Satrhan

Satrhan

Joined Member # 3393530
21 Posts 520 Replies 948 Reputation

[quote who="kenata" reply="97" id="2870793"] ... My fear, which is fairly insignificant, is that there will be no changes made to help modders. In general, I would say that the list of mod changes truly needed to reduce the current mod limitations is actually fairly small and the effort to bring them to fruition would benefit both EWOM and FE. [/quote] Jon's recent statement makes me believe that w

254 Replies 119,430 Views

[quote who="Sir_Linque" reply="29" id="2869065"]There's one thing that kenata's post made me think. What if the game would only allow you to build one city, ever. After that you could only build outposts that could contain defenses, fields of vision etc and magical portals that allowed travel between any two of your portals, including your city. The city would be the only place where people would gather in, so you would have a much more centralized feeling and a feeling that most of the world

41 Replies 135,711 Views

[quote who="Heavenfall" reply="38" id="2867226"]You know what's really messed up here? That OP can get away with referring to someone elses speech patterns as polluted.[/quote] Yes, its a very holier-than-thou, superior thing to say, as if someone who uses the occasional curse word is somehow lower than someone who doesn't.

113 Replies 60,802 Views

You've nailed two of the major problems with E:WOM that make the game not interesting to play, even if the AI and other gameplay elements were great. Looking at this weeks press release, it looks like a major part of Fallen Enchantress will be making the world more interesting. Don't know about the adventure techs, I can only hope they fix that hated mechanism. I doubt these things will be fixed for E:WOM, I'm guessing it will mainly get AI updates and bug fixes fr

41 Replies 135,711 Views

[quote who="Fistalis" reply="11" id="2866667"] Both. Also amusing, and an interesting paradox..But your not special... i don't care what your mom tells you [/quote] He could be 'special'...

23 Replies 10,979 Views

Sweeeeeeeeeet! [quote who="Island Dog" reply="10" id="2865574"] Quoting Wintersong, reply 4 quoting post and outfit them with magical equipment they createSounds very interesting. Very. Bigger Ceresa pic for better wallpaper? I will see if I can get some high-resolution images posted. Maybe I will also convert some to LogonStudio files so you can change the Windows logon to the image. Yeah? [/quote] That

101 Replies 189,789 Views

ChungasRevenge, I wouldn't call this a mod yet, so far its just me trying some stuff[e digicons];)[/e] But I hope that by making different city levels more distinct from one another, it will be easier to recognise different towns, as long as they're not all the same level. @Heavenfall, can't believe I missed those buttons [e digicons]X|[/e] Thanks! @ShideKnight, I was thinking of doing something like that, by placing houses around buildings like for instance a library.

29 Replies 98,063 Views

I asked about something similar a while back; an art package for modders that would be released 60 days after the game was released. Ofcourse after the initial release, and the following shitstorm, priorities changed. But still it would be nice to something about this...

27 Replies 26,257 Views

Thanks for the replies guys! I've been a bit busy the past few days, so I've only been able to make one more tile, the keep I was talking about earlier. Some pictures; Direct url seems to work, thanks ArcElement! From the other side you can see a small training area; <img src="http://img703.imageshack.us/img703/2751/elemental1294672902.jpg" alt="" width

29 Replies 98,063 Views

Hey Raven, it sucks that your health is down, thought as much when you stopped posting regularly. Glad to see you're still hanging in there though! [e digicons]:thumbsup:[/e] Good luck in surgery, I'm sure you'll be back spamming posting in no time! [e digicons];P[/e] Also [e digicons]k1[/e] , because it can't hurt right?

163 Replies 311,961 Views

Well they are making a new tactical combat system for the first expansion, so that will probably be fixed..

86 Replies 258,047 Views

[quote who="LightofAbraxas" reply="21" id="2862084"] I thought that this was a binary value. If it's 1, it applies the Value each turn, if it's any other number, it doesn't. Has anyone seen behavior other than this? [/quote] It can have other values, I've seen 1, 2, and 3, both positive and negative..

45 Replies 37,522 Views

So the tag is really just a boolean that when included adds or removes whatever is between the tags, and what is between the tags doesn't matter (as long as it is not 0)?

45 Replies 37,522 Views

Thanks for the tip on disabling the default buildings! As far as you know, does the game always take the modded version of the improvement when there are conflicting tags? I would have guessed that it would try to 'add' those tags as it does with resources (and thus cause problems). Also I have a question about this part: [quote] Resource

45 Replies 37,522 Views

I agree with LightofAbraxas. I haven't been able to play 1.11 yet, but even if all of a sudden the AI is great at playing the game, the game itself is still shallow as hell. There aren't any really interesting choices to make; strategy doesn't go any further than getting the best weapons and the best armor on as many guys as possible, quests are all variationson 'go there, kill something, get something', magic is only useful in the first part of the game, heroes are all pretty much the same,

86 Replies 258,047 Views

I'd like to show a few tiles I've been working on. Short introduction; I really don't like how Elementals cities look and feel. On the one hand they can become way to large, covering huge parts of the map. And on the other hand when you look at them more closely, they don't really look like cities. There are hardly any houses, and buildings are just way to big IMO. I've been thinking about doing a mod for some time now, that would change how cities develop (and hopefully make them mor

29 Replies 98,063 Views

[quote who="RisingLegend" reply="80" id="2857086"] I just hate that all these strategies sound so "gamey". Like in the real world, "Spamming" cities wouldn't work because there wouldn't be enough wealth to distribute on the "infinite trade route bonuses" and with spamming libraries you would run out of efficient researchers- making it pointless. Housing would be based on the wealth of the individuals living there, not based on some channelers random idea to upgrade all huts into houses.

90 Replies 178,433 Views

I quite like this idea. If implemented well this could give each type a clear purpose, but still allow for some differentiation. Make heroes quite a bit tougher than ordinary troops, and give them bonuses when fighting monsters (who are a lot tougher). Take for instance a basic spider monster; it could take 3 peasants to defeat it and two of them probably wouldn't survive. A basic hero with some okay equipment could beat two peasants, but 3 would be difficult. However the hero has bon

10 Replies 39,531 Views

[quote who="brycex99" reply="25" id="2856732"]Kenata, My big issue with it, is that it takes out any strategic element to using cities as choke points. The terraform spells are cheap enough in mana that you can just create your own land path to get around any obstacle to avoid a fight, or get a jump on a resource, whatever the case may be. Ultimately, if the AI used it themselves, I wouldn't have a problem with it, or if I was playing against another human player.

32 Replies 20,079 Views

[quote who="Gazz_" reply="5" id="2856588"]Oh, they exist alright. They are just an army of very very small golems so you mistook them for the gravel you walked over. [/quote] That reminded me of a great commercial we had for an insurance company in the netherlands. Link (dont worry, no dutch required). But more on topic, it would awsome if the master quest actually gave you the golem army, something like the Golden

7 Replies 6,004 Views

[quote who="Corbeaubm" reply="10" id="2855935"]You can siege? How does that work? I've never seen it happen, nor done it myself. [/quote] Same here. How do you do this? [quote who="Frogboy" reply="6" id="2855601"] They lose access to global resources, they can only use what they make locally and what they produce is cut off from the rest of the kingdom/empire. [/quote] Does this include resources from improvements that are in their area of in

18 Replies 11,811 Views