ddd888

ddd888

Joined Member # 3558148
74 Posts 1,182 Replies 15,697 Reputation

[quote who="Kongdej" reply="17" id="3236169"]The worst part is the balance between weapons ATM doesn't count bonus damage from trinkets or traits... or so it would seem anyways. Thats usually why I find the best weapons to be the fastest ones. Sincerely ~ Kongdej[/quote] yes ofc the more stuff you add the more performing is swords for init and for counterattack basically like we say in calculation sword is 1.x times a mace, so whatever f

82 Replies 43,132 Views

i counted -1 for weight on maces dont forget we are talking about a specific situation against FULL LEATHER this is not common, its very rare tbh also this calculation didnt prove maces to be far better, just slightly better so basically when in this specific situation you see maces being ok to good but not so much better to notice on the other hand in many other situations swords, spear or 2h are much much better the game offer v

82 Replies 43,132 Views

you are right uhm it seems they can work then as source of dps maybe nearly as good as spear, surely more specilized ill update opening post then i was too rude on poor maces it seems also well it seems they have some role after all, mace being good mid game after the unarmored part of the game, when leather comes, while its bad again later when its plate time

82 Replies 43,132 Views

also civ PROMISED a good multiplayer i clearly remember posts on official site reassuring community online would have been competitive while it was the worst shit ever, even inferior to civ 4 release that was something i want to forget but yeah ai was ridicolous for months, i won deity np after few days, they just couldnt fight at all

123 Replies 320,203 Views

offensive spells work np but the fights arent interesting if everything just cast a green or black fireball :P what make fights interesting is the interaction between the same faction, if you have played wow you understand what i mean thats why i need monsters to do some stuff to each other to make more complex fights anyway yes i thought a bit and few things can be done with passives for example thinking abo

15 Replies 10,731 Views

[quote who="seanw3" reply="10" id="3236025"] Say there are two armies, TripD8's Army and Sean's Army. TripD8 has all broadswords, chain, and kiteshields. Sean has chain, and boar spears. [/quote] i never said spears are the worst also spears have immune to counter, ofc they are good vs swords the matchup is instead maces vs swords also in your analysis you forget about defending who attack first

82 Replies 43,132 Views

yeah but you guys keep using few assumptions that are not true at all 1) when plate or whatever armor is available that is the best option this is not true ever whatever armor you have available it has a cost, high tier armor has a very high cost and it has to be high so its not like scaling equally in terms of cost its true that a plate win against a sword but plate cost like 5 times more than a sword also plate alone just

82 Replies 43,132 Views

yeah leather doesnt have blunt defense ok, but given a X defense swords are so far better it hurts then if that X comes all from leather ok maybe its comparable but early on you shouldnt really fight a war, you mainly go against monsters now with the nerf to basic of armors the % that is really blunt is lower for whatever X a good % will be from traits/skills/generic items/bonuses etc so dunno, ofc its partially caused by ai not building m

82 Replies 43,132 Views

well staves are non competitive since they are supposed to be equipped by mages the ones with magic stats accomplish their role, its quite hard to talk about balance because whole spell system would require a balance pass imo, some might be op, like staff of souls

82 Replies 43,132 Views

it seems after a long time in the beta weapons are still wip lets examine them in details bows after a long time last patch changed them, i like the direction they are taking, they seem decent to good early game, and "working" later -champions: every assassin and archer is hard to judge but surely its improved, maybe not the best option but seems decent -troops: one of the best options, ranged for weak tr

82 Replies 43,132 Views

nothing i give up i tried by brute force so many combination of spell type and subclasses but nothing seems to work did you happen to add one of your modded new skills to creatures instead of champions and see if they work?

15 Replies 10,731 Views

they are both very strong they just scale differently magic is too op because its too easy dart scales with lvl traits gives immense scaling shards are random but can improve even more so basically without any effort and a naked mage can do 150 dmg with 1 shot but in some game you may be surrounded early so not having cities and much mana to cast you would feel going warriorish is still the best even for a mage, at least unt

13 Replies 4,452 Views

i dont see the point whatever you do, going melee at lvl 1-3 is always better, and putting a spell with a so low cost in mana is bad for later in the game imo

13 Replies 4,452 Views

heal children T_Stoneskin_Painting.png T_Diamondskin_Icon.png &

15 Replies 10,731 Views

uhm ok but can i also tweak ai to not cast when those guys are not in play ? for example a wolf mom and wolf children i make mom cast "heal children" that heals 10 hp x (is children) its ok but what happens when all children are dead? i dont want ofc mom to keep casting it what could happen if i add istargetworthy to some multitarget spell? i suppose ai is not ready for such things eh

15 Replies 10,731 Views

meh warlock was just so flawed i could play only 2 games and then deleted it also not much differentiation or replaybility, it wasnt good at all apart few mechanics magic was really boring, only creatures were "decent" also city spam was so annoying the worst of strategy games, ever thnx god they thought about some way to lighten the city building otherwise it would have been a game deserving 3/10 or so <p

123 Replies 320,203 Views

yes thats what i want buff or heal or whatever stuff that has for target a friendly (for monster) unit ok alternative (not much elegant) is it possible to cast a global with conditions? like we talked in the other thread could i make a global heal that heals only who has "is summoned" ?

15 Replies 10,731 Views
Reply to Adding the Fun in FE Beta

this is easily fixable, i just made lair guardians much stronger but lair wandering stuff much weaker (early game) so even if you happen to find early a strong lair you have some time to build and grow around it with not too much disturbance, but lair with grow too eventually so you ll have to find a countermeasure et voila' all perfect if devs want they could make lair not get destroyed on influence but i dont think its right after all,

19 Replies 8,913 Views

i have 1 doubt, do i need to put stats into core units or can i work around someway for example is summoned can i make the summon spell add this modifier someway or do i need to put it somewhere into the summoned unit stats?

145 Replies 92,909 Views

well game need a lot of balance, we all agree on that but things like dmg and stuff is so easy to do, basically anyone who modded the game has already fixed all that, you shouldnt worry too much about that stuff while some other mechanic i dont know if it will be good at release, like tactical ai, bugs, etc etc

123 Replies 320,203 Views

[quote who="Trojasmic" reply="25" id="3235363"]Go back and read Derek's forum post on this. "Overpowered" is a term that Stardock (i.e. Derek) actually likes to hear forum users use. Kraxis gets to start with 1000 gildar and recruit all heroes. What? That's overpowered! [/quote] thats not? lvl 9 cost more than 1k alone... you cant really recruit much apart from crap with 1k [quote] Tarth can move through fo

35 Replies 12,654 Views

[quote who="Trojasmic" reply="21" id="3235333"] What do you do when you bring your evoker fire mage to a tactical battle against my impulsive horse riding hero with charge and maul weapon? You can't cast a fireball when you're dead. Should we start a new thread about how impulsive horse riding heroes with charge and maul weapons are overpowered? Or should we go back and review Derek's motto?[/quote] ofc there are many things unbalanced

35 Replies 12,654 Views

[quote who="seanw3" reply="6" id="3234766"]I am trying to think of a better way to progress spell damage. It is too complicated to get the AI to choose from things like Fire Evoker, Water Evoker, etc. It never knows which spells it has and will have, so it makes bad calls. It would be nice to simply increase the damage of spells with incremental numbers like we do with physical attacks, but we currently don't have the modability for that. Anyone got some good ways to progress spells from

35 Replies 12,654 Views