I can start constructing multiple "Governor's Offices" but I cannot cancel construction afterwards. I definitely did not see this issue in 0.92.
TMPhoenix
I had already collected the 2 dragon eyes from the other dragon statues (don't know if this is relevant) and after finding the 3rd statue, I activated it. It gave me the quest to fetch the 2 stones, I stepped of the tile and back on and the quest continued. I fought the dragons and after they were defeated nothing happened. Only an Ashwake dragon I could not interact with remained. Clicking the quest icon selected the dragon once and allowed me to rename (?) it. Afterwards even that was i
I play a game with only the conquest victory condition active; When I decided to do the quest of mastery wildland anyway, I found that the big bad guy wasn't killed, thus not ending the quest. I noticed he was immobilized instead suggesting he was transported to a city. I had discovered the Deorcnysse wildland and I checked; sure enough, he ended up there. Same thing with the Eblin demon quest; he also was not killed, but instead escaped, thus blocking that quest as well.<
Some extra info: It seems to be related to auto-resolving a fight.
I upgraded to 0.92 yesterday (coming from 0.90 I think; could have been 0.91) and started a new game. I noticed that after a while my sovereign could no longer attack enemy units (they were all monster stacks, no enemy factions). He simply moved to the same square (the "2" appeared to notify me that the square contained multiple armies). I tried using the turn button, but that did nothing anymore. I saved and reloaded t
I upgraded to 0.92 yesterday (coming from 0.90 I think; could have been 0.91) and started a new game. I noticed that after a while my sovereign could no longer attack enemy units (they were all monster stacks, no enemy factions). He simply moved to the same square (the "2" appeared to notify me that the square contained multiple armies). I tried using the turn button, but that did nothing anymore. I saved and reloaded the game (without fully exiting to desktop) and I could att
When one creates a sovereign with the "Tactician" Champion talent, I am unable to close the (mage) skill tree when all options have been exhausted. Checking the xml shows that the Tactician champion talent is the same ability as the Tactician perk in the commander skill tree.
Ok I've been able to locate the problem talent: Tactician; when I create a sovereign and give him/her the tactician ability it causes the impossible to close skill tree, because it is the same tactician skill that is also used in the commander tree. I'll also post this in the bug report thread just to be sure.
[quote who="parrottmath" reply="80" id="3357150"] Quoting TMPhoenix, reply 79I'm still seeing this issue with 0.90 with the mage tree, or I'm completely overlooking the button to close the menu. To double check I made a character with a (modded) ring that adds massive xp, and he still gets stuck on the levelup screen. The Revenge skill is a warrior skill is it not? I've just checked on the mage path, the assassins path, the defender path and all are working
[quote who="Derek Paxton" reply="17" id="3355165"] Quoting N1ghthavvk, reply 16 I would definately want the fix for the levelup screen to go into this update. Please do something about it! It is annoying that when you have no more traits to select for your hero the game is always stuck in the levelup screen... This was fixed in 0.87 but you may not have noticed it because the fixed wasn't specifically to address this. The screen alr
I'd like to see this go as well, it really reduced the enjoyment of the game, as it tends to slow everything down.
I agree. At that point the repeating popup just becomes annoying.
I can confirm this issue. I have it as well.
Well that's not really a solution, more a workaround. You have to realize the wildlands are no longer visible after they have turned so you just have to probe a little to find a suitable target location. Of course that's what I do now.
I can confirm that this bug seems to occur on all wildlands I've been able to conquer.
I'm like where the game is heading and for the name I would go with Fallen Enchantress... While I like Elemental: Fallen Enchantress better it may bring with it the bagage of WoM, and that would be a pity, since even now FE is a much better game. One thing I would like to see is actually something that only comes in to play very late game: Once you've researched all techs and you only have the repeatable techs left (I haven't actually played the latest beta to the point wh
I've also had this happen to me on some of my saves. I will upload them as soon as possible.
Slow has an incorrect SpellBookSortSubCategory of Curse, which shows in game as " String Not found" or something like that. It should probably have the UnitCurse category, based on what I can see on other spells.
Same here.
I was in battle with a certain snakelike boss NPC and decided to cast a spell at him. When i tried targeting him a message popped up telling me the target was blocked; since I had no other targets I wanted to cancel the spell, however this seemed to be impossible. The only way out of this situation seemed to be to use the auto-resolve button. Would it be possible to add a key to cancel a targeted spell like that by right-clicking or pressing escape, perhaps?
I've seen the cast button disappear in older versions. It usually happened right after loading a saved game. It returns when you let a character (usually it was my sovereign) move a square.
I think a saw a few dispel spells, but they were commented out in one of the xml files...
Have you considered limiting the number of champions to for example That would reduce the "Imbue every champion I can get my hands on" issue. And perhaps limit the level of spells a character is able to cast to it's own level so a level 1 character can only cast level 1 spells, but a level 7 character can cast all spells up to level 7. This would reduce the problem of human players rushing to research a powerful spell and using it to crush the A
I'm seeing a lot of duplicate heroes: I started a new game and near my starting city alone I found 3 instances of the same hero and of another hero 2 instances were standing right next to each other.
I have noticed that the cursor gets stuck in the wrong mode (I think I also noticed this behavior in 1.07): - after passing over a recruitable character the "speech-bubble" cursor may (or may not) remain the active cursor even after leaving the champion, same for attack cursor - spell wand cursor may remain after casting, but dissappears after passing over an item that causes a cursor change - after tactical battles the last tactical cursor may remain