[quote who="divvu80" reply="18" id="2761452"] Errr... No! You're right on everything really. But AAR are hardly unique to Dominion, you'll find them on every major 4x/Strategic game with High replayability... Have a look at Dwarven Fortress![/quote] Correct me if i'm wrong, but Dwarf Fortress has permanent death ? The game deffinitely has [i]roguelike[/i] roots, but I didn't want to mention these games as to not scare people away. I really enjoy roguelikes. In genera
b0rsuk
[quote who="seanw3" reply="16" id="2761377"] While it doens't negate your point about those types of people, how can you comment on a game that I am fairly certain you have never played? I don't understand what this aforementioned mentality is or how it relates to an interesting and inventive way to make a game. Maybe I mistunderstood your reply. Can you please explain?[/quote] I can comment on a game I've never played just like I can comment on anything else. I have the abi
Maybe require researching a special Questing tech before killing monsters yields large amount of money ? You might need to know monsters' habits to know where their stashes might be. And in case of intelligent monsters, you might need to know their languages to understand notes or letters they carry.
[quote quoting="post"] -Dynasties. Dynasties is a cool idea, but they never intended it to allow succession upon a Sov's death. Many argued for this option, but it was emphatically rejected. So, this wasn't promised (and the non-promise was successfully delivered in release), but it could be a feature that offers a promise of how Elemental separates itself from many other games. [/quote] Doing so would require devs to embrace the [i]Save&Quit/Continue[/
Could you please explain the bit about capturing a nearby town and [b]then[/b] assassinating the sovereign ? Is influence linked to controlled towns ? You can instantly switch influence of regions ? [i]Dominions 3[/i] uses a similar system. If you lose your pretender god outside his dominion then he's dead, and the only option is to order a large number of priests to call him back. This lasts quite a while and in meantime his dominion decreases, the pretender is unavailable and priest
Just buildings ? Why is it called "Administrator" and not "Architect" or "Constructor" ?
[quote who="Simsum" reply="2" id="2759412"] The first way is to limit the combinations of equipment units can have so, for example, a bunch of guys with crossbows can't also have mounts, field plate & awesome melee weapons (and again, Dom3 would be the go-to source for good examples). [/quote] Wait a second - is army cost a concern in Elemental ? Because this is what I had in mind. Your proposals seem centered about the notion of [i]limiting what player can choose[
Here's what I (a lurker without Elemental) would consider unique: - [b]Sprawling cities[/b]. A city expands on new squares as it grows. Not having the game I can't say how much it affects, but it's interesting. - [b]Dynasties[/b]. Sounds a bit like [i]a solution looking for a problem[/i] with no clear goal, but if they can fix it... One idea I can share is ability to marry your children to minor factions. A lordling would be more than thrilled to marry a major ruler's daughter
It would be great if Kingdom and Empire had separate prestige systems. Kingdom (loved) and Empire (feared). Kingdom would gain prestige like it does currently, while Empire would value razing of cities, murder, winning battles and so on. A rough draft is here: https://forums.elementalgame.com/347570
[quote who="xMoMx" reply="28" id="2758371"]Gah just realized that I never played MoM with Lizardmen as my main race. Those Javelineers armies look like fun. The question is should I take Life or shouldn't I? Guess with Endurance they will be too overpowered...[/quote] Life might be an overkill. If you take Pathfinding instead, you'll also have access to Resist Elements and a few nice spells. I'd rush with spearmen and switch to javelineers. +1 HP is a huge bonus in MOM, spearmen with
In response to the original poster: Because if you can't make something innovative and good, you should stick to proven and good. From what I gather Elemental's system is neither good nor innovative.
