[quote who="midnighthike" reply="7" id="2742259"] My point is that we have an opportunity here to be the developer. [/quote] Okay, that does it. I'm shamelessly reprinting a post from another forum, because I totally agree with it. He also put it better than I could. [quote who="HoneyBadger"] In support of 13lackgu4rd's comment: I think that many, if not most, Dom3 players can accept that game balancing is one of the responsibilities of a game's community. It's al
b0rsuk
Surlybob: [quote] Polish costs money. Blizzard has huge budgets and masses of developers to throw at their projects. When they make a release, they can do so in confidence, because they know that the bought-and-paid-for gaming press will lavish anything they make with praise and it'll sell a bajillion copies. [/quote] Let's even assume Blizzard games are successful with press now because they're made by famous Blizzard. How do you think they've arrived at their
[quote who="Spicy Mike" reply="12" id="2740509"] But the criticism about magic is valid, in my opinion. MoM only had 6 schools of magic (1 generic, 5 specific), and only had about 50 spells for each of the 5 specialty schools. In Elemental, there doesn't seem to be that feeling of 'specialization' about having a school of magic. There is no difference other than visual between some of the spells. [/quote] It's a minor point, but both MOM and Heroes4 ripped
charon2112's posts in this thread are so full of fallacies they are not even worth of picking apart. He can't construct a good argument. Even worse, he doesn't know a good argument when he sees one. <a id="ctl00__Content__RepeaterReplies_ctl19__LinkUser" class="hand" title="Click user name to view more options." onclick="Sd.M
[quote who="rwemack" reply="54" id="2739290"]One major gripe with squares is that you can move/shoot farther in some directions. There is a pretty simple fix for this. Every other diagonal costs two movement points instead of 1. [/quote] No. As someone involved in Dungeon Crawl Stone Soup development I can tell you this stuff is hotly debated on our dev wiki and there is no simple fix. There are still differences from reality. Imagine orthogona
This thread should be called [i]What Elemental [b]is trying[/b] to do right[/i]. A game is not automatically good just because it [i]is trying[/i] to do right. It's good when it succeeds in doing it. So, can anyone get back on topic and tell me what's so great about this game ? My favourite games in the genre are Master of Magic and Age of Wonders: Shadow Magic. I know bugs and issues can be squashed, but if gameplay is fundamentally flawed somewhere then there's no hope. What does El
Your post looks as if sponsored by Denying the Antecedent logical fallacy. http://www.fallacyfiles.org/denyante.html [quote who="Frogboy" reply="34" id="2471004"]Re planes. Planes were in those early games because of the memory limit. We don't have that memory limit. [/quote] That may be the case, but gameplay implications were much deeper than your [b]oversimplification[/b] suggests. The two planes were parallel to each other, so if you traveled on the nor
[quote] Fireball does 3 Arcane Damage. Iceblast does 3 Arcane Damage. As it stands both those spells do exactly the same thing only they have a different name and animation.[/quote] Exactly. Actually, this is the case even if they DO different kinds of damage. Nothing of value was lost ! [quote]If these spells have "Effect Tags" however they do drastically different things.[/quote] Absolutely not. Open your eyes. Most unimaginative games like Diablo and its clone
[quote who="ZehDon" reply="135" id="2352853"]Trusting that people download something to try and then buy it to support the people who created it is putting faith in humanity that the internet demonstrates should never be placed. Sorry, I believe most people who search out file sharing netwroks get what they can get for free - the 'honest pirates', usually the people who create the original ISO/Rip/whatever, make up a small number of the user base of file sharing networks.[/quote] <p
[quote who="jongalt26" reply="5" id="2344629"]The early adopters cover the game development, [/quote] In case of most game development studios, yes, they cover game development... sequel development, to be precise !
Once in a while Stardock gets bad publicity at Reddit. #1: Supposedly CEO's porsche double parked at 'disabled' space: (I can't verify if it's his porshe) http://hellforge.gameriot.com/blogs/Barely-Legible-Content/Stardocks-Parking-Fail #2: [img]http://img188.imageshack.us/img188/9233/uninstall.png[/img] It comes naturally for some people, but I guess others may need to specifically train it.
