[quote who="Cruxador" reply="14" id="3101045"] quoting postA common request is that the tactical battles be much more complex than they currently are. But one of the design principles of FE is that tactical battles should not decide the outcome of the strategic game.So Kael is committed to making sure that tactical battles are never interesting or important? That's not exactly new information but it's still very disheartening to hear said outright.[/quote] Holy
Gammit10
[quote who="Manii Names" reply="17" id="3101552"]How is garrisoning an outpost different from just plunking some units on it and pressing 'Guard'?[/quote] Same functionality, but a tech-up method would not require you to wait for a the training time to occur and transportation time. Or at least, it would be a different training time and potentially no transportation time.
[quote who="Tasunke" reply="3" id="3099324"]I think you should at LEAST be able to garrison an outpost. Once outposts become important to protect, it will be quite annoying to have a zillion units in guard mode, and have them be visible on the "Unit screen" to the left.[/quote] Garrisoned outposts would be really cool.
Easy fix: implement missile turrets.
This happened to me once. I had to open the machine and manually pull out/air-blast the dust badgers (more aggressive than bunnies). After that, I couldn't tell if my fans were off because they were so quiet. [e digicons]:ninja:[/e]
Just got back into Elemental after discovering the awesomeness that is FE. Will definitely have to try this mod. Thanks, Heavenfall!
I wonder if there is a temporary folder that needs to be cleaned.
It sounds like the game has still marked those areas as owned/off-limits for you. Didn't the latest patch remove NPC factions? If so, did you by chance update to the latest patch and then attempt to use a previously-saved game?
Looking at your debug, it may show some issues loading. Try uninstalling, rebooting, and reinstalling and see if that helps.
This is great news. While I don't expect to grab Windows 8 (unless it's for a touchscreen device), knowing that somebody is making Windows right for a desktop configuration is a breath of awesome.
[quote who="DrAtomic1" reply="13" id="3100601"] Aye, switched to medium maps here myself; my system doesnt seem to be able to handle large maps. Still plenty of crashes on medium maps too. I just hit the send button on the ms crash reporter everytime faithfully... [/quote] What kind of hardware do you have that is causing the slowdown?
[quote who="Lord Reliant" reply="4" id="3100405"]Thanks for the update, Brad. Most appreciated, even if it's more waiting. Rather you guys work through adding in what needs to happen than push it out with instability/bugs. Good to know the faction differentiation needs to be built into the product. It explains why the factions have been so bland. Sounds like we may get some diplomacy enhancements in the next beta after all... I think I speak for everyone when I say "
[quote who="Frogboy" reply="26" id="3100754"] Quoting Gammit10, reply 25From a guy who does software support currently (and work about 15 minutes from you, *cough* ), this is kinda hot. You should be keeping in touch as support people are hard to find. Particularly gamers.[/quote] I would love to. I currently work in Ann Arbor for Thomson Reuters.
So THAT'S what caused that hang.
From a guy who does software support currently (and work about 15 minutes from you, *cough* ;) ), this is kinda hot.
[quote who="seanw3" reply="93" id="3099828"] Quoting Gammit10, reply 924.) every map I have played to date had lots of geographical choke points, mostly due to mountains. This makes strategy easier, but I would like more flat land. Too much would be boring, but constantly having to watch my party circumnavigate to reach a square two inches away is annoying. Change the terrain slider on the start screen to temperate if you want less choke points.[/
[quote who="Solymer89" reply="40" id="3089352"]@Mazy ownage DAMN NATURE, YOU SCARY![/quote] Love that scene. :) Is it odd that I cannot WAIT to get home to play? I am usually not a tbs guy at all. Hated Civ, to be honest.
Just played 3+ hours this weekend... um, WOW. This game is leaps and bounds above WOM. I did experience two hangs and one crash, so please keep working on that stability. I've decided that the biggest improvement to this game over WOM is this iteration's use of visual cues to help me keep track of vital information. Not only do there seem to be more visual cues, but they seem intuitively placed. I rarely find that I have to hunt for
[quote who="JBooker" reply="37" id="3093600"]Have had a variety of crashes. Elemental has stopped working. Windows is searching for a solution. [/quote] I just got this too. No zip file, but other file just emailed in.
City management and then faction differentiation
Well done, Stardock... well done.
[quote quoting="post"] From a high level there are several types of gamers, different experience levels, different amounts of hours that they will spend with FE. Someone playing their first game will appreciate and need different things than someone playing their 10th. We need to appeal to both groups. Because of that we will spend resources improving things that don't matter much to the sorts of hard core players that do things like read this pos
I see it now too. Thank you!
ditto. emailed support.