[quote who="Alstein" reply="72" id="3391095"] I think we can do better than that, or delay it enough so that technological advancement can outpace the regression to the mean, which is the minimum realistic goal.[/quote] The technology already exists the economy just hasn't shifted to a new equilibrium yet. [quote who="Alstein" reply="73" id="3391102"]http://www.thenation.com/article/175834/how-become-part-time-worker-without-really-trying#axzz2ciZ707Qy[/quote]</
DsRaider
[quote who="HG_Eliminator" reply="65" id="3390454"]IMO the cycle will continue till the American workforce can no longer earn anything more that what other countries are paying their labor force. So US. companies can compete with foreign manufacturers. I certainly do not like the Idea of having to drop Americas quality of life to match other nations, I would have liked to see them being brought up to ours instead..[/quote] Which brings us back to this threads main topic. The "reshorin
I'm trying to make this quest offer me two different rewards. I can't seem to get it to work however as it doesn't give me the resources. Your supposed to go to the starting inn then go to the tower and defeat the guardians. Somewhere along the way you are supposed to be offered a choice between getting crystals or metal but it never gives me the resources. Any help would be appreciated as Quests are not my strongest area. [code="xml"] <
[quote who="davrovana" reply="5" id="3390490"]I think the increased sovereign/champion hp was aimed at patching this. I don't agree that difficulty is completely irrelevant - it's an AI issue yes, but increased difficulty will decrease the impact this has on challenge.[/quote] [quote who="sjaminei" reply="6" id="3390498"]Increasing the difficulty level will give the AI more HP to sovereigns and champions[/quote] Unless the boost or bonus is enough for AI sovereigns to
[quote who="davrovana" reply="2" id="3390445"]Up the difficulty and stop whining.[/quote] I see the same thing and it has nothing to do with difficulty. Sure the AI can beat you on ridiculous using bonuses and cheating but if at the same time it just plays stupidly that's no fun.
[quote who="abob101" reply="9" id="3390419"]I could have sworn i've seen Crow Demons use that against me in the past.... however with me recent testing I can't get them to do it. I'm starting to wonder if the AI has problems with spells that target an empty tile.[/quote] Back in the just plain FE I thought I saw the same thing once but I could be wrong. Same deal with summon Fire Elemental. However it was so long ago I may be making this up.
I'm glad other people are seeing the same problems as I am.
[quote who="werewolf" reply="50" id="3390256"]And the reason that so many of them are holding serious reserves right now has nothing to do with greed. It is because running a company requires the ability to forecast projects' success or failure over a period of months or years. Companies will happily spend money when it is going to generate a positive return. The problem is that right now there is so much uncertainty in the economy that companies can't forecast into the future. What y
In none of the games I have played recently has the AI used tactical summons. While working on a mod I gave several units summoning abilities and it never uses them regardless of priority. Has anyone else seen the AI use tactical summons? If not then this needs to be addressed.
[quote who="Alstein" reply="46" id="3390095"]It's largely public corporations that view workers as costs. All shareholders tend to care about in the aggregate are short-term profits and lowering risk.[/quote] Pensions are one of the largest groups of shareholders. Shareholders are mostly just normal people off the street. They buy stocks to fund their retirement and expect the people they give that money to use it correctly and not waste it, not hand it out to random people on the
ok I will look into it.
There is a DLC coming out soon that will apparently add a bunch of much better looking armor for units. Other then that I don't see anyone putting in the effort it would take to mod in new faces... I have no problem with them.
[quote who="Earth Force Captain" reply="328" id="3389555"]Just starting out modding LH, and I'm trying to add a new faction with new racial/blood. What files do I need to include in my mod folder to get the new racial to work? Also, are there any guides or tutorials out there on how to add a new racial, add new traits etc? Thanks.[/quote] You need: 1. The new blood ability. Look in CoreAbilities for examples. 3. A New Race. Look in CoreRacetypes for examples.
I work in the food industry part-time, because I'm a student. In 10 years I don't know what students are going to be doing to make cash because half those jobs are going to disappear. Not all of them but most of them. I don't think mechanization is going to make many people poor but I do see a lot of trouble coming for students because they have no skills or time to train them. You never replace people with machines anymore then you replace diggers with shovels. Humans
Oops double post.
I was having a similar issue, the effects that target every tile work but not the ones that play only in the center.
Opps doublepost.
[quote who="davrovana" reply="1" id="3388441"]What difficulty? On ridiculous and higher the AI has enough bonuses that it may not deem production buildings worth the time - and it might be right.[/quote] Hard, doesn't matter though. Having more production would always help, even if it is just producing gold or mana. It's a order of operation thing. It's much smarter to build the production buildings first as they make the other stuff cheaper. Midgame workshops and bel
First of all I would like to congratulate Frogboy on another wonderful AI update. The AI is noticeably better. However after playing it I have still noticed several weak points and large mistakes that it makes. AI still moves weak units right next to my armies. This issue has been around forever and is super annoying.The AI is constantly moving units like lone champions or pioneers right next to my stacks or cities. Which is really stupid and i
Opps actually it's in CoreAbilities.
It's definitely possible. Try looking at CityLevel_UnlockLevel2 in CoreImprovements.xml and adding a prereq to Forts.
You still need pretty much the same level of civ tech. If you have crystal you can use magic weapons instead if iron ones and warfare tech. If you have lots of essence, ie Paridan, you can use magic tech to get alchemist buildings and Magical Forging spell, which can substitute for some civ techs. Although they removed the Revelations spell so that strat isn't as good as it used to be.
Yes the default designs aren't very good. They tend not to have many traits. Traits are a cheap way to make units noticeable better. For instance archers with accuracy and fast are much nastier. Also some units like defenders are just bad. Design a defender with a sword instead of blunt weapon and they are much better. The AI has access to many designs players can't access also by the way.
Been playing some games. AI wise the things I have noticed are that the AI is building a lot of troops but keeping them in their cities while they send out their champions alone. The champions then tend to die a lot, or wander around and do nothing. I don't ever send out champions alone so I'm not sure why the AI does it. Please fix this Frogboy. This may be related but the AI is not clearing out many lairs. I'm seeing several bandit lairs that the AI could easily destroy next to
Well the first thing thing I do is build improvements that allow me to build faster. Such as Workshops and Bell Towers. I also defeat nearby monsters with my sovereign. I can usually do this with losing anything although it might take awhile to learn how tough certain monsters are. Then I try and get a second city up if possible and maybe build a few more troops. Pretty much all your troops should be built from a Fort if you have one. Designing troops with good traits and at least lea