[quote quoting="post"] That said, here are a few things that multiplayer in Elemental will have: 1. Multiplayer games will be hosted by us. Period. No peer to peer. Not even hosted on the user’s box. Our servers. No ports, no proxies, nothing. We’re hosting it. [/quote] This is irrational and ridiculous. What for ? If you truly don't care about multiplayer, why limit it to your servers ? Why not allow players to run modded servers ? If you don't intend to
[b]CAUTION ! POZOR ACHTUNG ! WNIMANJE ! UWAGA ![/b] It shouldn't be a surprise to anybody that 'camp 1 (sophisticated)' is the most popular here. Who typically hangs around a forum of a game that's not yet released ? Hardcore gamers. ------------ That said, I would only like camp3 or camp1 myself. Hopefully camp1 doesn't force me to micromanage. I would really like to have an expanded version of camp3. It was a bit too simplistic in some regards. "Build m
I was pretty sure the game was FINALLY going to be released. I'm very unimpressed by 3D Realms. At least there will be no more vapourwave ! Hopefully WiReD will rename their annual vapourwave awards to 'Dukes'. [b]edit[/b] I've found a leaked gameplay video. For anyone who's wondering how it might have looked like. http://www.gametrailers.com/player/usermovies/316675.html Not bad.</
Come on, let's blame piracy ! [quote who="lordkosc" reply="1" id="2196313"]12 years of DNF vaporware, I am supprised they didn't close earlier. Thier last game PREY wasn't even finished by them, they handed it off to some 3rd party developer to finish. [/quote] Prey by 3D Realms ? What ? Prey was made by Human Head Studios, which consists mostly of people who left Raven Software after developing Heretic and Hexen (some of my favourites of all time). Since
I invite everyone to discuss Fantasy General strategies in a thread in Offtopic/PC Games where it belongs. I have a lot of fun playing as Mordra. https://forums.elementalgame.com/351373
A few years ago I got really far in the main campaign as Marcus, using a mix of just Heavy/Light infantry with Skyhunters and Siege Machines. It was quite easy (normal setting), but I ultimately got frustrated in the very last scenario where I assault Shadowlord himself. No matter what I did I would start losing units sooner or later, etc. Now I got back to the game, (I lost my saves), and instead of replaying the same old stuff I started to experiment. Some google sear
Ellestar: For your information - IMHO stands for In My [b]Humble[/b] Opinion. Using this in your post doesn't make it so. In fact, your opinions are often anything but humble: [quote] Noone really knows as it's not a competitive MP game. But given that game balance sucks, probably not many. MP survives only because of it's tiny community, a long learning / information spreading time and i suppose because of FFA only games (in a duel all imbalances become obvious much-much fast
[quote who="Ellestar" reply="14" id="2185248"]To continue the discussion, on a Sirlin's site i found an interesting link to an article that explains why some games just fail (*cough*Dominions 3) and how to make a better and more popular game. It's an article by another professional game designer "link: All genres are Doomed" that perfectly explains why Dominions 3 is the epitome of a niche game with all it's complexity and the lack of fun core mechanics (that's why i played it only
In a way, Stardock had it coming because they made the game in such way that playing is only possible on official servers. If servers were decentralized quake1-3 style, players (including pirates) would set up their own servers and wouldn't overload official servers. But that's an inconvenient truth.
[quote who="Wintersong" reply="1" id="2185176"] Quoting Mecher3k, reply 20So to all the fools saying pirating software and data is stealing, prove it.Once you prove that it's not. But then, if you prove it, which sense would have to prove the opposite if you give absolute evidence that proves your point and therefore ends for good this argument/discussion/debate in the whole internet?[/quote] In civilised countries, you're innocent until proven guilty. The burden of proof is on t
[quote who="DatonKallandor" reply="4" id="2182300"] I don't recall troop type label issues, but I never really used bombers - Skyhunters just tore them to shreds, as did Archers.[/quote] I can see uses for bombers as long as you provide escort with skyhunters and/or siege machines. Not so much for archers, which are sloow, AND move in closed formation meaning they're slowed by forests and rough terrain. Archers are simply the slowest infantry along with spellcasters (I don't see
[quote who="Mecher3k" reply="13" id="2182684"]I see a few major problems with their argument. One, it is not the pirates fault. How you may ask? Easy ALL MMOs have connection issuses for a while after they are released, yet they still get really high scores. It is the reviewers who couldn't wait to see if the connection problems will solve themselves, or give it a high score anyway and say it's great aslong as the connection problem goes away. [/quote] Essentially, revie
[quote who="DivineWrath" reply="25" id="2182023"]What version of python do you plan on supporting? I'm reading some stuff for python 3.0, and I've read that its going to be backward incompatible with any earlier verison. This is how they plan get rid of some problems plagueing the lanuage for a while. Here is my source: http://docs.python.org/3.0/whatsnew/3.0.html[/quote] I'm also playing around with Python3 in my hobby projects beca
Wee, Python ! You have me on board ! This sounds very interesting, especially that you can mod stuff like AI and resources. Higher level stuff. As for multiplayer, I perfectly understand that focusing on singleplayer is a sacrifice from design point of view, and respect that. But please make it possible to [b]mod multiplayer[/b]. By modding multiplayer, I mean please allow to run modded games on your multiplayer servers. Dominions3 developers are very active and even now conti