As has been mentioned... if you want to see a great implementation of forts, check out Kohan. You built a fort, for a price - and it was somewhat expensive. But once built, it had a lot of HP and a (slowly) regenerating garrison. IIRC they kept your nearby troops "in supply" so that they would gradually heal wounds, too. Perfect for a hardened defensive position, and usually worth the cost! But not something you could afford to spam. Besides, th
SaberCherry
To make breeding your descendants truly interesting, "Fear" and "Awe" ala Dominions should be implemented as combat bonuses linked to the ugliness or beauty of the spawn. Diplomacy would be exciting if you had incentive to force your death/chaos-magic infused, black-scaled, formaldehyde-scented mutant niece to court the the quarter-wombat, quarter-octopus bastard child of Lord Gorrank the Hideous, in a last-ditch effort to churn out a grandchild with "The face that could launch 1000 shi
That's too bad; I also won't use Steam. I was unintentionally exposed to it when I bought Half Life 2 (boxed version!) and will never touch it again.
[quote who="Denryu" reply="44" id="2466132"]Could go with "void" as the fifth element type.[/quote] Only if void magicians are voiced by Rie Kugimiya! ...as for "mystical" damage, it seems fine to me. It could be named something else, but I don't see that it matters much; however, "ensorcelled" sounds nice to me, for weapons dealing damage through raw sorcery rather than elementally. I very much hope there will be support for additional damage types - particularl
I'd like to nominate Dominions III and Disgaea.
[quote who="Raven X" reply="26" id="2460073"]Then again I don't see why they don't just take something like D&D 2.5 and simplify it. Give everything Hit Points, Attack, and a Armor Class, then make those moddable and have base stats give bonuses to them.[/quote] I don't like D&D rules because armor doesn't absorb damage. I've never understood the reasoning there...
Recently I have tried a lot of games and not liked any of them - Dragon Age, Borderlands, Torchlight, etc. But several months ago, I tried Dwarf Fortress, which I had been avoiding because I knew it would be a huge pain to learn the interface. It is absolutely worth the effort - phenomenal game, and I think I stayed up until an all-time record 10am on the first "night" and was chronically sleep-deprived for weeks. However, I don't suggest trying it just now, if you haven't a
I'd like to mention that Age of Wonder's system did not work well at all, and made the combat frustrating. And as mentioned above, Gal Civ II's system (which was somewhat similar) also did not work well, such that giving ships more than one point of defense was usually pointless. I really hope the attack/defense formulas are moddable, because I fear that they will be the simple flat distributions that I don't like. Rather than statistical distributions with fancy names, I
This is the first completely disappointing update I've seen. It moved Elemental from "Must-Buy" to "Wait-And-See". For the record, I'd like to see a combat model similar in capability to that of Dominions.
Zigzag was being ironic; none of those really had morale such that you could win a battle by routing the opponents. The only games I've played with prominent battlefield morale are Dominions, Europa Universalis, X-COM, Jagged Alliance 2, Lords of the Realm, and the Total War series. Most games don't bother because it can annoy the player. HoMM has something called morale, but it has nothing to do with battle odds and units fleeing and thus is a different concept. Other
[quote who="Tormy-" reply="26" id="2409458"] Having ATT/DEF/SPEED only in a strategy game like Elemental....well..it would be a big mistake.[/quote] Yep. I really, really want a deeper combat system than Civ 1 or Gal Civ II. Attack types, weaknesses, multiple stats, and an interesting combat model are vital to the depth and immersion of a good fantasy strategy game.
Frogboy plays Dominions? This is great news, and vastly improves the chances of Elemental having coastal illithid-hybrid tentacle monsters! ...keeping my fingers crossed for a blood magic sphere...
The way to lose the war against terror is for the media and government to perpetuate a state of fear of terrorists. This victory (for terrorists) can be sweetened by coercing the government to actually punish its own citizens - tapping their phone lines, secretly detaining them incommunicado indefinitely without due process of law, and even things like making them stand in long lines like a cattle-processing plant in airports, where they are herded around, made to take of their shoes, h
[quote who="Scoutdog" reply="73" id="2360346"]OverRNGing always leaves a baaaaaaaddddd taste in my mouth.... my general rule of thumb is that the chance of something random taking place should be less than 10%.[/quote] That makes absolutely no sense. What do you mean, the chance of something random happening should be 10%? Can you give an example? By the way... did you know that virtually everything that happens in real life is random at the lowest levels?&nb
Star Control II is now open source, and it's awesome.
Why has nobody in this thread mentioned that Glenn Beck can't spell? That seems to be the main point of the video. An Oligarh - emphasis on the ARH - is clearly rule by Age of Exploration-era pirates, which is funny. That someone would do such an amateurish thing in a prepared broadcast for millions of people is even funnier.
[quote who="KellenDunk" reply="65" id="2352718"]Wouldn't this work out the same way in the end as a simple atk power or defense increase? [/quote] No, because your power would be an S-curve instead of an exponential curve, with the inflection point where weapon tech = armor tech. Interesting idea! It prevents high-tech from ever being overwhelmingly powerful, but still makes it important to stay ahead in the tech race. However, it would also be a little difficult t
DX11 won't rejuvenate anything. DX9 is the only DX that matters, because most Windows computers run XP. Fragmenting DX10 and DX11 off for different Windows versions is another way Ballmer has been idiodically driving PC gaming to destruction. When I think back to games I really liked, most of them did not even use Direct X. From the perspective of game design DX11 does nothing new. If some feature of DX11 (like higher-precision color or better font rendering) m
I don't see how fining a company $0.12 per illegal download of Windows can be considered a serious punishment. All said, it's better than fining an individual $20,000 per illegal song download as the US justice system seems happy to do, but both of those solutions are pretty stupid.
Kohan. Very interesting RTS. Kohan, Total Annihilation, and Warlords Battlecry 2 are my 3 favorite RTS's. Dominions 3, on the other hand, is my favorite TBS. My all time favorite computer RPG is Progress Quest . It's free! Star Control II has been remade as freeware for Windows, and it's awesome. The original Half-Life is also worth playing, if you never have.
[quote who="Melchiz" reply="2" id="2346990"]Also, Saber Marionette?[/quote] Yes, though my avatar is from Ginga Ojousama Yuna.
The one to hate is Ballmer, for bribing companies to cannibalize his core market (Windows). One of the worst CEOs of all time.
(@Landisaurus) How dare you make a great post obsolete!
I like this. Continually redesigning units as new revisions of existing technologies come out is really tedious. It happened in Master of Orion, Space Empires, and Gal Civ 2. And I did not like it when more advanced versions of a specific item became more expensive, because that alone forced the design process to keep ancient versions of the technology available - in Space Empires IV, for example, the late game design process becomes horribly cluttered with obsolete techno
Kraken are generally depicted as giant squids. Or at least, some sort of aquatic invertebrate with tentacles. For reference, you should watch the second "Good Eats" calamari episode.