Oops not sure why I put the R in his name considering I could see the spelling in the picture. abob101 he is part of the slavers quest. Starts at a strong camp where you find very young and old people left after a slaver attack. An old farmer asks you to rescue his granddaughter. You get the choice to hire or fight Daxus the slaver.
Nakisisa
Ok I will bite 1. Tab key 2. left click on screen 3. Ledger - city list try left clicking on the frame crown at the top of the screen 4. Shown as a graphic above the city's population bar or see the city list for text list 5. Options - Resolution
This questions has been asked a couple of times now. Trojasmic is right, the best use for it is for strategic spells and summons. As it will in effect double the number your sovereign can cast. In tactical combat they suck. For a unit which is really only a caster they - are put right at the front and seem to be the preferred target of enemies. - are an expensive tactical caster due to not getting any of the item or s
harpo99999 this was a new DLC for Fallen Enhantress <a id="ctl00_ctl00__Content__Content__RepeaterRepli
Just wondering if this ever got released? I can't see anything on my account for Destiny's Embers other than "E lemental - Destiny's Ember Bonus Content" which was for Elemental : War of Magic Nakisisa
I just returned from work and loaded the auto-saved from the game that crashed before I left. The game loaded directly into a tactical combat with three rock spiders (one giant). On winning I noticed that the game was from a couple of turns before the crash. Reloading without exiting the game resulted in a fight with three crag spawns. Tried again and fight with three crag spawns. Exited the game, restarted and got the fight with the
Another one this time the zip file was made the others I only got the debug.err. Ended turn and research window opened then stopped working. LegendaryHeroes1_30-2013-08-13T13-06-27_405.zip
And another debug
Just had a graphics glitch where all the text disappears and some of the buttons. Tryed to get a screen shoot but it failed. Debug
Their are a couple of staffs you can find Caster staff : 6 attack, -1 crit chance, +10 spell mastery, ranged attack. Haunter's staff : 6 attack, -1 crit chance, +10% spell damage, ranged attack. Having ranged attack they will get your caster placed at the back in tactical combat and have a bonus for spell casting. Nakisisa
Yea the red path does go through more forest tiles but for the first move action it goes through less. The only difference between the paths other than distance I could see is that one would start going though forest. Of course it would also use less movement for the red route to continue along the coast side of the chasm, (4 vs 6). Nakisisa
An old issue we haven heard about for a while. Why is it that when a unit starts in Ithuane or any surrounding square except for the two forested squares it will take the red path instead of the green path? Both have roads with stables to increase movement all the way but the red path takes two turns to the green paths one. Most likely the path-finding is trying to avoid the forest squares even though the roads make them the same movement cost. <a href="h
And again debug3.err
If you delete a one per faction building from the city details window you are unable to rebuild it anywhere until you save and reload the game.
I see that this has been reported for 0.8 where it was also not removing the target s defense. The ability does remove all the targets defense but I have never seen it do any damage. The descriptions for the ability are Trait : "Attack that does normal damage and removes all the targets defense for 3 actions" Combat : "Normal attack that also removes all targets defense for 3 actions"
I have seen the effect of the static blast on Lady Irane but get the immune message from the Ophidian. Looking in the victory details after the combat some times it Target and effect the same target but other times one unit is targeted and an other resists and takes the damage.
Heres another example where I did not move any units and the sand golem moved one space to the left and stayed there while I killed him with my bow.
Just clicked end turn, click on the screen and got the window program failing to respond message. Chose wait and left for a few minute and then ended program. debug.err Nakisisa
Being told when a resource or outpost has been destroyed is nice except they appear in the jumble of notifications at the start of your turn. You click go to location and if you are lucky get a quick glance at it before the next message pops up or takes you to a different location. It would be better if they appeared as a list on the right hand side. Nakisisa
She is continuously telling me how powerful she is by casting Wither and Freeze on my caravans. She never seams to destroy them just cast spells at them. Since caravans are an easy kill and have no attack for wither to reduce this is a pointless waste of mana. Nakisisa
Just had three units on the same tile in tactical combat. All of them tried to attack a unit at the back and in route where stopped by moving next to the same enemy unit. Nakisisa Edit It can also happen with straight movement if they don't reach their target in one move. ie moving around a chasm where they all pick to move along the edge but don't reach their target.
Except that Arcane Monoliths look different from outposts.
I didn't think it was designed for it either and normally would not think to try it. I was just playing around after I gave up on my last game due to the AI not expanding. I believe this is some thing the developers should stop from working. Nakisisa