- start war with another faction (those bastards killed my wife/husband/child/parents/cousin-four-times-removed) within the next x years - make peace with another faction (my whatever relative lifes in their land) - raze a city of an enemy (same reasons as above *g*) within x turns - don't build any shrines of a specific type for at least x turns - get x shrines of ??? - have a certain amount of goldmines (i.e. for stay-at-home heroes furthering gildar production - th
Oranisagu
you can't tell how good a film is, since thats not even possible after watching the thing. critics may think they're gods gift to the world, but the fact is, every movie affects different people differently and there will always people be disliking or liking one. but you might be able to determine if its a film YOU'd like. yet probably not just by listening to the music, but watching the intro itself with the music. the intro is part of the movie like everything else, and if it's done
[quote who="Thiryn" reply="19" id="2874927"]How about Elemental: Who gives a shit!? Seriously, this is a non-issue.[/quote] if people don't have a closer look at the game because they don't like the title, is that really a non-issue? I agree for the loyal fans its quite irrelevant, but it might affect sales from new customers. lots of people tend to be very superficial, judging a book by its covers (I do it too if there's no other incentive to look closer, like a recommenda
fallen angel? to me, the fallen part wasn't really ambiguous (I never imagined an enchantress stumbling about and falling down a flight of stairs) . I like the title, but admit that if I'd never had heard of ewom and FE and saw this in the shelfs, I'd probably overlook it. Stardocks 'demigod' on the other hand just caught my eye because of the title (and introduced me to stardock that way *g*). for books etc I also often browse through the titles until one springs out, only then I look closer
personally I've had very good experiences with the brand 'be quiet!'. My brother lives in a flat with very unstable power (voltage fluctuations) and I used to have to replace his PSU every 3-6 months. now he's had one from be quiet! for nearly 2 years without an incident. I myself haven't had a defect PSU ever in my flat (nearly all of them be quiet!) since about 8 years, but my power lines seem very stable so a cheaper brand might also have worked. If you want truly perfect and stable power,
Sometimes when zooming in & out a lot, the HUD from cities is completely wrong. Its as if my city shows the HUD of another, enemy city. haven't tested with w yet, but before I've had it quite often. Its not easily reproducible, and happens very random but is a bit distracting. I've ignored it for weeks now and only just remembered it again ;-) the cloth map shows always the correct name. its only the HUD which gets confused. It may happen more often
while they're at it.. why not make an army-screen where you can reorder your units not only for the world map (and thus defining the leader) but even tell them where to start in battles (I hate when my casters block the frontline and my warriors have to walk around them..)
click once on the spell (left), then chose the 'cast' button on the right side of the spellbook. the gui is extremely inefficient as I and others have pointed out a few times, but all the suggestions have been ignored so far.. doubleclicking does indeed select the spell directly but also selects a target (directly under your mousepointer), thus the warnings about invalid targets. right clicking does nothing, except when you're already targeting a spell (your mousepointer changes its i
64bit has been around for ages and if it weren't for a few very stubborn companies, it'd taken off years ago. but what good is a 64bit os when adobe doesn't seem to be able to create a stable 64bit version of flash. it's better now (still not very stable), but I'm convinced adobes refusal to upgrade their widely used flash has been one of the strongest anti-64bit decisionpoints - I know it was for me, when I first tried using a 64bit linux about 7 years ago and had to go back to 32 because of
seconded. but in metal the hotness-scale is reversed ;-) also, it's not so friendly for the color-blind people. since a high share of gamers are male and color blindness is more common in males, I think it'd be better to stick to different colors and check in with someone with that particular defect to make sure its all distinguishable. another approach would be to make the colors configurable so people with different kinds of color blindness could chose colors they really can p
Age of Wonders allowed higher level towns to build teleports so one could instantly move armies from one city to another. maybe allow it for lvl 4 cities in elemental as well. this way, the capital (usually deep within your territory and one of the highest level cities) could produce top-tier units and send them to defend the borders without having to wait 20 turns for them to arrive. and while we're at it, it should be possible to set a target for newly produced units so we don't always have
why not just give champs stationed in cities some exp each turn? I mean, charisma for example is intended to have a benefitial effect to a city when a hero is stationed there (not sure if it works currently). so stay-at-home heroes are an option, but without them leveling they can never get more charisma without leaving and tagging along in fights, for which they aren't built if you skill solely on charisma. Ora
nah, I'm swiss so I'm used to quite some different ethnicities (and I also like to travel) ;-) It's not very easy to describe the problems as I can't quite put my finger on them. Take a look at this screenshot for example: I think the eyes are ok. the nose seems a bit large but ok. the mouth on this model is fine (eve
