Corbeaubm

Corbeaubm

Joined Member # 3440601
18 Posts 164 Replies 9,490 Reputation

I do wish that labor was more than a glorified name for build time. It feels like larger cities should be able to build small improvements more quickly. Heck, you could even get rid of city level restrictions and just make bigger buildings take exponentially longer with small populations! It'd be a much more elegant system, even if it was more complex to predict as a player.

12 Replies 11,871 Views

[quote who="Dethedrus" reply="18" id="2740200"] Quoting charon2112, reply 16I've had several 400+ turn games with no problems or slowdown... and what game mechanic specifically does not work? Hmm, let's see... Diplomacy is one dimensional Shards don't work outside of auto resolve combat Defense is way too hit or miss (how does a level 4 creature easily one shot my level 9 sovereign with an 800+ CR?)<br /

163 Replies 525,140 Views

[quote who="charon2112" reply="11" id="2740156"] Quoting Corbeaubm, reply 10 Quoting Bashemgud, reply 8 This game is easily a b+ atm, and heading for a nice A ^^ Then you haven't noticed the plethora of game mechanics that are flat out broken. I don't even mean "imbalanced", I mean "they don't work." And I'm not talking about crashes or frames per second - I mean game rules mis-programmed so that they don't function. While I believ

57 Replies 121,499 Views

[quote who="woca" reply="7" id="2740149"] Quoting charon2112, reply 1 quoting post Right now: the perception of this game is that it's unplayable I can't begin to tell you how wrong that is. There are many haters that will whine no matter what updates Stardock makes. But most on here are having a blast with Elemental. the game is unplayable past 150 turns. it's bug ridden. Game mechanics don't work. i'm glad you ca

163 Replies 525,140 Views

[quote who="Bashemgud" reply="8" id="2740123"] This game is easily a b+ atm, and heading for a nice A ^^[/quote] Then you haven't noticed the plethora of game mechanics that are flat out broken. I don't even mean "imbalanced", I mean "they don't work." And I'm not talking about crashes or frames per second - I mean game rules mis-programmed so that they don't function. While I believe Elemental has staggering potential, to call the current build a

57 Replies 121,499 Views

Another reason magic is so weak, brought up in the chat: the best combat spell is the equivalent of a single 20 atk weapon that scales with Int rather than Str. Yeah, there are shards (when not bugged), but there are also squads... and weapons go far beyond 20 atk.

31 Replies 14,920 Views

This bug has been mentioned before in the context of city healing messing up group units. However, I had the same issue (a group being reset to singletons) happen to a damaged army in the field when I saved and reloaded the game. I'm beginning to strongly suspect it's something is the save and/or load process that does this to any group unit with an abnormal amount of hp, not city garrisoning itself.

1 Replies 1,422 Views

What might make my perspective useful/interesting is that I knew going into my purchase that Elemental was technically problematic. I bought it because I wanted to be able to verify for myself whether all the bashing was valid or just sensationalist hype. So I bought the game and have been playing for several days now. The review is now up on my blog: "Word on the street has been that Elemental: War of Magic, a highly-anticipated continuation of the once-glorious

2 Replies 3,425 Views

I got a glitch where my mana fully refilled every turn instead of 1/turn. That game, magic was far from powerless. In fact, it was a lot more like I'd expected the game to be. Teleporting every turn, casting several AoE spells per combat turn, battle after battle... good times. :D The mana regeneration system serious needs re-work. 1/turn is flat out too restrictive for one of the most potentially fun and exciting mechanics in the game.

31 Replies 14,920 Views

I've been playing a game after patching to 1.06, and discovered that my Sovereign's mana was recharging to full every single turn regardless of how much I spent. I'm pretty sure this isn't intended, even if the standard 1/turn is/was exceptionally low. Sadly, I have no idea precisely when this started in the game or what might have triggered it - or even if a particular event triggered it rather than it being that way for the whole game! :(

4 Replies 2,838 Views

Yeah, I've had this happen too. Frequently enough that I can't recall all the circumstances, but usually after a long stretch of play culminating in a tactical combat.

9 Replies 5,010 Views

Yup - for some reason Elemental doesn't want to utilize some people's GPUs. No clue why - it happens to both Nvidia and ATI users, on multiple operating systems, according to this thread.

22 Replies 13,950 Views