Little but annoying things

Some things that annoy me a lot:

* Please let me cancel or load from within a fight. At the moment i need to close game. Very annoying.

* At some point i select my complete army and when i click to fight (after saving) just one party member goes into the fight (What leads me to the first point).

* I would prefer that my turn does not automatically ends. Maybe it is a thing that should be configurable? (If it is, please tell me where).

* Positioning in fights is sometimes quiet unfair. (For both sides). And most of the times far to close. Parties with a lot of range weapons and/or magic do not have time for their advantage.

 

Of course that is only my point of view.

 

Dominik

5,191 views 5 replies
Reply #1 Top

* I would prefer that my turn does not automatically ends. Maybe it is a thing that should be configurable? (If it is, please tell me where).

* Positioning in fights is sometimes quiet unfair. (For both sides). And most of the times far to close. Parties with a lot of range weapons and/or magic do not have time for their advantage.
End of quote

Go to the Options menu and deactivate "Auto Turn" in the top left corner of the screen so you have to manually activate the next turn.

I would also like some form of manual positioning at the start of a battle, close starting points for melee units are by design though. The devs are decreasing weapon damage and tweak some other things to make ranged units/spells more worthwhile.

Reply #3 Top

The thing that annoys me most of all is when you capture a city, your attacking army splits into individual armies while only one troops actually makes it into the captured city. In other-words, If I successfully attack a city with a stack of seven, only one troop (usually the champion) will make it in the city. The remaining six are now split in to six separate individual stacks. This really sux when an apposing stack is adjacent to either or both, the captured city or your vulnerable stack of individual troops. 

This has been a problem from the beginning of FE, I hope they fix this.

Reply #4 Top

Quoting Lord, reply 3

The thing that annoys me most of all is when you capture a city, your attacking army splits into individual armies while only one troops actually makes it into the captured city. In other-words, If I successfully attack a city with a stack of seven, only one troop (usually the champion) will make it in the city. The remaining six are now split in to six separate individual stacks. This really sux when an apposing stack is adjacent to either or both, the captured city or your vulnerable stack of individual troops. 

This has been a problem from the beginning of FE, I hope they fix this.
End of Lord's quote

 

Agree, this annoys the hell out of me.

Reply #5 Top

Quoting Lord, reply 4


Quoting Lord Micheal, reply 3
The thing that annoys me most of all is when you capture a city, your attacking army splits into individual armies while only one troops actually makes it into the captured city. In other-words, If I successfully attack a city with a stack of seven, only one troop (usually the champion) will make it in the city. The remaining six are now split in to six separate individual stacks. This really sux when an apposing stack is adjacent to either or both, the captured city or your vulnerable stack of individual troops. 

This has been a problem from the beginning of FE, I hope they fix this.

 

Agree, this annoys the hell out of me.
End of Lord's quote

 

Lord Xia, I found that if you wait until the music stops playing at the end of the battle (After the summary pops up) you improve your chances of this not happening. This is not a 100% chance however. But, when I click out of the summary screen before the music stops, I always have this problem.

I hope this helps you!  B)