DsRaider

DsRaider

Joined Member # 3393970
143 Posts 2,032 Replies 25,104 Reputation
Reply to N/A in FE Multiplayer

[quote who="Primal_Savage" reply="4" id="3418653"]Today I added art definition for every faith... That had to be the most boring thing I've done in a while. Hopefully (Though I'm sure of the contrary) I haven't missed any.[/quote] lol I know how you feel...

83 Replies 167,751 Views

As I said in another thread... I think a cool solution would be that instead of getting population from kills/razes they get a unique resource called say Souls or Corpses. They then use this resource to build their special improvements like Mausoleums. There could also be another unique improvement for them called a Slaughter House that uses their special resource and just g

21 Replies 70,101 Views

Updated to v2b. Please remove all old Gfx before upgrading. -Makes Wraith leather a little lighter, although I'm not sure you will notice the difference. -Added unique Tarth Chainmail. -A bunch of small touch ups and bug fixes. -Added roman style crests to Mancer leather helms as a experiment. I wish I could make the crest bigger, then

9 Replies 18,040 Views
Reply to N/A in FE Multiplayer

I played a lot of LoM back in the day. This sounds like a interesting project. I would be very interested in in learning a bit more about how you plan going about making your conversion.

83 Replies 167,751 Views

Oops. I meant to fix a small bug where I forgot to disable sovereign customization on some items and ended up uploading the wrong file. My bad, lol. It's fixed now.

9 Replies 18,040 Views

This is a redo of my original Armor Visuals mod for FE. My old mod was a victim of being too successful as most the changes where implemented into LH. However not everything was I decided to do some work and make a LH version. Download: Here *Should be compatible with my other mods, but only the latest versions. First of all in this mod I have focused on giving races unique looks that suit

9 Replies 18,040 Views

[quote who="Crastiloowa" reply="7" id="3413274"]I believe the Morrigans' Call spell (+1 growth per death shard) is available from the start if you pick Death magic (based on watching a let's play). Does the outpost upgrade that provides the +1growth to the attached city work for Undead factions?[/quote] Yes but these are things other factions can do as well. The life versions of the Call spell is actually better I believe. As others have said you have to get lucky a

14 Replies 19,447 Views

I think a cool solution would be that instead of getting population from kills/razes they get a unique resource called say Souls or Corpses. They then use this resource to build their special improvements like Mausoleums. There could also be another unique improvement for them called a Slaughter House that uses their special resource and just grants straight up growth. That way they would still be unique but wouldn't need none stop aggression. Of course the problem with making any

14 Replies 19,447 Views

Updated to v3F! Yes I'm still alive. I just haven't had time to work on anything since school started. I have a thesis in Economics to write, but now it's reading break. [e digicons];)[/e] Anyway this update just fixes a few bugs the community has reported, including militia and a bug with custom Hunduran faction units. [quo

53 Replies 203,335 Views

Mausoleums also seem really empty. They need more decoration around the building itself. Less then half the tile is used for anything. Throw in some graves or something. The Undead faction ability is just a tweaked version of Slave Lords, and that ability was always really hard to use. That's why they removed the growth penalty from it. In fact Undead really needs it's own icon. Right now it uses the Slave Lord one.

19 Replies 11,573 Views

You could come up with totally new name like Anthros and keep the old names as versions so.. Anthros: Elemental Anthros: Fallen Enchantress Anthros: Legendary Heroes Or even make it... War of Magic: Elemental War of Magic: Fallen Enchantress War of Magic: Legendary Heroes That would minimize the Elemental name but help clarify the relationship between the games.

123 Replies 644,984 Views

Combat sports are based around rules and limits. You learn to fight but within the rules of the sport, ie in boxing you learn to fight but you only learn to punch you don't kick or learn to deal with kicks or grappling. The goal is to beat the opponent at a game not a true no holds barred fight. You can easily apply combat sports to fights but they aren't designed to be used that way. Krav Maga is about street fighting and you learn to deal with everything from eye pokes to knives. Ho

10 Replies 58,774 Views

I do Judo and Jujitsu. Both these martial arts are very similar and less true martial arts and more like combat sports, like boxing. Krav Maga is more of a true martial art that focuses on true combat. So it depends on what you want. If you are really worried about getting into street fights go with Krav Maga. I would not suggest it to a newbie however. Pick something you can really get into and train hard in. Something you can really spar and compete in safely. Then when you have bas

10 Replies 58,774 Views

[quote who="abob101" reply="21" id="3394320"]I think something definitely isn't right right with whatever priority calculations for summons are currently used. The AI *never* casts tactical spells going by the feedback in this thread: https://forums.elementalgame.com/447685/page/1/#3393328[/quote] Indeed no matter what I do the AI never summons anything in tactical combat. I create some kickas

51 Replies 203,378 Views

Stop complaining. I think that's the best named monster in the game. [e digicons]:grin:[/e]

10 Replies 11,021 Views

[quote who="Alstein" reply="78" id="3391671"]I don't think you can blame the regulations when it's been proven those same folks are more effective with a lack of regulations, and are often the reason those regulations are created to begin with.[/quote] Some basic simple regulation is necessary or beneficial if it helps set up a competitive market. If investment banks were prevented from getting too large then it wouldn't matter if they failed. Banks that over reached or di

152 Replies 335,934 Views