b0rsuk

b0rsuk

Joined Member # 3515298
6 Posts 187 Replies 840 Reputation

[quote who="Sole Soul" reply="17" id="2117061"] You're going to need to clarify this, because it sounds like you want all your games/etc for free.[/quote] I don't see anything wrong in wanting stuff for free if it costs essentially nothing to replicate it. But [b]alway[/b] summed up my motives better than I could. Please refer to his last 2 posts. https://forums.elementalgame.com/328078/page/2/#2117049 https://forums.elementalgame.com/328078/page/2/#2117089<

53 Replies 248,280 Views

[quote who="Sole Soul" reply="13" id="2116930"] I hope all forms of DRM, including Microsoft/Stardock GOO will die. You don't seem to understand that progress must be gradual or it will not be made at all. [/quote] I [i]do[/i] understand. I think paying for copies of software is wrong in principle. When I pay for games, I do so because there's currently no alternative way of supporting developers.

53 Replies 248,280 Views

[quote who="kryo" reply="5" id="2112069"] (...)So it's more likely that Elemental's compatibility would be more similar to GC2.[/quote] Then I hope the wine dev team does a really good job with newer versions. They're impresively active these days. But there's a difference between GC2 and Elemental. To my knowledge, GC2 contains no DRM. Elemental will probably contain GOO DRM. I hope it doesn't interfere with wine like Sec** or Star** do.

44 Replies 113,724 Views

I hope all forms of DRM, including Microsoft/Stardock GOO will die. From Techdirt: Sleight Of Hand: If We Don't Call It DRM, We Can Pretend That DRM Is Gone (...) [quote] It's really difficult to understand what these execs think they're doing that benefits them in any way. It's not about enabling new business models. Any business model they're talking about can work just fine without DRM. It's not abo

53 Replies 248,280 Views

[quote who="Peace Phoenix" reply="17" id="2114947"] either there is indeed no hardware tying and this goo is just a watermark which is almost useless for IP Protection and extremely dangerous for users from a legal point of view Could you elaborate about the dangerous side?[/quote] I believe I can. 1. Somehow, without your intent, a copy with your watermark is released to the internet. (a trojan, worm, virus, magnetic trace on a formatted hard disk, yo

139 Replies 252,058 Views

For me, DRM is any attempt to create scarce good out of innately non-scarce good. Digital media is, by its very nature, non-scarce. Once initial costs are paid, once the good created, a piece of software costs almost nothing to reproduce. In case of physical goods, the concept of property was introduced to control distribution of scarce good better. Here, it's the other way around. You have something that's by definition free (as in freedom, thought, speech) and artificially try to impose lim

139 Replies 252,058 Views

[quote who="Psiborg" reply="14" id="2104809"]Interesting replies. B0rsuk's comment about keeping a square grid but calculating movement based on real distance (e.g. moving on a diagonal costs sqrt(2) per square) is interesting but I agree with him that in a grid-based game this is too confusing for players. In a grid game we all assume 1 grid cell = 1 unit of distance in all cases and this is something that should stay as it is. [/quote] I think yo

54 Replies 172,998 Views

[quote quoting="post"] This is a question arising from Brad's recent post about text assets. Depending on how you read Brad's post there are between 100 and 200 spells in Elemental (10 per side or 20 per side). To put this in context Master of Magic had 210 spells, a variety which was one of the reasons it was so popular. [/quote] How many of MOM spells were actually used ? Were Cloak of Fear and Flying Fortress fun ? (hint - neither spell...actual

29 Replies 34,081 Views

I like how Dominions does it. Almost all humans have the same HP. It's in 9(women, old men) - 12 (elite soldiers) range. Very rare units, elite horsemen etc have around 14 HP. Training adds Defence (which makes unit less likely to be hit in melee) and Attack (greater chance to hit). More trained soldiers, which cost more gold but otherwise the same resources, typically just have more A and D. Makes perfect sense to me. Defence doesn't help against missiles (shields and armour do. Dominions ha

53 Replies 124,426 Views

[quote who="BoogieBac" reply="14" id="2095282"] - GroundcoverPropType XML data format created, read in to give artists more control over groundcover props [/quote] Ugh, XML ? I understand it [i]works[/i], but XML is ugly. Besides, XML is like violence - if it doesn't work, you need more. ;-) Please consider YAML instead. It's a lot cleaner and human friendly, and more powerful at the same time. XML / YAML comparison: http://www.ibm.com/

24 Replies 39,822 Views

My biggest fear is that the game may not run in wine, making it impossible to play on Linux. Stardock is mostly a windows developer, and they use many technologies which are not cross-platform. As if quality and cross-platform was mutually exclusive (look at Firefox, Open Office, VLC, Gimp...) Unlike Blizzard's games, Stardock's games often just don't work in wine. But 'Sins' has gold rating and apparently is easy to emulate. My biggest hope is that they g

44 Replies 113,724 Views

[quote quoting="post"] Hexes seem to make a lot more sense as they approximate distance more consistently. Square grids lead to unequal movement speed as you effectively move faster along a diagonal than you do vertically or horizontally. [/quote] Only as long as diagonal movement has the same path cost as movement in the 4 base directions (up, down, left, right - sorry, I don't know the word for it, I'm not a native english speaker). If you assign di

54 Replies 172,998 Views

I just hope regular units still matter in Elemental. In Master of Magic, you _could_ play without heroes, but a single well-equipped hero could slaughter armies by himself. It's even worse in Dominions3, where army size is actually measured in number of heroes and battle mages, and regular units become obsolete very soon. SC's (Supercombatants) are the only way to survive mass destruction spells. Please do something to keep heroes in check. Don't let the game degenerate

53 Replies 124,426 Views

[quote who="Frogboy" reply="1" id="2101499"] Unless I'm missing something, Folderview also seems more flexible. Fences has been in internal alpha (it took a LONG time to get this to work on Windows) for years. There are screenshots of it on our site from a couple years ago.[/quote] I smell a red herring. KDE4 has been in development for years, too. It still doesn't answer the (implied) question "When was Fences actually released ?" If, as it appears to be the case, K

85 Replies 180,712 Views

[quote who="mickeko" reply="24" id="2101436"] Quoting b0rsuk, reply 23Hehe, this looks a lot like Folderview from KDE4 on Linux. Actually you got it the wrong way around... It's folderview that looks alot like fences. [/quote] Are you sure about that ? When was the first version of Fences released ? I can't locate any relevant information, but the earliest references to Fences I've been able to find (version beta 0.96) come from February 2009. Meanwhile there

85 Replies 180,712 Views

I've noticed that World of Goo is available through Impulse. The game is known to have a proper linux version. I would buy World of Goo through Impulse if your distribution system worked on Linux. I live in a country discriminated by PayPal and can't purchase World of Goo. Sins of the Solar Empire has 'gold' rating on wine appdb, meaning it works very well when emulated. Another reason for making Linux version of Impulse available. http://appdb.winehq.org/objectManager.php?sCl

203 Replies 690,677 Views