[quote who="DrThrash" reply="1" id="3265720"] 2) Buttons for cycling through all cities and units (Home/End + PgUp/PgDown) are fine, but actually we need two more cycles: (i) cities without set building queue and (ii) units with movement points left. [/quote] For units with movement left, the TAB button cycles between them.
eaglejk
I also have the same problem with not getting the "finishing the campaign" achievement. Save just before last battle: https://dl.dropbox.com/u/59805065/campain%20last%20battle/campain%20last%20battle.EleSav Debug: https://dl.dropbox.com/u/59805065/campain%20last%20battle/debug.
Other than HP, 1 spell resist per level 1 spell mastery per level 1 accuracy per level Also, in the senario, trained units receive 2 accuracy per level.
The tutorial already has the city built when it is started. The subject could have been covered inside one of the movies.
[quote who="personnameds" reply="2" id="3262653"]For shopping, true just stand beside it. However, I could not complete the Lanwar sp? Seed quest which is supposed to be found in the city. [/quote] You can buy the seeds in the shop. Their is an item in the shop that is missing a graphic next to the restoration potion. That is the seeds that you need for that quest. Just click in the area of the missing graphic to select the seeds. <img src="h
[quote who="JamesX007" reply="7" id="3261779"]I just rolled back to the WHQL Driver and the game still does not launch. I already have DirectX and Visual C++ from other games (Steam). So far Fallen Enchantress is the only game that doesn't launch in Win 8. Is there a log file I can look at to see why the game is having such issues?[/quote] Their is a debug file. They list how to find the file in step 2 of the post "How to repor
[quote who="Ratatosk7" reply="47" id="3259771"]Anyone know where the Scrying Pool (+1 Essence) tech went too? Doesn't seem to be Delacon or Enchanters. On that note, what ways are there to increase a city's essence without using my cheese pools? [/quote] In UI fixes: Fixed the tooltip on the Enchanters faction ability to include the Scrying Pool
In my recent run in the scenario, I went to the Temple of the Darklings. I did not receive any items, nor did I not receive a message when visiting the tile. Debug: https://dl.dropbox.com/u/59805065/102512/debug.err Save: https://dl.dropbox.com/u/59805065/102512/test.EleSav
The blindness spell for the cloak is found in the "skill" menu in tatical battle, not spells. It is in skills since it has no mana costs when used with the cloak.
The Hiergamenon will not display info about created nations and sovereigns after they were created. The Hiergamenon is able to display that information after FE is closed out and restarted.
The intro story book only lists up to a total of 4 traits. Some of the default sovereigns have 5 traits now. Some of the traits are getting cropped out, such as Verga's weakness of no ranged weapons.
Is still present in the 1.0 version.
The tool tip is still misleading in the 1.0 release version.
Yes I have. With a test game as the queen, I started to build a monument. 11 turns to complete when she was in the city, 8 when not. Also, when she is in the city, a production note is in the city detail page adding the 25% increase in cost. When she leaves, that note disappears.
The tool tip for the sovereign weakness Inefficient is misleading to how the penalty is applied. The tool tip says, "Constructing Improvements take 25% longer". This wording seems to be an empire wide penalty. What happens now is that the penalty is only applied when the sovereign is in a specific city. When in the wilderness, their is no production penalty applied to construction times. Either the Inefficient penalty is not working as intended, or
Inefficient is not that bad. I take it all the time. The penalty is only applied when the sovereign is actually in the city. My sovereign spends 99% of my time in the wilderness, thus I get no penalty for 99% of the game. I tested it out in a quick game in .992. I had a building requiring 11 more turns to finish with the sovereign in the city. It dropped to 8 when the sovereign left the city.
Full clean install for 0.99. Used the mini install from the .991 change log for .991.
When looking in the hiergamenon under sovereigns, the top scroll arrow is missing when viewing a custom sovereign with plenty of traits.
Is still present in the 0.991 build. Debug: https://dl.dropbox.com/u/59805065/101612/991/debug.err Edit: Added debug for 0.991
The tool tip for Bandit Lord for creating sovereign is too long. Get the ... at the end of the message.
Get a windows not responding bug on the startup loading screen. Wait 15 to 45 seconds and program recovers and gets to the main menu. I reproduced this bug multiple times. How I did it. 1 Start up FE 2 When in the loading screen, click the mouse 1 to 10 times quickly. 3 The screen will then go
More topics are needed in the tutorial map. I went to play the tutorial since the last beta that I played was before the introduction of essence. I find these topics missing from the game tutorial. City Types (Town,Fort,Conclave) How to remove enchantments &nbs
When creating a custom sovereign, the tool tip for bandit lord is missing the new hire ba
Henchman can have up to 6 accessories equipped at once. Three come from unit creation and another 3 are equitable. They can also share the same items from the unit creation list and the normal equipped list. A Henchman that has 2 belt of speed applied and 4 other accessories.
In unit design, I can not able to creat a new henchman from scratch. Creating a henchman with the new command runs correctly up to saving the unit. After the new henchman is designed and saved, the new unit is not displayed on the unit screen. I am not able to train the unit in this current game run. If I load a save game a few turns after the unit is created, I am not able to train the unit. If a start a new game with the same nation