DsRaider

DsRaider

Joined Member # 3393970
143 Posts 2,032 Replies 25,104 Reputation

[quote who="LordTheRon" reply="24" id="3387002"] Still early days in my new game but I am recruiting darkling warriors! Was wondering if you're gonna make heavy units for the new races in your other mod? Playing as Hunduran now and would love to see a nice special unit for my horselords.[/quote] I plan to add some some unique ones eventually. Right now they use Ogres and War Golems. I am working on another project. I haven't decided what to give Hundura yet anyway.

31 Replies 39,594 Views

I been working on a scenario however the command to turn off the AI doesn't seem to work. I have tried all the below. I don't know if this worked before 1.3. 0 0 <AllowAIBuildAndTra

0 Replies 1,871 Views

Get the tech that allows you to build shards at the start. Back up your troops with elementals from shards. Be sure to get the other shard upgrade techs. Some people like spiders, but I find them useless. They are super weak and web isn't useful enough to give up a slot in your army.

8 Replies 8,923 Views

Way to early for a sequel. I think we need another expansion that just adds cool stuff and content. The expansions we have got have been good but they have mainly reworked the way the game works instead of adding new dimensions to it, although they have added some content. Just find something really cool that is too big to add in a DLC like sea travel, Dynasties, flying mounts, or a underground map.

86 Replies 498,594 Views

1) Take a look at Amarian Blood and the Noble's Legacy Spell for a possible workaround. 2)Dunno

4 Replies 3,016 Views

[quote who="LightofAbraxas" reply="279" id="3384630"]Does anyone remember how to make a specific world resource always spawn with a specific sovereign? Wasn't there a way to have, say, a wild wheat or iron ore spawn when you had some trait? Thanks![/quote] I'm pretty sure that doesn't work anymore.

844 Replies 1,925,508 Views

[quote who="Nick-Danger" reply="83" id="3380280"]Limiting Magic in a War of Magic game, because the AI currently can't make even rudimentary use of strategic magic, isn't the answer. It's lowering the bar, it's giving up, it's the easy way out. The problem isn't that players use too much strategic magic, it's that the AI uses too little.[/quote] I don't find magic use to be in the top 3 things the AI does badly. They usually freeze or tremor

101 Replies 554,463 Views

This is a thread where players can post about bad unit designs they have seen the AI use and suggest how they would fix them. Oppressors When I fought against Yithril they loved to build Oppressors. They are fairly standard defenders with blunt weapons, shields, PlateProficiency, Defender, and Constitution. A lot of the time they would upgrade them to plate armor. W

0 Replies 5,537 Views

[quote who="Nightmurderer03" reply="27" id="3379755"]Well you must be sick and tired of me but you haven't complained so i'll keep at it.[/quote] I'm a pessimist with no illusions as to the quality of my code, so if no one is complaining I just think no one is using my mods. So I'm happy about all the recent complaining in this thread. In fact I wish people would start complaining about my Age of Fangs mod. It'

53 Replies 203,347 Views

[quote who="BernieTime" reply="25" id="3379400"]The one odd thing though is that I still don't see any of your pre-designed units in the training window.[/quote] As I said my units are tied to Faction not Race. So they won't show up for custom factions. I might change this but it still accomplishes the main purpose which is to give the AI units to use. [quote who="Endiel1" reply="23" id="3379330"]I could click the upgrade option fine, but it only equips them with the b

53 Replies 203,347 Views

Update to v2b! This is a pretty big update. Here are some highlights... -Added Revenant. -Completely redid Djinn art. -Lots of Bug Fixes. -Added special abilities to most racial monsters. -Added Foreign Quarters which are improvements you can only have one of and produce tokens.

31 Replies 39,594 Views

[quote who="DrJBHL" reply="33" id="3379618"]Philly, the geocentric beliefs which existed pre and post Galileo had nothing to do with logic. They were based on religious beliefs, not on fact or observation.[/quote] Um no. People believed the earth was flat because logically if it wasn't we would all fall off. They believed the earth was the center of the universe because when looking up at sky it was obvious that everything circled it. They believed these things before the church e

55 Replies 143,542 Views

Uploaded new version that fixes all reported bugs except... [quote who="BernieTime" reply="21" id="3378875"]Added: Now that I have the ability to create a Mounted Unit with Lances, there's something wrong with how it's tallying the Mounted Stat Unit value in the design screen. The Lances appear, but are greyed out. I hit Control-R to see if maybe there was something buried in the Tech Trees that I missed, but the problem still persists. Lances are unavailable for Designing Uni

53 Replies 203,347 Views