Corbeaubm

Corbeaubm

Joined Member # 3440601
18 Posts 164 Replies 992 Reputation

[quote who="dragoaskani" reply="96" id="2742516"] Quoting falconne2, reply 95 Quoting charon2112, reply 92 I was mistaken, the shard bug is real, I've seen that. But shrinking units...nope. I think that's in reference to the bug where if you reload a saved game which was created when some of your parties/squads/companies are damaged, then those groups are reduced to a single unit (or fewer units) when you reload. That's still alive and well.Yeah but its a graphical b

140 Replies 493,930 Views

[quote who="Lord_Asmodeous" reply="31" id="2742483"] You are aware that not everyone is hit by most of these bugs, right? I for one only crash if I alt-tab. I have two computers sitting on my desk, so my need to alt-tab is negligible, so it's a non-issue to me, or I could just run it in a window, which is fine. The only other bug I get is the one where the sound cuts out periodically. It's worked fine for me since the 0-day beyond that. I don't even notice these major slowdowns people ta

194 Replies 607,625 Views

The difficult terrain is pretty much impossible to foresee without mousing over every tile and/or using the cloth map. I'd put money on that being the culprit. If it changes when you reload the game though, I don't know what to do other than facepalm and head for the support forum to file another bug report.

5 Replies 27,303 Views

[quote who="charon2112" reply="89" id="2742326"] Quoting phril, reply 88 Addictive I'll grant you, but so far the play for me has been more compulsive than entertaining, even in that smooth period between starting the game and when it eventually chokes around turn 150-200. I've found the shard bug, the shrinking unit bug, the passive wildlife bug/behavior and the alternately timid/suicidal AI combine to produce a rather bland play session that has me clicking the turn button h

140 Replies 493,930 Views

[quote who="Rune_74" reply="11" id="2742300"] Quoting Corbeaubm, reply 9Modding can't fix engine bugs. But patches can, it's nt like they have done any of those right? Right?[/quote] And it's not like they've fixed even half of the bugs, right? Right? Until SD actually fixes the game engine, it remains busted. It boggles my mind that some people believe this is perfectly acceptable.

194 Replies 607,625 Views

Yeah, there needs to be some cost on expanding. Currently the landgrab rush is even more ridiculous than in the early Civ games. A -1 food for founding a new city would be great, since every spawn is already guaranteed a food resource.

21 Replies 17,840 Views

There's a typo in your opening sentence. I'm also unsure if you can build on swamp tiles. Other than that though, this is a superb summary that needs to be stickied. Being aware of how resources extend the tile limit is oh-so-critical. I once had new resources pop up and chain in such a way that they extended one of my cities to within one tile of an adjacent city... meaning that the latter couldn't build in any direction because even the opposite side

75 Replies 214,523 Views

Try going to https://www.joeuser.com/ and uploading to the forum system from there. I had the same issue, but that url worked for some reason.

5 Replies 5,433 Views

I'd give it at least two more patches. One for the big technical issues, and a second for the more egregious balance issues and smaller bugs. Maybe one more to integrate some real AI. Then we should have a roughly release-ready title to play/review.

18 Replies 15,179 Views

If you load a game with a damaged squad, it'll always revert to 1 man. It's a bug.

5 Replies 5,433 Views

[quote who="Archonsod" reply="15" id="2740550"] What do you mean by AI? The wandering beasties will take cities, but their wandering is somewhat random at best. I've had cities taken by them though. Bandits in fact seem to beeline for them if they're within their region. The faction AI will not take cities unless it's at war with you, and it assesses your defensive capabilities as a whole before deciding whether or not to declare war. It's not going to declare war and ma

38 Replies 33,170 Views

[quote who="toyboyrobot" reply="23" id="2740542"] I would really like to see your reaction if the game was actually good and the reviews would be good also.... would you still say they are whores to the industry...? this is so ridiculous. [/quote] Yes, I would. What's ridiculous? Money talks. And if you'd actually read what I, personally, wrote, you'd realize that I mostly agree with the media on Elemental. Just because they occasionally call it

57 Replies 121,115 Views

[quote who="surlybob" reply="17" id="2740547"] I'm playing Elemental, and I am quite satisfied with it's "state". Any software product takes time, effort and resources to bring to its full potential. I find it unreasonable for you to expect a small company to produce a game that starts out with as much "polish" as a massive company.[/quote] I don't know why you're satisfied with a game in which, demonstrably, a sizable chunk of the mechanics flat out don't function. I'm not

140 Replies 493,930 Views

[quote who="surlybob" reply="13" id="2740519"] Polish costs money. Blizzard has huge budgets and masses of developers to throw at their projects. When they make a release, they can do so in confidence, because they know that the bought-and-paid-for gaming press will lavish anything they make with praise and it'll sell a bajillion copies. Indies like Stardock, however, do not have unlimited budgets, have little to no influence in the gaming press and can't even get retailers to honor stre

140 Replies 493,930 Views

If you have more people IRL, you can undertake multiple projects. Which is harder to simulate than just letting you work faster on one project at a time. ;)

12 Replies 11,801 Views

Yeah, review sites are generally trash and/or whores to industry. The only sources I can trust anymore are individual gamers with whom I share preferences. Otherwise, I have to just try things out myself .

57 Replies 121,115 Views

[quote who="surlybob" reply="10" id="2740482"] Critics love SC2 because it's an incredibly good game. Games don't need to be original to be amazing - they need to be well done, polished, have clean releases, and most of all, be FUN. People are digging SC2 because they are having a blast playing it. Period. Exclamation Point! (I've yet to try it, I just don't like RTS, and even with all the hoopla, I still can't see paying $60 to play some of the ca

140 Replies 493,930 Views

I've never had it attack any city that I didn't originally take from them first. And even then, never early. Someone also did a test of the AI to see whether or not it would take ungarrisoned cities (thread is on the forum somewhere), and found that it flat-out didn't. The AI has diplomacy blustered quite a bit against me when it has a military advantage, and they spend fair amounts of time wacking on each other, but never on me. So I don't know what to say other

38 Replies 33,170 Views

I doubt that infinite city sprawl will be anything but optimum unless and until a fair number of both mechanical and AI changes are made. It's just so much better, in general, to have access to more resource sites than to have fewer high-level cities. In terms of effectiveness, going beyond level 2 is a luxury. Not that you actually need to play optimum with the AI in it's current state of non-aggression.

38 Replies 33,170 Views