Keebler Elves.... Rice Krispy Elves.... More bloody elves! Why can't elves be like orcs, you only have one type. Bog standard orc. Ugly and strong. Orc. I would hate to be ambushed by elves, I'd spend 5 minutes consulting my "Gandalf's Guide to Elves 2010 editon" finding what type of elf they are. By then I'm dead. "Ambush! They are.... Hmmm ears longer than 1.5 inches..... not thin.... could b
MichaelCook
[quote who="mkjhartmann" reply="4" id="2533813"] BTW, I am a trader professionally who works in the world of probabilities, risk and reward, so that is probably skewing my perception of this. But making careful risk/reward assessements in the long term will lead to positive results, even after having to go through several small heart attacks. [/quote] Ah, well my personality is definately the risk avoiding type as a general rule so that
http://dom3.servegame.com/wiki/Category:Unit Who did the data entry for all that?
Now I know I'm not the only one...... Have you received your orders yet? Mine make no sense, "Buy more Harry Potter paraphernalia". http://cgi.ebay.com.au/Harry-Potter-36cm-Magical-Wand-Replica-New-in-Box_W0QQitemZ270524974459QQcmdZViewItemQQptZUK_Collectables_SciFi_fantasyCollectables_EH?hash=item3efc8b857b Thank god they put the word "Replica" in the title, I thought I was buying the real thing.
[quote who="Ozar" reply="17" id="2533488"] When you have to make house rules like this it suggests a lot about the game balance. [/quote] To be fair I think that (those?, the Ermor and R'yleh both kill off population, R'yleh deal insanity as well) civ is in the "Late Epoch" and there are around 15-20 other civ's to chose from. I like it for two reasons, one is that playing single or multiplayer you can stop them from playing so if you d
Torren the Chosen I think his name was. Get him, craft uber gear and if he gains levels its all over. What about those top of the line dwarf guys? They were pretty tough too I remember.
[quote who="Cerevox" reply="10" id="2532663"]Having dangerous curses is nice, not being able to remove them is just silly. Where do they mark you? can't you just like, cut that limb off and regen it?[/quote] They mark your soul *Cue creepy music* All curses should be reversable, but the stronger the curse the harder to remove. Or make all curses unremovable, but all time limited, with the stronger curses lasting many turns. Or combine the two; all
The way I see that playing is that if I'm winning I just don't use magic. I get under pressure and have to resort to using a spell, it backfires and I lose the game. Not too happy. Or if big spells are castable early but with risk of fizzle then I just don't cast them when the chance of fizzle is high to avoid waste. The person that does try and cast them is the player in a weaker position, and the chance of success is low so they waste their final turns trying for that
Yeah fair enough. I could see that for example that the magic items curse triggers upon any damage to the wearer then this could be interesting. But then its not a killing curse, its a damage curse and damage at not a life threatening level. I like your ideas, as long as no death curses. How would it actually play, as in how would a player expliot it? Would the best artificer flood the land with crap knowing that the other players would not know w
[quote who="Cerevox" reply="33" id="2532390"]You could really mess someone up with that. Even better if we could create neutral critters. Make a neutral troll, give him a cursed item, turn him lose in the mountains. Eventually, some hero will kill him and, if he dosen't check too closley, use the item. Once the game is really going you would need to check pretty much every item you find to ensure it isn't a cursed trap. Although corruption curses that turn them to your side would b
Dominions 3 - Basic graphics, very deep strategy, quite high micromanagement. Age of Wonders: Shadow Magic - Low on micromanagement, high on fun. Very similar to Heroes of Might and Magic series in style in that they have basic city building, capturing points on the map is important and tactical battles. Master of Magic - Like Civ series but with magic. Good fun and free but is dated.
:) Who would want to be a god that spends eternity fighting horrors until you die, return to life and do it all again.... I like the idea of non-permanent curses and afflictions.
Your idea of the whole unreadable cards and having to research findings is excellent. A bit like the rogue-likes, each game the titanium rod is something different, and you have to find out what. Perhaps channelers only could research items, thus the player has to decide what to do with their limited channelers, go out and do stuff or sit at home researching useful items? I'm not keen on demons though.
