Lord Micheal

Lord Micheal

Joined Member # 3450636
8 Posts 30 Replies 306 Reputation

[quote who="Borg999" reply="1" id="3389129"] I like the idea of a hall of fame. People have asked for it before, but it doesn't look like SD is interested in adding that as a feature.[/quote] Oh, I realize this is an old topic, I am not asking for a Hall of Fame to be added to the game at this time. I am simply creating a post where players can add a screenshot of their victory. It would be interesting to see their scores.

5 Replies 11,889 Views

I was hoping FE/LH would have a Hall of Fame. It always gives us a reason to continue and complete a game, just to see if we can beat our previous score. So, I started a folder with final score's for myself. I got to thinking, why don't we start one here in the forums? Feel free to post your screenshot in this thread. Screenshot: [IMG]http://img690.imageshack.us/img690/8804/78zo.png[/IMG]

5 Replies 11,889 Views

It sounds like you don't have the "Auto-Turn" setting UN-clicked. Go to options then advanced options to do this: [IMG]http://imageshack.us/a/img195/7466/autoturn.png[/IMG]

5 Replies 26,474 Views

I am curious if new yield tiles are appearing during games for other players. This has happened to me a couple of times. This usually happens when I load a saved game or sometimes they just appear during game play. I am not sure if this is a bug or the way it is suppose to be. Screenshot: [IMG]http://imageshack.us/a/img823/1402/spawned.png[/IMG]

5 Replies 11,220 Views

[quote who="ioticus" reply="11" id="3364444"] I hope they make a full on expansion for this game with more of everything. As long as they continue to improve the AI and add more content I think this will be a classic.[/quote] I totally agree with you! I give LH a 8.5 also. Since it's release I have been very impressed with it and I am looking forward to some exciting DLC's in the future!

12 Replies 31,435 Views

[quote who="phazonfreak" reply="5" id="3364739"] While I agree that they might need a little more oomph (oomph meaning something like more attack and hitpoints), I don't think that they are completely useless. Depending on the amount and type of shards in your area they can be quite helpful at the very start of the game.[/quote] I didn't say they were completely useless, I said they were mostly useless. [e digicons]:thumbsup:[/e]

22 Replies 22,673 Views

[quote who="merlinme" reply="3" id="3364682"] The summoned troops are not really game changing, but I don't think they're supposed to be, for balance reasons. The troops can be quite handy early on in the game; I don't think you pay upkeep for them, do you? Probably not for your stack of doom in the middle game, and definitely not in the late game, but even after the start they can be quite handy as garrison troops, or reinforcements if

22 Replies 22,673 Views

If you time it right and follow one of your caravans into the enemy territory, the enemy will cast freeze on your caravan! [e digicons]:omg:[/e]

11 Replies 5,643 Views

[quote who="Mistwraithe" reply="19" id="3358688"] I haven't actually won an FE/LH game for about 6 months now... by the time I abandon a game I am always winning but I just get bored, new patches come along, or some other reason, and stop playing. I play on Hard most of the time BTW (I don't like playing with the level of cheating that the AI gets at higher levels). [/quote] I think this statement pretty much sums it up for most of us. I never finish a game simply because

47 Replies 175,285 Views

[quote who="Lord Xia" reply="4" id="3352384"] Quoting Lord Micheal, reply 3 The thing that annoys me most of all is when you capture a city, your attacking army splits into individual armies while only one troops actually makes it into the captured city. In other-words, If I successfully attack a city with a stack of seven, only one troop (usually the champion) will make it in the city. The remaining six are now split in to six separate individual stacks. This real

5 Replies 5,186 Views

The thing that annoys me most of all is when you capture a city, your attacking army splits into individual armies while only one troops actually makes it into the captured city. In other-words, If I successfully attack a city with a stack of seven, only one troop (usually the champion) will make it in the city. The remaining six are now split in to six separate individual stacks. This really sux when an apposing stack is adjacent to either or both, the captured city or your vulnera

5 Replies 5,186 Views

[quote who="Wizard1200" reply="4" id="3352231"] The path trees are too long and the abilities have too many prerequisites. For example instead of evoker I - IV there should be only aeromancy, geomancy, ... that increases the damage of air, earth, ... spells by 50 % or instead of vital strike I - III there should be only vital strike that increases the critiacal hit chance by 15 and the critical damage by 50 %..[/quote] Totally agree here. After playing a few games

