charon2112

charon2112

Joined Member # 3496127
44 Posts 571 Replies 21,000 Reputation

[quote who="TheProgress" reply="37" id="2861655"]So I may to be taking this thread off the rails by asking this but... How was Civ V ruined? I haven't played it yet so I'm curious but I have played Civ IV and its expansions.[/quote] It wasn't ruined, it's just very different than IV. Some people like the changes, and some don't...

206 Replies 658,078 Views

[quote who="Sir_Linque" reply="42" id="2861574"]I feel like Secret of Mana has undeservedly been overshadowed by Chrono Trigger. It deserves some recognition as well.[/quote] Secret of Mana was awesome...!

69 Replies 52,757 Views

[quote who="Kestral2040" reply="112" id="2860612"] Quoting charon2112, reply 105If that's the real Jon, then I'm a bit disappointed at his button post. It's pretty unprofessional. what the deuce is a button post. This is Jon's button post. Right now I'm thinking we'll trim the interface down to one big button in th

126 Replies 80,263 Views

[quote who="Lord Xia" reply="52" id="2860506"]Why is it too bad? Too bad he clearly has a very good sense of humor? Does everyone on this forum has Aspergers or something? [/quote] The opinion of many (not necessarily me) is that he 'dumbed down' civ V...and he knows people think that. To post something like that button post is a bit of a kick in the balls to civ fans. He's almost acknowledging that he did dumb it down and is now jo

261 Replies 938,525 Views

I just saw that. That's too bad. [quote who="Lord Xia" reply="49" id="2860497"] Quoting charon2112, reply 48 Quoting mriguy, reply 46 Every joke has an element of truth. Why mention 'streamlining' unless he knew that is what has disappointed so many with the Civilization series. I am sorry, I do not find anything amusing about the statement. The guy who wrote the post about the button...is&nb

261 Replies 938,525 Views

[quote who="mriguy" reply="46" id="2860446"]Every joke has an element of truth. Why mention 'streamlining' unless he knew that is what has disappointed so many with the Civilization series. I am sorry, I do not find anything amusing about the statement.[/quote] The guy who wrote the post about the button...is not Jon Shafer, repeat not Jon Shafer.

261 Replies 938,525 Views

If you like turn-based, 4X strategy games, and you like a sci-fi setting...then hell yes, get it. But not for $50. Get it cheaper.

47 Replies 91,166 Views

[quote who="Derek Paxton" reply="16" id="2859373"] Toby and I were making fun of each other in skype today until one of the new hires laughed at both of us for all the back in forth in skype when we were sitting right beside each other at adjacent desks. Welcome to Stardock. BtW, I had a great day. All three of the new folks are amazing, and we are lucky to have them.[/quote] Derek, did you

126 Replies 80,263 Views

I've noticed that the forum on the SD site is quite a bit faster. This one's a bit laggy.

4 Replies 4,494 Views

Believe me, I don't think that my little idea here is a perfect (or even great) solution, but I would like to see some kind of system implemented to make city placement somewhat strategic. Also, I don't mind a system put in place to control city spamming. Increasing costs for cities would work and is perfectly fine for me. It may be arbitrary, but I'd prefer an arbitrary city spamming control system to none at all.

52 Replies 25,285 Views

Controlling city spam is very important, but I consider it a separate issue from what I'm talking about...which is simply that I want some strategy involved in where I place cities. I want it to matter if it's a desert or forests, or plains, or grasslands. Those things should affect a cities production. Heavenfall, you said why replace a system that works, but I don't see the current system as working. City spam is alive and well in 1.1, but it's eve

52 Replies 25,285 Views

[quote who="Heavenfall" reply="14" id="2852122"]I'm not sure I like this. This makes it so that you can get an abundance of resources from every part of the map, instead of having to focus cities on the few resources that exist. What is there to stop this deteriorating into another case of "spawn a city every 5 tiles apart" aka city-spam?[/quote] I hear what your're saying, but isn't EWOM like that now? Spam cities all over the map? ...what I'd li

52 Replies 25,285 Views

I really wish that the landscape and terrain had more to do with planning city layout. As it is now, unless there's a resource nearby, the terrain is almost meaningless when it comes to planning your empire. I'd like to illustrate my idea below. In this screenshot is a city from my current game, you can see the cultural border to the left and top of the picture. Also, to the Northwest of my city is a mountainous area, with some hills. To the North is a

52 Replies 25,285 Views