[quote who="Cerevox" reply="16" id="2531508"]The only way to have a small magic kingdom approach be viable is to hardcap the number of mundane resources that can be put to magic at a low number. And i always just assumed the fallen made the folks on the bottom of the totem poll do all the boring stuff like farming while the top guys got to go out and kill things. Maybe slaves too? Zombie farmers? Or maybe they feed on the pure essence of blood and war and don't need pathetic human
I agree with the OP. I've wanted to have a system where the player could just have a single tower and be top of the magical class. Its tricky to do, because any building that produces spell research immediatley favors a larger empire, because you can build more of them. The economy in a world like Elemental may not be based solely on money. Think of the Fallen, do they have farmer Fallen? Will individual Fallen demand payment for their manpower (fallenpower?) so they ca
Anne Rice and her take on Vampires set the course. The beauty and mytique, how they can be so more human than us and yet so less? The paradox takes hold of me, all I want is to speak of how you will never truely understand my emotional pain and then give you my hidden rage to be given your hidden fear of me in return. This makes me feel both powerful and beautiful.... No emotionally disturbed Vampires in Elemental please. 99% of undead should be m
I hate the uncustomability of the game, but that was the standard back then. I saw somewhere on the net there was a program to edit the core parts of the game, like building costs, unit upkeep ect., but I never got it to work and now all I find are save game editors.
[quote who="Wintersong" reply="7" id="2530725"]You lack drow and avariel in that list. [/quote] "Those Cool Purple Elves" I have never heard of Avariel, but they are rare due to dragons hunting them and I don't look up often. Personally I'm happy to not have the usual line-up. Dwarves. Elves. Orcs. Goblins. Begone with them! Undead? Always good for a laugh. I like some undead. Skeletons are fantastic,
Big Elves Small Elves Fat elves Thin Elves Foul Smelling Elves Tipsy Elves Topsy Elves Turvey Chicken Elves Investor Elves O+ Elves O- Elves Those Cool Purple Elves Not Elves Egg Laying Elves Ice Elves Nice Elves Slice of Life Elves Food Microbiologist Elves Human Elves Family Friendly Elves Rated R+ Elves Slightly Red But Most
[quote who="Cerevox" reply="26" id="2529679"]IIRC, in civ4 they tweaked the combat rules so that elite swordsman would rarley if ever beat tanks. Back in the earlier civs like 2 if you had a high level unit in the right spot it could kill anything that attacked it. And, does anyone remember that one scene in baldurs gate 2 where you are in the underdark and run into a party of adventurers. When you encounter them control is taken away and you talk with them for a bit, eventaully gi
Forum go BOOM double post.
Thats a real problem with games that use something from real life, we demand that they behave as they do in real life. To the point that a good set of rules can't be included because people will complain when their battleship gets defeated by the phalanx. Yes its annoying, but geez if you have a battleship and they the phalanx think what the AI must be thinking.... "Bloody human, always plays me on Chiefton level. Here we go
I've played and won MoM before and always wondered about this: Did anyone find it strange that the AI always seemed to have a huge number of armies compared with you? I remember looking at the power display graph and my wizard was always puny. And the issue was always food. You couldn't get enough food to support armies of the size the AI had, and so you were always a target of the AI because you were puny. I think each town could support generally up to around 4 units
[quote who="Campaigner" reply="28" id="2528979"]Randomness is the spice that make something good exceptional. The random chance of which primary and secondary stat you get in Heroes V can put a pole in your spokes but that just means that you can't hope for things to go a certain path but have to be prepared to adjust. The A.I is useless at choosing secondary skills so you got an advantage either way. [/quote] Actually the quote is from another thread. &nbs
I started this discussion https://forums.elementalgame.com/374935 but wanted to put this idea here. For a competitive game throughout introduce a concept of a world seeking balance. The idea is that the "world" has a form of conciousness and it wants no winners. For the world, the game must continue. And so what it strives to do is if one player is making achievements towards a victory the other players will find they can do some things easier, like research, casting sp