107 Replies 259,566 Views

[quote who="jirkaesch" reply="4" id="3345045"] Boring late game is one of the most serious FE/LH issues. It comes out mainly of insufficient faction diversity, early break even point making the player invicible and lack of any power-tiders that can AI use to switch power balance back (remember that Iconian late game technology run?). I have been curious since FE beta how Stardock deals with this and although there were gradual improvements, still more need to be done...[/quot

20 Replies 74,009 Views

[quote who="ElanaAhova" reply="4" id="3341143"]Is this only a visual bug? Or do the units still 'defend TanTaKreett when you attack it? [/quote] It is not a visual bug at all. The units on top of the city are simply frozen with no ability to move. View of units froze on top of the city with my garrison in the city. (Notice the date at top left vs the date on my first screenshot. Several turns after I cast the Broken Loyalties Spell): [IMG]

6 Replies 11,948 Views

I found that naming your cities in alphabetic order helps to remember your cities and where they are located. I agree with your second concern however.

4 Replies 4,649 Views

If you cast the Broken Loyalties Spell to a city with Troops in it the Troops become frozen on top of the city. These Troops cannot move or be attacked! View of city after Broken Loyalties Spell was cast: [IMG]http://img824.imageshack.us/img824/5314/spellbug.png[/IMG][/URL] Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

6 Replies 11,948 Views

I have noticed when playing Kraxis, if you form a fortified defensive line, the enemy melee units will not advance. What happens is they all pass their turns. Long Range Units on the other hand will fire. If they don't have any long range units, the melee units simply stand still and become cannon fodder for my long range units. Here is a view of my defensive line. Keep in mind that this screenshot was taken after several rounds of play. The enemy melee units do not

1 Replies 6,652 Views

Outpost are a great idea that just needs to be overhauled. In otherwords let's re-think Outpost. Outpost should be viewed as mini-cities. (They cost the same as cities, so why not) Outpost should have inherent City Defenders just like cities. They not only protect the outpost but also any resources within thier boundaries. Outpost should be able to function as mini-cities with limits. For one, they should be able to build thier own upgrades. This burden shoul

155 Replies 130,785 Views

[quote who="CMarvel" reply="4" id="3334019"] Brad had said earlier that monsters attacking AI and player was dependent on DIFFICULTY and at much higher levels of it. So if you're playing around normal or challenging you're not going to see this much if at all.[/quote] I don't believe this at all. I am (was) playing a game on challenging now. I watched several times where the AI was given a free pass and completely ignored. Then a current event activated and new monste

32 Replies 44,561 Views

Departing Troops from cities is a joke. They expend their maximum movement points moving towards your sovereign on their own. This includes freshly built troops. This problem has existed from the first day FE was released and seems to have got worse since 1.3. I don't like to reload games on auto-save, but I am tired of loosing troops departing from cities moving to danger on their own. This problem needs finally fixed! Great improvements to 1.3 othe

3 Replies 7,497 Views

Every great single player TBS game has a Hall of Fame. LH should have one too! It just give us something to keep shooting for :) The Icon for single player TBS games: Master of Orion II [IMG]http://img694.imageshack.us/img694/2442/halloy.png[/IMG]

31 Replies 98,884 Views

[quote quoting="post"] . But outposts are almost worthless compared to cities. They flip sides on you, they don't contribute to your economy. They just hold land. Poorly. Two ways to go: 1) There could be a different, cheaper unit for placing outposts. This unit should still cost population (15, say) to prevent outpost spamming. 2) Pioneers should be able to build *multiple* outposts. Once

15 Replies 72,643 Views

[quote who="cugeldaclever" reply="21" id="3314742"]Quoting Glazunov1, reply 8Evolving FE. I still enjoy MoM a lot, but doing a newer version of what's been done before is only the thing to do when you don't feel you can do better. Your team has plenty of skill, the memory capabilities of computers are far greater, and you have different ideas. Go for it. ...But fix diplomacy before you do. [/quote]

171 Replies 741,250 Views

[quote quoting="post"] Alliance Victory Right now in order to ally with anyone you need a late game tech and if you ally with all the remaining players you win. This has several problems. Firstly the lack of early and midgame alliances prevents a lot of strategies and really limits your interaction with other factions for significant parts of the game. [/quote] In my opinion this aspect of the game is majorly flawed. It effects most of the current victory co

12 Replies 23,601 Views