I would like to see that added tot the game. ^^
Alfdaur
Nice post, was kind of funny. ^^ But frogs ass? [e digicons]8C[/e]
I like the animation, it looked real smoothe at the end. The game you showcased was pretty interresting too, wouldn't mind seeing more of those.
Were is my video! [e digicons]:'([/e]
I was nosing in my elemental map and found this "song" that I liked 'EpicTheme1Good_FG'. You can find it in: Stardock Games\Elemental\Layered Music. Never heard it in the game though...
Haha, nice animation. I like it! :D
I'm sorry y'all. *chews gum* Brad is like the best frog effa! *rolls finger around a pluck of hair*
Brad you're the man! [e digicons]\o/[/e] P.S. It just bothers me that people vent there anger on these forums. So if people can start a post for no good reason, why not me! [e digicons]:pout:[/e]
[quote who="ElanaAhova" reply="11" id="2914094"]never went to the island... anything worth seeing?[/quote] There is a tempel that gives you some spells, if my memory is correct.
Awesome!
I like the large ones. It just feels more epic.
I like this idea [e digicons]^_^[/e]
[quote who="Istari" reply="66" id="2880406"]Not even half as many entries this contest. Does this mean that people are more interested in spells than they are quests? I would guess so (at least I am anyway).[/quote] Quests are just harder to make up then a spell idea, at least, that was my reason.
[quote who="xaltotun" reply="3" id="2877271"]No crashes since moving to 1.19b.[/quote] do we have a version "b" already? [e digicons]8(|[/e]
Sorry, but the crashdump is in Dutch... Gebeurtenisnaam van probleem: APPCRASH Naam van de toepassing: Elemental.exe Versie van toepassing: 1.1.9.0 Tijdstempel van toepassing: 4d41a825 Naam van foutmodule: &nbs
No, not realy. The heroes and sovereign act more like the heroes in Warcraft 3. They are generic (meaning: they are all the same) and the quest are all the same. When you have done one game, you know all the quests (unless you did not research 'adventure tech'). I think that the intro movie gives enough background for the game. But once you start the game, the background ends...
[quote quoting="post"] 66. Empire can now claim refugee camps. [/quote] Finaly, the fleeing masses can be enslaved again! [e digicons]}:)[/e] Seriously, I was waiting for this. It always seemed weird that the refugees remained ungraspeble for the fallen.
Nop, I made it on my own. It took a little while. It's the world I'm using for my homebrew campaign of D&D.
Hi, I was wondering if we are going to get the super big maps. I remember Frogboy saying that 64bit computers would get (some day) the option to get bigger maps than the ones we have now. So I am wondering how far 64 bit support and bigger maps are on the objective list. The reason I'm interessted in this is because I want to create a larger map of the world that I have now.
Does this mean we get rivers in Fallen Echantress?! [e digicons]:')[/e]
I would like to see a modder make these moddels. Stardock mentioned that good mods/addons become standard, or something along that te same line. The main problem with this is, IMHO, there need to be made different models for every zooming range. When you zoom in, building get more details. Making just one, very detailed model makes the game difficult to render. Making the building low detailed would make it stand out between the official buildings because of it blandnes. But cheers fo
[quote who="Jon Shafer" reply="17" id="2874407"] How do you know you're not a clone? You ask such a question, but verily - are we all not but clones? Jon[/quote] "insert major panick"
I agree that more seafaring should be implementet. Personaly I think that trading by sea is a good option. Schips allow bigger cargo transfers and can sail longer and faster than merchants by cart. Following the logic of the schips, merchant schips should produce a bigger bonus to trade. Upkeaping a fleet is costly so maybe the merchant schips should cost some material for upkeep. Or it could be so that merchant schips are costly to maintain so that the schips can only be produced and sent to
Limiting magic to the dynasty sounds a good idea. Then familly will become important. As far as the fact that you can boost a hero before marriage, you can also boost your own sons. The only differance is that you controll what stats both parrents have. But would that make it overpowerd?
I like the idea! [e digicons]:thumbsup:[/e] [e digicons]k1[/e] For reading good books [e digicons];)[/e]