MichaelCook

MichaelCook

Joined Member # 3502978
22 Posts 338 Replies 986 Reputation
Reply to Dom 3 AAR in War of Magic

[quote who="endofdayz" reply="21" id="2551400"] And btw, the DOM3 wiki seems to constantly go down... anyone else experience this? I cant even finish that aar its soo bad[/quote] For me its been down for a couple of days now. I am up to update 57 and am eager to finish it.

26 Replies 14,221 Views
Reply to Dom 3 AAR in War of Magic

[quote who="MagicwillNZ" reply="19" id="2551230"]In response to this, I actually captured a Elemental AAR...[/quote] You simply throw the pokeball on the ground, the Elemental AAR appears and they fight.

26 Replies 14,221 Views

[quote who="Island Dog" reply="15" id="2550526"] Do you realize this so-called healthcare reform was created with backrooms deals with "Big Pharm" companies and the like? Ya know, from this "transparent" administration.[/quote] I can understand. Here in Aus we are still part of the British Commonwealth and there was a referendum to decide if we would become truely independant. The referendum was for only one type of independant government and it basically gav

19 Replies 71,786 Views

[quote who="Campaigner" reply="12" id="2550996"] It's also because of wanting to create interesting new units for MP in the expansions. I for one, fully support that decision. [/quote] So if I only have the first release will I be able to MP vs somebody with all the releases?

14 Replies 71,326 Views

Roads shouldn't give a direct terrain bonus to trade but rather an abstract bonus, so whoever is going to road spam is just making it easier for the AI to quickly slip armies to any city of yours they want. The Civ IV mechanic of road spam only works because it has the advantage of allowing the defender total movement while the attacker does not benefit. If in Civ IV the attacker could use roads then there would be no road spam as they don't contribute to increasing a single squares commerce

287 Replies 654,682 Views

[quote who="DariasDruss" reply="9" id="2550190"]Same here dude. No luck yet and it is getting late here. Most eastern part of Canada and night comes here first. Well I am heading to bed 12:20 in the am as of writing this. Hope I get an invite. One of the reasons I pre-ordered way before Christmas was to get in the Beta. Luckily it should open again in March. Don't like waiting though [/quote] I'm thinking that we (you

25 Replies 9,717 Views

[quote who="DariasDruss" reply="9" id="2550129"]I have pre-ordered the game I notice somepeople have gotten into the BETA but I never recieved an email and can't find it on impulse. Did I miss a chance to get in?[/quote] I'm thinking that we (you, I and others who pre-ordered post Beta1) will be invited next Thursday, 5th of March...

13 Replies 3,896 Views

[quote who="lazear" reply="1" id="2549173"]I'm interested, but I don't spend a whole lot of time thinking about games that won't come out for another few years. Once they announce a release date, THEN I'll pay more attention. Tell you what runs really well on low-end machines, if you're looking for a Diablo-type fix: Torchlight. Great game! You can download it directly from the developer's web site: http://www.torchlightgame.com/ Cheers, mp[/quote] &nb

14 Replies 71,326 Views

Insane. Insurance companies don't have to pay for a doctor to inform patients and family of all the possible options?!?!? Healthcare. Made of two words, health and care. Its not Healthdon'tcare. After reading other posts showing how much money the "GOP" members gets from insurance companies I can't beleive anyone believes those members have a shred of integrity. GOP Epic fail.....

19 Replies 71,786 Views

[quote who="Tridus" reply="137" id="2549869"] Those are likely different people. Besides, you're not playing SimRoad. There's no traffic management, no mass transit, etc.[/quote] [e digicons]:grin:[/e] I am glad for that. This is how I see it. Game turns are what? Months? I build a road who's sole purpose is to allow quick movement to a fort in the most god-forsaken spot, nobody wants to go there. I don't actually move any troops there

287 Replies 654,682 Views

[quote who="calmon" reply="5" id="2549123"] However, if you have pre-ordered (or plan to pre-order) we may open the beta for one day this next Thursday and let everyone who has pre-ordered the game up till then in so that if we have to delay beta 2, users aren’t having to keep waiting and waiting because we want to get their feedback in before we go to beta 2.[/quote] [e digicons]:thumbsup:[/e]

13 Replies 3,896 Views

I think making a unit specifically for building (ie the engineer) would be strange because the unit recruitment in Elemental will be very free, you can recruit 4-1000 people. I don't want to have to be that picky about how many engineers I recruit. To keep it simple, allow any unit to act as an engineer, building roads, forts and whatever. This way if you just want a quick road built you could just recruit some weaponless, armourless peasants to do the job, or send off part of a city garrison

287 Replies 654,682 Views

[quote who="vieuxchat" reply="58" id="2549142"] There is different kind of control : in majesty 2 you don't control directly your soldiers, but you can give them reward. [/quote] Thats paying money to get the job done. No money, no work.

