Agreed, i don't want reblancing(yet) or subtracting. Addition is whats needed plan and simple. After one medium map play through you have seen pretty much all the game has to offer since it takes no time to explore all quests and research all techs. As you said the game needs alot more depth and content.
Thizzbaby
1. Mounts generate 1 per turn not every 3 turns. ( As of 1.06, Have yet to find a mount tile in my 1.07 game) 2. I agree +1 Attack should also be added. (I modded this in until they are improved) Your Sugestions: - I agree, a grooming/capturing/breeding building should be able to increase the rate you gather wargs & Horses. - This is because when they changed how action points work they didnt rebalance the mounts. But as the combat speed and move
Shouldn't be too hard, once you find out the mechanics behind it. If there were battle summons it would be easy to figure out how to bring in the transformation, then find a trigger that would just remove the old model. But without them you need to find it out from scratch which is a headache. I look forward to Stardock or a modder putting this in so we can play around with it, i'm thinking Lycan... Yeah a Lycan faction would be great! [e digicons]:wulf:[/e]
Fallen faction NPCS
[quote who="marlowwe" reply="11" id="2757167"] Quoting Arkenor, reply 8 Quoting Frogboy, reply 4There's going to be major additions in the 1.x version. The horrible reviews do have a silver lining, we (you guys and us) have the opportunity to do some major good stuff that would normally raise eye brows in a non-sequel. Please lets not restart the cycle of hype. Can we just work on getting Elemental up to a reasonable release standard, be
[quote who="Tridus" reply="23" id="2757107"] quoting post I have been reading a lot of reviews of this game and Brad's amazing response/apology to the gaming community. I would like to add my two cents. I don't think it is all Stardock's fault for releasing this game as it is. I was involved in the beta process because I am a huge fan on Master of Magic. This game was supposed to "spiritually" follow MOM's footsteps. I think it w
Same thing happened to me, which is a good thing. origanaly the NPC's were suppose to have their own agendas not just wander around the same few tiles waiting to be hired or eaten up by monsters. I hope they keep this in, they should also be able to take over your towns if you leave them empty. However instead of killing them when you re-capture it, some shoul have the option of joining you. Wether they take it or not is up to them... Also what the hell happened to fallen npcs? This w
The idea was for the majority of the quests to be made by us but with all the problems with the game most of the mods being made are to tackle and hotfix bugs and improve the base game. Hopefully the major update will add alot more content.
[quote who="ciscopot" reply="13" id="2755988"]4.0 might be arsh, but I, for one, would find difficult to give more than 5 (that's a personal statement) as of now (1.7) It has been said a million times but they are two main areas with huge problem: technical: sluggish and buggy, but this is being ironed quite quickly; and I personally can play a buggy and sluggish game when the content is great. Someone mentionned Alpha protocol, well as cumbersome as it
Great!
[quote who="Valentine82" reply="105" id="2754377"]No one ever mentions this, but can we please get the AI Diplomacy fixed so that the AI doesn't constantly pester us to go to war with our friends and allies? Even my "hostile" adversary Kraxis demands that I join forces with him and attack my allies with whom I have every treaty available, The Altar. What makes this worse is that Kraxis has never even encountered The Altar, in diplomacy it says they Haven't Met. STOP THE AI FROM DEM
Treaties are what really bug me at the momment and i have no doubt Brad knows this and is working on the A.I. At the momment there is no way to bribe or intimidate a faction to stop warring another faction like your ally or whatever. Also no imediate call to war if an ally is attacked or any notification if they go to war. Instead of all these " we should crush so and so, capitar and umber can do this", i'd like to see "our ally has declared war on the fallen, 1.shall we a
Yeah i requested this to be added to the suggestions list for the upcoming patches. A full breakdown not just a hall of fame though, kills, resources, shard control etc.
I'm in London and it isn't here yet but they didn't post until the 24th so its still well within the 7-14 days overseas postage time. I don think they should have posted overseas games abit earlier though. Got my Destiny embers on the 26th From a seller on Amazon who dispatched it on the 18th, Still reading Horus Heresy Nemesis though so have not even looked at it apart from to imput my extra DLC code, I got paranoid the seller may have already used it lol.
[quote who="Buladelu" reply="31" id="2747405"]It's a very strange review. He compares Elemental to Shining Force and describes tactical battles as Fallout-style. It seems that this reviewer isn't very expirienced. [/quote] Fallout 1,2 & Tactics not The restart 3rd person Fallout that came out recently. I kinda agree but the battles are no way as intense as Fallout 1&2 yet, the stakes were very high and every move counted, even late game when you had OP guns
[quote who="Thizzbaby" reply="175" id="2749713"]Hi guys, been really busy so didnt get to add to this list but i didnt see: 1. Allience does not work, i.e if war is declared on me my allies don't declare war on aggresor. Also A.i have never allied with other A.I, maybe because they know it doesnt work lol. 2. The randomiser does not work properley, i have checked the core files and their are a load of NPCs, quests and goodie huts that are never spawning in my games.
Hi guys, been really busy so didnt get to add to this list but i didnt see: 1. Allience does not work, i.e if war is declared on me my allies don't declare war on aggresor. Also A.i have never allied with other A.I, maybe because they know it doesnt work lol. 2. The randomiser does not work properley, i have checked the core files and their are a load of NPCs, quests and goodie huts that are never spawning in my games. Not sure if these are campaign only as i havn't start
[quote who="Barranoid" reply="1" id="2741780"]Pretty easy. The "dirty way" would be just go to your .../Elemental/data/English/ folder and open up CoreWeapons.xml for example. Well now go and delete the line false from every weapon you want to be available during sov creation. Good thing is : You can get anything you want. Opening up CoreArmors.xml would do tha same for...yeah armors. Bad thing
Method 1 Find the core weapons file in the >stardock>elemental install location, use search if you can't find it. Copy it just in case you mess up anything. Every item is listed here, find the one you want to be avilable and remove string: false and replace with 5 The number in the middle being
I got the book a couple days ago but where do redeem the code?
I updated to the lastest hotfix earlier and tried a game on 'challenging' like i always do, the AI is improved plus starting without summons really make you suffer early on. (old created characters still have access to summons books though) If i avoid the exploits and stuff i think the A.I is quite good, Krax fought me to a stand still and then when my nation was weak and spent all the other sov's started demanding tribute! Had to quit the game as it was a complete stalemate, couldn't
Hi guys need a hand. I made a few custom factons and made the AI use them, the game created random sov's for the armies which was very cool. But i go to start a new game and my sov selection screen is filled with the randomly created sov's and their offspring!!! So i hit the right mouse button to delete and the option doesn't even appear so i am stuck with random sov's on my sov selection screen. I've looked in my documents and the core folder but i can't find where these characters a
Thanks your the man, loking forward to that mod you guys are working on. [e digicons]k1[/e]
Great post, he is pretty useless and i hate the fact that its always him. What about a female for once? Still i just see him as a free hero.
[quote who="liq3" reply="6" id="2727903"]What I wanna know is how to break alliances... [/quote] Click on the dynasties option and try arrange a marraige and it will reset the page, you will then be able to declare war again. Its a bug but useful. The devs may fix this and add a legitimate way to break allience later.