Gammit10
[quote who="Frogboy" reply="6" id="3047330"]Your opinions on WOM pretty much mirror mine. At a certain point, we could either spend millions revamping WOM which, no matter what, is a tainted title or we could make a really good sequel and give it to our WOM pre-order group for free. We chose the latter. [/quote] While I respect what you have done for us as customers, I want to put my $.02 in and request that you keep at least a small team on this original tit
[quote who="azzaron" reply="15" id="3006087"] Quoting Heavenfall, reply 10The AI has two main bonuses that tip the balance in their favour. First, they always see the entire map including resources. Therefore, they will often expand much stronger than you in the start. Second, their pioneers cannot be attacked by monsters like yours can. So that explains why the AI's pioneers beeling for special stuff and stroll right past a huge stack of monsters unescor
I am in the same boat as the OP, and read "the AI's so easy, LOL" as "look at the size of my e-penis." It's really lame, so knock it off. If you really think it's easy, then why don't you share your strategies that make you oh-so-awesome? When I put the AI on novice, I get many turns in to find that the enemy has 2x the cities, 5x the resources, and 3x the armies that I do. This is just odd.
/wish entered
Looks great. Much more newb-friendly, but still difficult to fully understand and master.
[quote who="goodgimp" reply="2" id="3049540"]Refer to it simply as a standalone title set in the Elemental world. It's not an expandalone, it's not a sequel, and it's not a reboot. It is its own entity, unique in its own way, and completely independent of War of Magic.[/quote] yes, this
For DLC done correctly, see Gearbox's Borderlands.
Free windows inside walnuts, yummy malcontented miscreants' value?
The larger the better.
I had the opposite happen today. I wanted to retreat but my character kept walking all around it without entering the glow (go toward the light!).
Replace the in-game music with gangsta rap
[quote who="Heavenfall" reply="1" id="2883286"]I think DOW2 successfully replaced basebuilding and focused on tactical elements, and that it ended up a better game than it would have if the reverse were true. [/quote] I guess I'm on the other side of the fence. I loved the integrated base building of DOW but hated the lack of it in DOW 2.
https://dl-web.dropbox.com/get/Elemental/debug.err?w=69ca6302 I hope that works
I just got the OOM crash too. Maybe will upload my error file later. Too frustrated now.
-allow firearms in the game. But only for my faction -the ability to use a large group of donkeys as cannon fodder/front lines. Upgrades include the ability to sharpen their hooves -nukes, we gotta have nukes -hoverboards for my soverign as an upgrade to travelling boots -random shark attacks if travelling via ship
[quote who="Infantes" reply="10" id="2881258"] When most of the world is kids obsessed with Twilight and Vampire Diary and similar stuff it is hard to ignore it if you want to earn money in the entertainment business. So you think that Twilight became so successfull because they simply copied? I´d rather guess they became so successfull because they delivered something new (well, not new like in "nothing even remotely similar ever existed", more like in "a new
Because it is fun. I bought it wondering the same thing, and have almost gotten my money's worth. Just working up through the AI difficulty is fun enough.
More balanced resources (hoping metal)? Thank God!
[quote who="Ephafn" reply="35" id="2875949"] Quoting Frogboy, reply 26 I am feeling the same way about city placement. It's elusive indeed. The beauty of say Civilization is that every tile in the game potentially has use. In Elemental, a tile is basically generic unless it has a resource on it. Why not take a page from MoM and gives bonuses to cities depending on their surrounding? For example, for every til
That happened to me once. I had to quit Impulse and restart it to get my game. Try that.
Although I'm really new to this game, all of the advice that I've received revolve around the same thing: research the heck out of Warfare and steamroll over your enemies. Since trying this technique, I have been much stronger. Researching anything else seems to result in my butt getting kicked. Can we have the other research options be more viable?
Awesome. My last game was much better. I even took over an enemy's city and have been defending his attempts to re-take it! I am short on metal. I've researched all of this great armor but can't train soldiers with it because I can't find any sources of metal on the map. How can I get more metal?
[quote who="Lord Xia" reply="331" id="2871204"] Quoting Gammit10, reply 329 What does having more arcane knowledge (through buildings) or technical knowledge (through building studies?) do? Does it lower the time it take to learn new spells or research? Yes, and this is your biggest problem I am guessing. You need to build a lot of those Tech buildings. I would put no more than 2 housing units(this is usually goo
How can I get more food? I've explored the map but have not found sources that aren't claimed yet. Does researching something reveal more fertile land or honey or whatever?