rossanderson48

rossanderson48

Joined Member # 3424137
9 Posts 292 Replies 236 Reputation

lol that 2.0gb is not the patch that's the size of the entire file. Mine says 2.26gb and it also says that at the top where the game is at the far right that it is 2.26gb total.

12 Replies 12,968 Views

They should have used Master of Magics production scheme. It is quite simple and easy. Every so many population equaled a citizen to use for either making food or production or revolting if taxes were too high. Such a perfect system I don't know why Stardock wants to complicate things or make everything equal. I think the base citizen could make 2 units of food or 10 units of production then other bonus factors came into play to increase these like granaries for food and marketplaces for

4 Replies 4,955 Views

[quote who="Cruxador" reply="5" id="2836219"]I came here expecting a rant from someone who was unhappy with the state of Elemental, probably due to beta patches being beta. I'm much more pleased with what I found. [/quote] I would have been happier reading the rant. What a silly story. The thing he left out was then jarringly waking up in sweat and screaming "just one more turn,, just one more turn".

6 Replies 37,519 Views

[quote who="Werewindlefr" reply="7" id="2839705"]Uh... real life isn't turn-based to begin with, so.... [/quote] LMAO Werewindlefr we finally agree on something. That was just soooooooooooooo funny kewl. Ummm I also disagree with taking out counterattacks for everyone later on. It's the only fair thing to do vs the AI. Allow simultaneous attacks even if the unit dies it should get it's swing and attack.

18 Replies 6,041 Views

Oh yeah how quaint use just the 21st century let's go back to the 20th century where the most ai's were invented and used. Master of Orion II and even I have great AI's on NORMAL difficulty no cheating. Sid Meiers Alpha Centauri the same no cheating at normal difficulties. It's not 4x but proves my point about ai's today vs yesterday. AI WARS is nothing but a cheating game might as well just play Civilization on Emperor or any other game on maximum difficulty. That's not an AI it's just CHEAT

12 Replies 13,458 Views

[quote who="greggbert" reply="14" id="2838825"]Weird in the first few turns I nearly always find a 20 or 25 materials, and so I have: Farm Hut Beacon o Hope And on the unit side: Peasant Peasant Pioneer I never have a city idle. [/quote] Same here,

18 Replies 24,813 Views

AI WAR suks, stupid childs toy of bang bang cap pistols. It cheats and Brad is well known for making great AI's without cheating. I want to play against an artificial intelligence not a "cheat code".

12 Replies 13,458 Views

Nah it's fine. I'd like to see this become a mandatory spell for the AI player that way nobody can walk about saying "Can't Touch Dis".

15 Replies 7,474 Views

They should input a marketplace like in HOMM III I think it were. You could trade in your abundant resources for those you didn't have albeit at a large difference on a scale of how powerful those resources you were trading and the ones you were trading for were. Common abundance was wood and coal and if I recall the ratio was pretty high like 10:1 if you wanted to trade for something else like sulfur and gold I think was extremely high.

11 Replies 10,779 Views

[quote] But in addition, perhaps we can have a new type of treaty that allows for heroes, sovereigns and pioneers to cross the border, but not regular army units?[/quote] I rather like another idea : SMUGGLING You can try to get SMUGGLED from one border to the other, you'll have to pay dearly for it and there's a random chance of getting CAUGHT and causing a WAR or a severe heavy fine or severe diplomatic repurcussions like losing trade agreements and no diplomatic con

18 Replies 13,307 Views

[quote]but I think you should be able to learn 1st level spells (utilizing a lone Arcane Laboratory) in 8-12 turns, not 25.[/quote] I DON'T.....NUFF SAID! But I'll add some more anyways. Everything needs to sloooooooooow down in building up the empires. Games should take a longgggggggggggg time to finish not 5 minutes. So, keep it at 25 turns as that feels right to me.

