DsRaider

DsRaider

Joined Member # 3393970
143 Posts 2,032 Replies 25,104 Reputation

[quote]New system for weapon upgrades where we can define types (so axemen always upgrade with axes, swordsmen with blades, etc). http://screencast.com/t/hFi0HwYz[/quote] Very Nice. It would also be cool to have some of the starting weapons' weight be equalized with their upgrades as well. For instance clubs are lighter then hammers, and daggers are lighter then swords. Right now if you design an efficient clubman and

109 Replies 74,631 Views

[quote who="parrottmath" reply="7" id="3338315"]I would suggest that outposts do not get roads built to them automatically. One should upgrade the outpost to get roads to it.[/quote] This, and drop the tech requirement from economics to trading.

39 Replies 125,856 Views

I think a simple system where monsters reduce the population of a city is best, with higher level monsters doing more damage and maybe even destroying a random improvement. The monster would then wander off and not attack that city for x turns. Also monsters could haunt resources, ie instead of wandering around forever they could attach themselves to a mine or something and deny players the resources from it. This would lead to more interesting situations where dragons could wan

132 Replies 432,020 Views

[quote who="mqpiffle" reply="6" id="3338321"]Not all factions are designed like Ythril.[/quote] I am aware. It is very easy to compensate for the difference though. I am aware of the differences and have played as every race. [quote who="mqpiffle" reply="6" id="3338321"]Consider both Tarth and Kraxis who have unrest penalties (+10% and +5% respectively.) Nerfing production would drastically affect both of these factions.[/quote] A 5-10% difference means nothing w

9 Replies 13,019 Views

[quote who="Stupidity10" reply="3" id="3338235"]Either labor prices need to go up on traits and items, or armories and barracks are too good.[/quote] I think it is a combination of the unit cost reduction improvements and the super high production in Forts, not a problem with unit costs.

9 Replies 13,019 Views

Conclusions and Analysis. -Every base melee unit needs strength. At 4 points there is no reason not to give it to militia, horsemen, spearmen , or any unit that will have any armor. Just this small change will help the AI a fair bit. There should be no available melee unit designs without strength. Even with leather armor it will boost initiative by 2. Alternatively you could get rid of it and give all units +20 WC, then add a new trait that give -20WC, and redu

9 Replies 13,019 Views

Map: Default settings. Medium Size. 8 Players. Challenging Difficulty. I chose to play as Yithril because I wanted to test the AI out and this meant getting into a lot of fights with them. So I planned on being a massive warmonger. Started near a 4,3,2 and settled there. There was also a clay pit nearby, iron, and other resources nearby. As I expanded and took out nearby monsters like Butchermen my city leveled and I made it into a Fort, in order to better be

9 Replies 13,019 Views

At the very least Prisons should be reduced from 10% to 5%. That way you can't abuse them to completely remove unrest in you empire. One fort with a prison can remove the unrest penalty from having 5 cities... The Onyx Throne is also pretty overpowered at -30% unrest. Maybe 15% would be better, and even then it should be a unique improvement or even a wonder. On a similar note I think the Rebels trait should give +1 unrest per city, instead of a blanket 10%. That would giv

12 Replies 9,172 Views

[quote who="Stupidity10" reply="7" id="3337204"] Fleeting Strike: Cannot be countered. Attacker moves back a tile[/quote] I like this idea. It could be an Assassin ability and also grant +25 dodge for 1 turn.

10 Replies 21,634 Views

From 0.52 Changelog [quote]New system for weapon upgrades where we can define types (some axemen always upgrade to axes, swordsmen to swords, etc)[/quote] This will fix the weapon system anyway. I think the existing upgrade system is fine with just a few tweaks. [quote]Let us update unit accessories![/quote] Oh god yes. I hate having to have have 2 Mage designs just to give one amulets. Let rings upgrade into amulets or something.

28 Replies 93,607 Views

Units that don't attack or use an ability are placed in a "defensive stance" which increases their defense. Guarded Strike places the user in that stance as if it hadn't attacked.

4 Replies 8,092 Views

One thing I think that would really help make champions more unique and interesting would be adding racial traits to the general trait tree. Every champion could then unlock 3 traits that would be different depending on their race. Here is some info about the the races and their existing unit traits. Some races already have unique traits although and it would make sense to flush this out and give every race some for both unit design and champions. Also here are some ideas for champion

10 Replies 21,634 Views

Ya we already have elemental magic traits the new ones like pyromancy aren't necessary. Maybe they could give +1 shard power instead, or just be replaced with destruction, enchantment, and conjuration as other have said. Also I really like the idea of broader summoning traits that unlock multiple elementals that still require elmental proficiency. This would be a much better system.

14 Replies 20,009 Views

1. Connect it to your influence. 2. Rush the unrest reducing buildings. 3. Wait for the conquest penalty to drop. 4. Reduce your taxes. 5. Raze some useless cities. 6. Cast unrest reducing spells. 7. Station a champion, especially a Commander.

10 Replies 18,004 Views

I occasionally use the Hightower. Other then that no. Other people seem to like Wardens but I usually clear out all the monsters weak enough to be effected by it. Coltraps are too late game. Stables affect too small of an area. The chances of actually fighting anything beside an outpost is way too unlikely so I never build the stat boosting ones. You're much better off defending a city then using any of the defensive ones. I might start using the consulate because in LH growth has been sl

155 Replies 131,174 Views