287 Replies 654,682 Views

[quote who="Sutekh" reply="50" id="2549120"]Stuff adding could be nearby cities and stuff like units and trade passing through. Once the value gets high enough a road is automatically constructed. Subtraction could be from bandit, enemies and monsters plus a small automatic amount each turn. The automatic substraction will ensure that roads not being used fall into disrepair and finally disappear.[/quote] But then I have to spend all game micro'ng my units to run back a

287 Replies 654,682 Views

I like the idea of organic roads. What I see as problems: Ok, so they appear representing caravans regularly travelling back and forth so these caravans build the road. Private enterprise. So why can't I build the road myself? Building roads that don't connect cities, presumably roads won't grow because if they did they would grow in every square on the world map. So I have a magic spell, thats nice. What about if my channeller is busy elsewhere,

287 Replies 654,682 Views

[quote who="Splitshadow" reply="3" id="2548534"]If you can do good 3D animation, you will always have a job. Companies pay insane amounts of money for pointless animations in their commercials. My boss designs web sites and knows a lot of people in the graphic design industry. He says animation is the field you should go in if you want to make some serious $. If you feel that your school isn't helping you learn the skills you need, you should definitely transfer to a school that will be

16 Replies 31,610 Views

My advice from experience..... Look at the job market and ask yourself "what are my real chances of getting paid work". I didn't and now have a degree which isn't doing anything for me here in my lovely tiny city. I would have to move to have a chance at a job and I don't want to. I should have done Engineering, Nursing or Computing, instead I did Biotechnology with Honors. Sounds strongly like your job prospect will strongly depend on who you kno

16 Replies 31,610 Views

Dom 3, all is abstracted from your viewpoint. The map is divided into provinces and you move from province to province, if you are in the province and the enemy is you automatically fight. Provinces can have two types of "building", those you can construct (Fortress, Lab and Temple) and those you find via searching (these give benefits, usually gem income, sometimes recruitables, sometime other stuff). These buildings don't take up space, they are abstract. Pop goes up and down but you don't

3 Replies 23,552 Views
Reply to Dom 3 AAR in War of Magic

Yes, thats a "Plover". Actually they are called "Masked Lapwings", from the the Lapwing family of birds. http://en.wikipedia.org/wiki/Lapwing I'm just being picky, I called them plovers growing up and spent too many days harassing them so they would swoop us, oh the days... [e digicons]B)[/e] No, I didn't take the pic myself, not for the lack of Lapwings in my neighbourhood. Just about every roundabout has th

26 Replies 14,221 Views
Reply to Dom 3 AAR in War of Magic

Fair enough. What would you say is a noteworthy PD nation? Oh, the AAR webpage is down..... Apparently that fairly common with the wiki.

26 Replies 14,221 Views

[quote who="WildBoarPie" reply="51" id="2547479"] Finally - I'm old enough to own an original copy, a limited edition that actually came with a Master-of-Magic T-shirt. I still have it, heh heh I'm so sad. - Guess that feature only works for me!!![/quote] Could you take a pic of that and post it, I'd love to see that. [e digicons]:grin:[/e]

130 Replies 68,523 Views
Reply to Dom 3 AAR in War of Magic

[quote who="shadowtongue" reply="10" id="2547476"]Jotun PD rocks? Have they upgraded them in a newer patch, because my recollection was that Jotun PD sucked, horribly due to low morale. And I don't think they had hurlers either... so no pun [/quote] The frost giants? Big guys? I think 1 for 1 they are top quality PD. There are alot of great ideas in Dom 3, but I won't argue that it lacks something in the implemen

26 Replies 14,221 Views

Hmmm, thinking about this I wonder if there will be a similarity to the Dom 3 combat, that being no defined unit sizes but rather a single unit can have between 1 and 1 million (maybe not 1 million but you get the idea). I always wanted Dom 3 to have directly user controlled combat, so I like this idea.

41 Replies 31,175 Views
Reply to Dom 3 AAR in War of Magic

Elemental will definately be more Master of Magic than Dominions 3 in gameplay terms. Dominions 3 is one of those games that you can either get into in which case you love it, or you just won't get it. In the AAR I found that it was too wordy to follow all his troop movements from around turn 30, what it is good for is to see his use of summons and forged items. Also mercenaries, I always forget them when I play. [quote who="Raven X" reply="7" id="2547405"]It took me an

26 Replies 14,221 Views