cheat, or fortify and enchants etc etc

856 Replies 2,036,118 Views

[quote who="Werewindlefr" reply="39" id="3236642"] what difference does it make if you call it "attack twice" instead of just buffing the main number? A huge one. Attacking with a dagger fails already on leather. Attacking with a sword, not so much.[/quote] you just cant follow whats the difference between giving 2 attacks with low dmg and 1 attack with more dmg, STILL WITH A DAGGER gameplay doesnt change

82 Replies 43,131 Views

[quote who="Angry_Hominid" reply="75" id="3236550"] You should try Civ 5 with the expansion... The AI is significantly better and the game overall is just that much better .. its easy to forget Civ 4 wasnt that good or balanced before its expansions. In saying that Civ 4 remains the greatest TBS game of all time IMO. [/quote] man civ expansion... IS ANOTHER GAME you PAY the expansion having ai working and bala

123 Replies 320,200 Views

the problems you encounter are all about balance game is too easy, ai is not enough smart, some choices shadow all the other because they are too op etc etc in fact since i started modding the game i enjoy much more playing, many times i end up losing too thats the challenge and replaybility i seek also factions are very much different, the point is the same, when with a single sovereign you can conquer the world you dont care about unique traits, when instead you play

123 Replies 320,200 Views

yeah but my point on attacking twice wasnt about number it was about game mechanics what difference does it make if you call it "attack twice" instead of just buffing the main number? its totally equivalent from a gameplay point of view apart that there are minimal difference in numbers outcome in few situations but it would be just a sword with a different rng i want weapons to have gameplay difference much more profound so daggers should do so

82 Replies 43,131 Views

staff need a great improvement and balance in vanillla game and sean idea is very good i agree with kong about end game staves but ofc need to see the final balance to judge maybe add evoker bonus to make them scale better end game on champions

13 Replies 4,452 Views

[quote who="Werewindlefr" reply="25" id="3236261"] like i said, you are axiomatically assuming plate will always be the best choice Considering how much better a chain/plate troop is compared to a leather/naked one, it's always the best choice. Even if it costs you all your metal, 1 full-plated, horse mounted + late game weapon troop will crush entire AI armies with barely a scratch. And they don't even cost THAT much. [/quote]

82 Replies 43,131 Views

[quote who="Werewindlefr" reply="22" id="3236244"] Quoting ddd888, reply 16 this is not common, its very rare tbh And so we should base the balance on the fact that the AI produces only rubbish armies, or should we base it on what a competent player would do? [/quote] like i said, you are axiomatically assuming plate will always be the best choice but its not proven like other things and like i said its not only a ai flaw

82 Replies 43,131 Views