I really love the 2d art of ewom (yes, reminds me of warlords too), but the 3d is.. well.. all the models look great. cartoonish (blizzardish) , which isn't quite my taste, but still - very good for lowpoly models. the sole exception are people. I assume mr potato head is an american 'invention' and maybe SD has some deep patriotic sympathy to deformed heads, but shouldn't it be at least possible to select a few faces which don't look so deformed? ;-) I know, lowpoly etc. makes it nea
had the same problem Umber and Kraxis both hat several champs with sword of wrath etc... cheap workaround (which works pretty well against anything, apart from heavily armed opponents): at the time I was focusing research on civ and warfare, the latter mainly on cutting weapons for my sov (wanted the kar.. whatever the blade with +dodge). I didn't have much troops but a rather good equipped sov who could handle almost anything. the first time he (alone, as usual) got into a fi
the gui is still quite horrible in some ways I haven't seen any changes, except one/two minor (but a good start anyway): - when doubleclicking on savegames it overwrites without activating any options in the underlying options menu - doubleclicking on a spell now tells me invalid target (seems to target where the cursor was when I clicked). for non-targetable spells (ie the 'hit a random enemy', or greater haste etc) doubleclicking now works. &nb
well, which exact shortcuts are used is rather irrelevant as long as there is one at all. but as I said, shortcuts should be configurable, so we'd be only talking about a sane default. while ctrl+s is THE standard in desktop software, I myself never came across a game using this shortcut (not that such a game doesn't exist at all) and would assume that a shortcut which at least has been used by other games (especially rpgs) might be easier to adapt to by other players. but thats details, I'd
heres a list of some stuff I already found annoying in beta but didn't post because it was said the gui will be changed a lot with the 0-day patch. apparently, none of my issues have been resolved, so here's the collection: - esc is not working to leave options menu, only to open it (in options, esc should bring me back to the game, or generally speaking, esc should close the current window until one is back to the map - except of course, when in dialogues or stuff like that where clo
@polobo: maybe I'm misinterpreting your idea, please correct me if I'm wrong, but even after xslt translation the amount of xml to be parsed would be pretty much the same, just differently ordered and maybe in less files than originally? with additional cost on ease of development for mods because they'd have to contain more logic than without (effectively removing the beautiful simplicity of directly deserializable xml). I've pretty much given up on c/c++ so I'm not familiar with the
[quote who="Carewolf" reply="70" id="2711336"]This is because XML is a data-exchange format and not really efficient for data storage. It just has way to much data-redundancy and uses way too much CPU to process. Coming up with a better storage format is no harder than writing the XML schema, but I guess it is too late for that now, but please consider taking a royal dump on XML in your next game [/quote] I strongly disagree with your opinion: the community wants moddable game
removing content (apart from really unnecessary/redundant stuff, which I assume frogboy is talking about) now does seem kind of pointless when the game is aimed to be moddable and thus should get more content very soon. that leaves only optimization. as for xml parsing speed, don't blame xml. At work we parsed around 100mb of xml in under half a minute (5 files, each 18mb). and this was using the standard xml deserialization from .net, not some super-parser ;-) so my guess wou
yeah, binary serialization/deserialization would be way faster (and use only a fraction of the space the blown up xml uses *g*). If you're set on optimizing even the reloads when xml has changed, use one binary file per directory.. so when someone is modding tiles (s)he won't have to generate the hats on every start, but the tiles will be serialized again. of course a 'clear cache' button in the settings would be necessary to solve the probable problems with the 'hasChanged' detection =)
sorry, I somehow seem to have 'lost' the post (as I did with my essence *g*), couldn't find it in the forum anymore, only now I had the glorious idea of checking under 'my posts' I should have been more specific, as I know of the intended essence-losing-events like dying and imbuing, but apart from giving birth (not much under my control and afaik not troublesome in this regard) nothing special happened. or in other words: it happened after loading a game, not after some speci
Everytime I finished research of some equipment (armor, weapons etc) I got the message a new unit type was available: Archer. woohoo ;-) Same with dukes, I had to delete about 10 archers and 5 dukes from the list, until I ran out of equipment research. Also, some of the creations are a bit questionable. An archer with a helmet but nothing else in terms of armor. Either no armor or a complete set (even though for archers, I don't see much value in armor anyway)
When clicking on save, you first have to manually select the input box for the name (should be focused by default) and the name is always empty. I'd prefer it to be named 'Worldname, Turn 123' or something alike. Also, entering the same name as another save, the previous one will be overridden without question. PS: for the next game, please add a crash handler with the possibility to submit all the info needed (dxdiag, dump, debug log whatever), I'd imagine you'd have way more