It would be nice, for a change, to play a medieval/fantasy themed game where people defend their homes. It not just makes sense, it would be refreshing. It would work like free units available for city defense only. Normally they wouldn't be of much use, but they'd do if there are city walls. Bandits and monsters would serve as a barrier to expansion (as already mentioned) and would threaten resources, caravans and stuff lying outside the city walls. Only stronger bandits and raiders
I find it fascinating how some people feel the need to discredit MOM in defense of Elemental. That's like admitting Elemental needs the competition to suck in order to stand out. That's sad. Can't Elemental distinguish itself on its own merits ? It's not just nostalgia. I know full well memory works by discarding unpleasant events. I play [i]Master of Magic[/i] to this day because I enjoy it. It's a good game even by today's standards. Dozens of games haven't learned from MOM. It's no
[quote who="sagittary" reply="2" id="2757847"]8 cities? That's not big at all. In all seriousness, there should be at least one or two harbors per landmass, if only to allow for sea-based interactions all around.[/quote] Sounds like a good opportunity to expand the magic system. Master Of Magic way: Floating Island (summoning), Flight, Water Walking, Wraithform HOMM: Summon Boat, Water Walk Aow:SM: Water Walking, Freeze Water, Wind Walk
[quote who="dragoaskani" reply="7" id="2757734"] Fail more at reading comp. He did put (concept) after great game. That would imply its a great game concept not a great game....really is this stuff this hard for America's younger generations now days?[/quote] Not being from America I can't relate. I don't know what definition of a great concept you have, but Elemental's is not great. I see a couple of ideas lumped together, and what I heard before beta was more ambitious. Been th
[quote who="Hozy" reply="2" id="2757707"]I would wait, it's a great game (concept) but it's just not done, or at lease until a demo comes out, as the above post said, if you got the $50, a big fan a 4X's why not but if your use to a finished product. I think in the long run you maybe disappointed.[/quote] I wish people would stop abusing words like 'great', 'beautiful', 'gorgeous', and 'awesome'. Elemental may be a good game, perhaps even very good, but there's no doubt it's not great
[quote who="Shermyth" reply="14" id="2757641"] So when that pack of creatures spawns and kills your caravans, you are supposed to foresee that? [/quote] Strawman. The game doesn't offer an ability to attach escort guards to caravans, but it should. And with the reports of monsters spawning and attacking a caravan in the same turn, Teleport wouldn't help you.
[quote who="niteshade6" reply="10" id="2757618"]For the record though, although there were lots of spells that did lots of cool little things and lots of options you could choose from for your wizard, none of it really mattered all that much. Advanced mundane units were extremely powerful, generally much more so then summoned ones, and you could easily win the game without ever casting a single spell.[/quote] Options. You could also start with 11 books and wipe the floor with Wraiths,
For the uninitiated, here's Master Of Magic Spellbook (PDF): http://www.machinations.org/mom/downloads/Master%20of%20Magic%20-%20Spellbook.pdf Look at the variety, the creativity. Zombie Mastery, Flying Fortress (ok, this one still doesn't work even after 2 patches). Astral Gate, to travel to the other plane. Stardock says other planes are for when you have small memory and ignores topological implications. You can transform your units into undead, this is perma
Perhaps Elemental AI has achieved self-awareness and has decided to end its misery ? ;-)
[quote who="sagittary" reply="32" id="2754038"] Quoting b0rsuk, reply 4What does a paying customer get from a copy-protected game that an unencumbered version doesn't have ? The knowledge that the game developers will have a paying job come next week?[/quote] Are you for real ? Developing software is hard work, especially in an obscure, new direction or where no one likes to go. People are and will be paid for it. People pay even for development of po
[quote who="Archonsod" reply="9" id="2752082"] Quoting b0rsuk, reply 4How about Linux ? See how the minimum requirements specify Windows operating systems? There's a reason for that.[/quote] Not a good enough reason. Blizzard games, even SC2 are famous for working perfectly under Linux. It is confirmed that at some point they kept internal Linux versions of their games - likely to ensure compatibility. They never stated they support Linux, yet among Linu
How about Linux ? Impulse is known for not working in wine (emulation). But Demigod itself works. Suppose I were to purchase windows version of Elemental for purposes of emulation. I would probably be unable to patch it. So I'm waiting for reports from http://appdb.winehq.org/ before making any decision. In the past I had to use cracks for games I paid for, including Prey (trivial to emulate, it's f** DooM3 engine) and Trine. Demos are for purposes of de
Keep in mind I don't have the game yet, I'm one of those sitting on the fence. - I think a lot of technologies are just +5% or +20% increases of something. They rarely offer something genuinely new, especially a new option. Is this correct ? - I have no problems accepting that lairs are accessible only after certain tech is researched. It's about ancient lore, right ? It requires studies ? Lairs might require knowing a secret entrance or a ritual of passage. What I would like
[quote who="Archonsod" reply="31" id="2740573"] Quoting dawgs4ever, reply 11I think Elemental has more potential.. but right now MOM's battles are much more interesting and balanced than Elemental's. Take 1 unit of human Paladins Enchant with physical protection. Win. Only thing that will hurt them is phantasmal units, but since they get first strike and a decent attack they should manage to kill them before they get a chance to attack.[/quote