ddd888

ddd888

Joined Member # 3558148
74 Posts 1,182 Replies 15,697 Reputation

[quote quoting="post"] I think the spells are currently very unbalanced, because too many multipliers increase the damage: Warlock + 50 %, Path of the Mage + 50 %, Evoker + 75 % (25 / 25 / 25), Staff of Souls + 25 %, Ring of Mastery + 25 %, ... The base damage should be INCREASED and the multipliers should be REDUCED: Warlock + 25 %, Path of the Mage + 25 %, Evoker + 50 % (15 / 15 / 20), Staff of Souls + 15 %, Ring of Mastery + 15 %, ... This

35 Replies 12,677 Views

well as features im quite satisfied with FE we had reworked cities, events, races, a lot of differentiation and this was basically what the game needed still like you said the game is not totally stable and with many bugs and glitches and A LOT of balance/tweaking to do (and ai to improve ) dunno if the time is enough to do this but surelly is way better than WOM, also the game doesnt make me say "id reallly love to have... mutant turtles/robots/pu

123 Replies 320,306 Views

well i still have some doubt while i love this new concept there is some flaw in it i mean is target worthy comes when the spell is already casting so i dont care much of that, i mean, its way way better to decide who to buff, who to damage etc etc, but the point is ai already took one big decision and all this calculation on target worthy should come much sooner i mean ideally ai compare prior to deciding what to cast i have spel

17 Replies 18,852 Views

[quote who="Wizard1200" reply="33" id="3233143"] Quoting mqpiffle, reply 32 I would also like to see base spell damage brought down by about 50 - 75%. I can get magnar dealing game-ending damage by level 8 with only one fire shard. Not fun. I think the problem is not the base damage, but the multipliers of the base damage: Warlock + 50 %, Path of the Mage + 50 %, Evoker + 75 % (25 / 25 / 25), Staff of Souls + 25 %, Ring of Mastery + 25 %, ... <

50 Replies 26,049 Views

i cant make any skill work if its between enemies (monsters mainly in this case) do i need to add some particular tag for them or its just ai not able to cast such things? i just tried to port easy things like heal or stoneskin for example

15 Replies 10,746 Views

well im new to this so not knowing what the game would do i just started modifying anyway im trying to order my additions in the end of each file so it will be easy to remove them and make them standalone in the future also, as for now, there are still few balance settings i cant live without so i rather make them permanent in base xml btw is the client so smart to recognize everything? i mean if i make a scrap.xml and i put

22 Replies 14,067 Views

i think its enough to remove the hidden parameter tbh Crit Multiplier CRIT The multiplier applied to the damage amount when this unit does

4 Replies 4,777 Views

wow im trying this and it its VERY cool, i wasnt really fond of trying to remod again in this patch but with this tool its very fast and easy, i updated many things in few minutes and it keeps track of big differences so i can keep evaluating in the future and find the point i need fast also while comparing i can just click old or new to update one or the other so i dont have to redo all the stuff over again super!

22 Replies 14,067 Views

ill try beyondcompare, but can it work even if there are added lines? i mean lets say original is A B C D .98 is A2 B K C1 D3 is the program able to understand he need to ompare C with C1 or it will just find everything different once he gets to the point the new file has an insertion ?

22 Replies 14,067 Views

i feel kinda depressed right now, restarting to watch all the xml again, and edit them all its a long job also we had this long pause pre beta 5 but right now there could be updates sooner meaning its possible you have to restart all over again what do you do ?

22 Replies 14,067 Views

[quote who="Heavenfall" reply="3" id="3233207"]They are trying to stay alive, it makes sense to me because that's what I do with my units. Move them out of melee danger when they get low.[/quote] this is totally different one thing is trying to manouver to make low hp units stay in a safe place, one thing is scatter for the battlefield not doing anything to protect wounded units etc etc its not like this ai mechanic is good but with fe

17 Replies 5,700 Views
Reply to HP Level Bonus in FE Beta

[quote who="harmonius_" reply="11" id="3233163"] Really? How to balance damage of spells and weapons if HP can be in range, say, 20-100?[/quote] champions lvl 10 15 are not supposed to die in 1 2 hits anyway and hp are not a deep defense mechanic thas the point if we ever want to balance things we should watch spells dealing 100 dmg or weapons of 50+ and stuff like that, hps scale normally imo, im not saying they are perfect the point

11 Replies 3,377 Views

running... away :P btw in this game even MY troops run omg... i press automove once everything is positioned to speed up and my champion tank has 20 hp or so and run away from enemy with 1 hp instead of finishing him... wtf...

17 Replies 5,700 Views
Reply to XP traits.. in FE Beta

[quote quoting="post"] I see these XP traits each time, and everytime I see them I figure they are a must have in the start (Power play wise) and to be ignored mid-late game... I think each time I see them, What a boring trait... Are these traits worth keeping or are they really just too boring, I find them very bland and unimaginative, and if I mod the game I would remove them instantly, Anyone else thinks they increase the fun factor? Sincerely ~ Kongdej<br

10 Replies 3,339 Views

at the first moment i thought cool but after a bit... wtf? monsters running... uhm dunno, from some lore pov it could be ok but it just doesnt fit the combat meta, running just feels bad but troops? cmon troops running makes no sense at all, running just means giving opponents free attack turns and make fights longer and more boring this is not xcom, armies dont panic!

17 Replies 5,700 Views
Reply to HP Level Bonus in FE Beta

[quote who="Derek Paxton" reply="6" id="3232988"] I didnt want to check in lower hit points and an armor nerf in the same patch. But I am running with a base 6 hp +3 per level right now (instead of 4 + 4 per level). And I may play with +2 per level depending on how this turns out.[/quote] but if you already think hps might be too many why on earth add an improvement giving 10% hp to EVERYTHING? anyway i think it doesnt

11 Replies 3,377 Views
Reply to HP Level Bonus in FE Beta

[quote quoting="post"] HP Level Bonus is the same for all units: 4 HP per level. So units becomes tanks in mid-late game. Sometimes you need dozens of strikes to defeat a unit in mid-late game. It is tedious. Early battles are much faster and more enjoyable. Maybe we have to lower HP Level Bonus to 1-2 HP per level. [/quote] hp per level are quite fine there are many other stats more unbalanced and broken, also mages an

11 Replies 3,377 Views

ty we can do it tomorrow i dont have time now, btw i live in europe you sure about calling? maybe we can use skype or something or messaging/mail

29 Replies 20,265 Views

after menu i choose sovereign, options (i didnt change any) and click start and the client crash tried many times with different sovereign and stuff always immediate crash as soon as i start the game http://pastebin.com/jwVLySfz

29 Replies 20,265 Views

[quote who="Heavenfall" reply="66" id="3231464"]What do you want exactly? You can't please everyone with every feature. You need to understand that not every feature can be tailored exactly to what every player wants.[/quote] the 3 turn limit is just plain bad, there is no logic reason to be there and everyone smart agrees with it anyway i dont think the "feature lockdown" means they cant fix some game mechanic, they still can, imo

153 Replies 131,296 Views

[quote who="Wizard1200" reply="60" id="3231389"] There should be a choice between armor and dodge: - No armor: dodge + 0 - Light armor: dodge - 5 - Medium armor: dodge - 10 - Heavy armor: dodge - 15[/quote] yeah this is another way of fixing it and i kinda like it, it also would give some more reason to be to assassins and archers but still, dodge in the game is too much atm

153 Replies 131,296 Views