eaglejk

eaglejk

Joined Member # 3496219
50 Posts 23 Replies 257 Reputation

[quote who="DrThrash" reply="1" id="3265720"] 2) Buttons for cycling through all cities and units (Home/End + PgUp/PgDown) are fine, but actually we need two more cycles: (i) cities without set building queue and (ii) units with movement points left. [/quote] For units with movement left, the TAB button cycles between them.

3 Replies 7,753 Views

[quote who="personnameds" reply="2" id="3262653"]For shopping, true just stand beside it. However, I could not complete the Lanwar sp? Seed quest which is supposed to be found in the city. [/quote] You can buy the seeds in the shop. Their is an item in the shop that is missing a graphic next to the restoration potion. That is the seeds that you need for that quest. Just click in the area of the missing graphic to select the seeds. <img src="h

4 Replies 1,962 Views

[quote who="JamesX007" reply="7" id="3261779"]I just rolled back to the WHQL Driver and the game still does not launch. I already have DirectX and Visual C++ from other games (Steam). So far Fallen Enchantress is the only game that doesn't launch in Win 8. Is there a log file I can look at to see why the game is having such issues?[/quote] Their is a debug file. They list how to find the file in step 2 of the post "How to repor

8 Replies 6,735 Views

[quote who="Ratatosk7" reply="47" id="3259771"]Anyone know where the Scrying Pool (+1 Essence) tech went too? Doesn't seem to be Delacon or Enchanters. On that note, what ways are there to increase a city's essence without using my cheese pools? [/quote] In UI fixes: Fixed the tooltip on the Enchanters faction ability to include the Scrying Pool

157 Replies 112,175 Views

The tool tip for the sovereign weakness Inefficient is misleading to how the penalty is applied. The tool tip says, "Constructing Improvements take 25% longer". This wording seems to be an empire wide penalty. What happens now is that the penalty is only applied when the sovereign is in a specific city. When in the wilderness, their is no production penalty applied to construction times. Either the Inefficient penalty is not working as intended, or

12 Replies 48,406 Views

Inefficient is not that bad. I take it all the time. The penalty is only applied when the sovereign is actually in the city. My sovereign spends 99% of my time in the wilderness, thus I get no penalty for 99% of the game. I tested it out in a quick game in .992. I had a building requiring 11 more turns to finish with the sovereign in the city. It dropped to 8 when the sovereign left the city.

51 Replies 86,293 Views

In unit design, I can not able to creat a new henchman from scratch. Creating a henchman with the new command runs correctly up to saving the unit. After the new henchman is designed and saved, the new unit is not displayed on the unit screen. I am not able to train the unit in this current game run. If I load a save game a few turns after the unit is created, I am not able to train the unit. If a start a new game with the same nation

1 Replies 2,207 Views