21 Replies 22,052 Views

[quote who="Malsqueek" reply="9" id="2838372"] Quoting rossanderson48, reply 6 If they want easy they can play the baby easy game startup then. Also no free distribution of materials or anything at the start. Make the player bite their nails and hope they can survive until they can get these things. Too many already complain about how easy the game becomes no use making it easier from the start. See. There is a difference between

18 Replies 24,813 Views

Thing is though there should be NEGATIVE Karma so we can reduce some of these who give themselves karma all the time. Some karma sites do it right you can get + and - karma and you really gotta be nice on those forums for if you get enough negative karma you are banned.

128 Replies 548,883 Views

[quote who="Rebell44" reply="25" id="2837403"] Quoting rossanderson48, reply 23 I agree I wish I could /ignore Rebell44 as he is just trolling. lolol If you want to ignore me so much why dont you just SFTU and GTFO from my thread. btw. you should read those rules yourself - you dont show any respect to those who have different opinions..... Have a nice day [/quote] See folks I just proved him a troll. See how he

34 Replies 70,315 Views

Read my post in the balance thread. I don't want BALANCE it ruins these games. Master of Magic wasn't balanced and is still the best fantasy game out there. I don't want added micromanagement as it just bogs the game down and the AI can't handle it. All that needs improving is the AI and some tweaking to combat spells.

31 Replies 115,467 Views

[quote who="Trojasmic" reply="3" id="2836358"]do not add more food. this game is finally starting to have the right food balance. we don't want city spam. [/quote] EXACTLY NO MORE FOOD RESOURCES. Make it take a LOOOOOOOOOOOOOOOOOOOONGGGG time to build up cities. We don't want level 3+ cities all over the maps in 50 turns or less. This is what the food adjustments were all about to prevent stupid noob city spamming.

23 Replies 15,201 Views

I agree I wish I could /ignore Rebell44 as he is just trolling. lolol [quote] Rule #1: Respect. Everyone is entitled to an opinion. Rule #2: Respect. Those whose opinions differ from yours are to be expected and even encouraged. Rule #3: Respect. If you can't do that bugger off![/quote] Read the rules Rebell44. ;)~~~

34 Replies 70,315 Views

[quote quoting="post"] Elemental has come a long way since it's release. I know this is harsh, but as I've often mentioned on the forum, I've never considered it to be a game until now - more like a demo for kumquat with moving medieval fantasy dudes. But 1.09p has changed it all. Sure, it's not perfect, but it's finally a game. A rough, unpolished, unperfect game with a perfectible AI - but hey, it's a beta patch. However, the reason why I wanted to test 1.09o so much was so

31 Replies 115,467 Views

[quote]If you're trying to say that the game can be fun without balance, I disagree.[/quote] And I'd disagree with you on that. Master of Magic PROVED a game can be FUN WITHOUT BALANCE. I'm tired of these whiney threads wanting balance balance balance. I don't want or care to see that. I want random factions every game to have more power or less power and to be able to use things in the game for the better or for the worse without my knowing it. I don't want to play a game of chess or

16 Replies 25,731 Views

I personally like the mixture of monsters and wouldn't want to see it changed. I look at the animals as pets of the bandits and under charm controls of some sorts or there are rangers amongst those bandits. I also like that it happens early and fast. You get attacked you lose tough luck start over. lol Always make things harder on the player not easier. If they want easy they can play the baby easy game startup then. Also no free distribution of materials or anything at the start. Make the pl

18 Replies 24,813 Views

[quote]Every game I've played I've played on ridiculous and I've never lost. That's ridiculous. [/quote] Well if you counted all those times you RELOADED A PREVIOUS SAVE after you lost a big battle or one of your heroes or sovereign then you probably would have lost many times. I've read about finding players out like you who use RELOADS and then say "I've never lost". A reload is the same as a loss unless you are just reloading from a previous days play to continue the cam

261 Replies 144,304 Views

I think you need to add what makes Heroes of Might and Magic challenging....have all units with the ability to "counter attack" because human players are always going to exploit it and get it to let them get in first strike all the time like the OP showed he did time and time again (the exploiter). Orrrrrrr and I'd really like this have the combat engine like X-Com combat where every unit gets ACTION points and that way you can program the AI to always save some for counter attacks?? I loved

9 Replies 6,444 Views