[Bug/Gameplay] Faction Strengths not working

I made a faction that had Death Worship which was supposed to give my people +10 HP.  It doesnt.  In fact, it does nothing at all, no bonuses or anything.  Also I noticed if you chose brave where units have more health, they dont.  I dont think any of the strengths in actuality are doing anything, is the system broken??

3,382 views 5 replies
Reply #1 Top

Resourceful definitely works, as does egalitarian (though why is the latter worth points when it's only effect is graphical?).  Those are the only ones I've tested successfully though.

Reply #2 Top

I dont think any of the strengths in actuality are doing anything, is the system broken??
End of quote

 

The resource multiplier ones are working (i.e. +/- X% to resoruce Y output), but probably not as intented. In my unmodded game they stack upon reloading a savegame. So I and any NPC faction with a similar trait have a +10% bonus before saving and +20% after reloading. The figures for tech research or mine output just go through the roof playing a while. And the arcane research of superstitious factions approaches zero.

I described it in more detail here: https://forums.elementalgame.com/393015

 

Rabenhoff

Reply #3 Top

Yea but it seems those that affect stats arent working as intended.  I know for a fact Death Worship is NOT working as I have like Peasants with 4 life walking around when it should be 14.

Reply #4 Top

The "Road Warriors" bonus is also incomplete. I kinda wanted to have that one for my trading empire.

    <AbilityBonusOption InternalName = "RoadWarriorsBonus1">
      <DisplayName>Road Warriors</DisplayName>
      <Description>Caravans produce roads faster.</Description>
      <Bonus>10</Bonus>
      <Cost>7</Cost>
      <GameModifier>
        <ModType>Player</ModType>
        <Attribute>AbilityBonus</Attribute>
        <!--<StrVal>A_Invent</StrVal>-->
        <Value>10.0</Value>
      </GameModifier>
    </AbilityBonusOption>


And yes, A_Health does not do anything at this point. That is what Death Magic is based upon. Perhaps there is another code that could be implemented instead like unitstat_health?