Jonny5446

Jonny5446

Joined Member # 3396135
1 Posts 191 Replies 185 Reputation

I like it, seems like a fairly novel way of introducing the civics elements from other games :) Also: [quote] The Librarian (who strangely looks like an orangutan):[/quote] Nice ;)

42 Replies 123,676 Views

[quote]How many of MOM spells were actually used ? Were Cloak of Fear and Flying Fortress fun ? (hint - neither spell...actually works !). How about Subversion ? The spell worked against you. Instead of worsening other wizards' diplomatic relations, it worsened their relations... with you ! If I remember correctly, Resurrect spell was notorious for corrupting savegame files ![/quote] Yeah that's great and all.. but what you're arguing for here is a lack of BROKEN spells and nothing to

29 Replies 34,063 Views

[quote]For example if my best friend punched me in the chest with his best punch naturally I'd still survive, yet the same punch would kill a cat.[/quote] Tell your best friend to stop punching cats!!! [e digicons]:meow:[/e] "Miaou!"

53 Replies 124,405 Views

[quote who="Tamren" reply="6" id="2103985"]But octagons don't tesselate [/quote] That was my immediate thought... and I'm too lazy to check so I'm gonna just trust Tamren :D

54 Replies 172,986 Views

[quote who="Cookie_1" reply="24" id="2103487"] On a personal note, i would love it, since it would make for far more tactical and "realistic" battles. First post in an englisch-speaking forum for me. Hope i didn´t make to many grammar mistakes... [/quote] It was an illegible mess! Only joking that seemed perfect to me ;) I agree entirely with your post anyway; I really hope there's a lot of depth to the tactical ba

53 Replies 124,405 Views

[quote]I personally like squares more, just because its easier to line things up, and I'm a little OCD about that kind of thing.[/quote] Yeah man, who doens't like right angles?!.. if it isn't a RIGHT angle it's a WRONG angle!!! :D

54 Replies 172,986 Views

I'm with GW on this one.. I read the Elemental Inspirations pieces as being in a parallel universe sorta thing (like in those crazy episodes of star trek where all the characters were there but in totally different situations and with different personalities), and nothing in them explicitly contradicted that. I hope that remains a legitimate way of viewing it as I have issues with placing a fantasy world as a planet within a sci fi universe. For me, given the scope of something as epi

31 Replies 102,732 Views

[quote]oh my, pigeonx2, but you're one of us. [/quote] ONE OF US!.. ONE OF US!! .. ONE OF US!!! [e digicons]:frogboy:[/e] [quote]/ you haven't pre-ordered jonny!? shame on you During a struggling economy is the time you SHOULD be investing. That is the whole problem. If everybody in the US invested at the same time, then the economy would stop falling. (I remember when they are like 'oh, they are projecting a huge fall in the stock market' > 'oh, it happened'

352 Replies 1,941,967 Views
Reply to Trading Ideas in WOM Ideas

[quote who="landisaurus" reply="12" id="2091514"]If it does support more than 8 players, we are all supposed to have a game together (we as in the super early deticated Elemental guys.)[/quote] Wooooooooooooo Fanboy-Fight!!!! :D

66 Replies 213,766 Views

No Pigeonx2 for 3 months?!!! I am not at all sure we will survive!!! :'( I have not pre-ordered (and not posted here yet) as I don't like tying up funds ahead of time, it's an uncertain world people! However the moment a beta is available I will be all over it! :D ... if nothing else I've spent so much time talking about it on the forums I feel kinda obligated :)

352 Replies 1,941,967 Views

If you guys like in depth threads about warfare mechanics... and I'm sensing that you do.. then you'll love: http://forums.el3ementalgame.com/32960 [e digicons]:cylon:[/e]

16 Replies 10,323 Views

Isn't the most obvious way of implementing a leadership bonus that works the same in both auto-resolve and player controlled to have it grant a simple stats bonus to the troops under the hero's command? Now this could be to attack, defence, morale (if that actually exists in the game) or whatever stats we have available to us that determine the quality of the unit (indeed this could add variety to hero training as you might have a guy who specialises in defensive boosting or attack boosting o

104 Replies 350,883 Views

[quote]I just want to add that I hope there is a large variety of buildings. I just tried to find a thread (I think there were actually two of them) in which Luckmann brought up the idea of there being synergy between various buildings of a similar type (so a variety would be more economical than spamming the best building over and over).[/quote] Blarg! I thought it was the wonders thread... but having had a brief skim through I cannae find it! [e digicons]>:([/e] https://forums.

27 Replies 102,151 Views
Reply to Trading Ideas in WOM Ideas

It seems to me, just to weigh in on a point that you guys have debated on more than one occasion, that the proposed caravan system would actually iron out some problems with civilization placement and leave the game actually more balanced. NTJedi continues to suggest that the civ placed way off to the side of the map with only one neighbour will be at a disadvantage when usnig this system (and that on average will be true) but personally I think that position in general terms without this sys

66 Replies 213,766 Views

[quote]One of my main annoyances with tactical combat is that you have complete control over your forces for the most part which is not realistic nor do I think it's very fun or it's completely scripted in which case it's just a cinematic. In games that have a tactical aspect I've played like the Total War series I can take my vastly outnumbered units, stick them in some incredibly defensible position, goad the AI enemy into an attack, and wipe them out easily in tactical combat. I usually

104 Replies 350,883 Views

[quote]That's a big problem in Age of Wonders but if FC (Fast Combat) gives as good results as TC then I wonder what advantage playing out the battles will give. Makes me fear that TC will be too simplified ala Disciples 2 to make FC as powerful as TC.[/quote] Yeah I agree it's a fine balance as you need auto-resolve to be operating at a competent level but it certainly shouldn't max out on how well you could have done in a particular battle. I mean if it did then you'd only ever be s

104 Replies 350,883 Views

[quote]What will be the cause of increasing the number of troops? So, if at the beginning you have only a handful and later you command thousands, what is the major reason for that?[/quote] I'm gonna go ahead and assume it's primarily down to population growth.. I mean at the beginning when you have only a small hamlet under your charge then fielding an army of 10,000 people seems a little unlikely.. whereas in the late game where you've got cities spread all over the place all with

104 Replies 350,883 Views

Will there be a limit of one hero per army? I quite liked having a wandering band of heroes in MoM, it was like having a little D&D adventuring party going on :D

104 Replies 350,883 Views

[quote]Overall, I appreciate ambitious dev plans and the idea that one way to improve is to reach larger audiences. But I do not want Stardock to end up making fast-food games a-la EA.[/quote] Indeed, and I did not mean to imply that the game should head in a more mainstream direction, merely that it should be just a brilliant 4x TBS.. one so good, and with review scores to match, that people who don't usually play that sort of game will think "This is getting so much critical acclaim

28 Replies 19,154 Views

Oh yeah and something I forgot in my previous post, which I think Landi alluded to in his post referencing the economy; I think SD's business model kinda relies on producing ground breaking titles to work. The reason for this is that to be truly successful and expand as a company it's important to find as much of a market as possible, and that means not only satisfying fans of a particular genre but reaching out from there as well. Now given that they clearly have a limited marketting budget

28 Replies 19,154 Views
Reply to Unit Types in WOM Ideas

[quote]I'd expect that once we create an attribute that let it not be effected by the healing spell, the it wouldn't be any different from adding a 'tag'. you just pick it from the list to add to the unit. [/quote] I think it would be different in the case of custom spells that might not exist (or which you might not have downloaded) at the time of creation of the unit.. because you can't haev a drop down saying "unaffected by this spell" for a spell that doesn't exist yet.. but you

50 Replies 156,668 Views