To close the loop, the "mod" does seem to have resolved the armor problem. Thanks very much. Joel
JoelHalpern
Thanks. I will get the mod, and try a new game with it. Joel
Playing 1.4, My original Hero can not buy any of the better armors. The store won't offer them to him, even though other characters I have hired can buy them. I even tried trading him the items from a character who can buy them. They don't even show up on the equip screen. This restriction seems to also apply to his two sons. Makes them all much less useful as the game goes on. Very frustrating, Joel <p
Am I the only person seeing this problem? ( play on a reasonably configured laptop. For the last several version (from the betas before the last release through at least 1.19c), I have had an intermittent problem. I presume that it is partially a scale problem, as it occurs only later in the game. I play on the largest map size available. Sometimes, when the program goes to paint the overlays (the right and left hand bar, the bottom bar, the city build or t
Does anyone know whether the latest patch did anything to fix the intermittent disappearing text backgrounds. Without the backgrounds, the text is completely unreadable. Sometimes, this is just a result of VERY slow updating, and if I wait the backgrounds will appear and the screen will be readable. Sometimes, no matter how long I wait, it does not appear. I never saw this before 1.19. I was holding off updating to 1.19a, as I am in the middle of a game. 
I noticed last night while playing 1.19 that for some reason the data displays (selection of research results, selection of battle options, display of character information, ...) all lsot their backgrounds and became almost unreadable. Not sure what to do, and I don't have a save that shows it (since a reload clears the problem.) Yours, Joel
two items I do not see listed in the fixes. The first is a significant issue. The second is annoying but purely cosmetic. 1) When reloading from a save, if the stack had a bunch of movement bonus items, those bonusses are not applied, so the stack gets 2/6 movement. (Bonus from the Conquest tree extra movement tech do get counted.) 2) In tactical combat, when Sarog breathes fire, the fire stays on the screen. Until the end of battle.
I understand when I start a new game how to select the winning conditions that will apply. But sometimes I forget what I selected. I presume I am missing something obvious but I need to ask. How, while playing, do I verify what the winning conditions for the game are? Thank you, Joel
Play on 1.09t, but I do not see this in the change logs for u or v... When I attacked a level 4 town, one of the defenders had an attack rating of over 110. When I was in turn attacked, I was able to look more closely, and the hit points and attack ratings for some of my characters came out very wrong. One example of each Hit points: Base 1 Medpack +5 +40 from con of 15 Station ed town namegiven +175% Total listed hi
This appears to be a modification of the combat mecahnic. It seems to create damage above the attack strength of the striking unit. (I ended up facing an enemy "soldier" with an attack strength of over 110. ? And then he pulled off a "daring strike". I could not even figure out why my folks were getting such effective strikes. Thanks, Joel
[quote who="Glowing_Ember" reply="4" id="2843938"]I'm a little confused, when you say it gets worse, are you saying you are getting more bang for your buck, or are you losing some efficiency somewhere along the way do to implementation? [/quote] I am saying that as one gets bonusses, it gets harder and harder to build the case for building a school. Joel
Looking at one twon where I have a racial bonus of 10%, a level up bonus of 30 percent, and a school bonus of 25 percent, it states that the total bonus is 65, and that maches the calculation for the reported total tech (13.2 on 4 libraries). (No, that is not my biggest tech city. But my biggest tech city is also my money source. No Lost Libraries.) So I would say that the bonusses appear to be additive rather than multiplicative. Yours, <
I had been able to arrange marriages without regard to this tech. But it the 1.09t game I am plyaing now, I actually got a response of that amounted to "you need to learn how to talk about these things." which I took to mean I needed the tech. And when i got the tech, I was able to arrange the marriage. Yours, Joel
Schools take up 1 space, and add 25% to the town's tech. For 3 gold per turn. Studies cost 1 gold, take 1 space, and provide 1 tech. So unless you are very pressed for space, a school provides a slight acceleration when you have at least 4 studyies (or libraries), and makes financial sense when you have 12. Except that any town you are really interested in tech for, you are going to pick tech as a city advancement. At that point, using libraries, you are
They did adjust so that it costs a lot more to cast now. Joel
I have seen several posts that say that once the accuracy / dodge rolls have been taken, the damage and armor rolls are: Damage: sqare root of random value betwen dam^2/2 and dam^2 Armor: Squae root of random value between 0 and armor^2. This looks interesting, and has a somewhat tricky distribution to evaluate. However, one can approximate the formulas using a continuous distribution and estimate the averages. For the armor, this easily gives that the av
The idea with the magic system is that the ongoing mana cost is what limits certain important spells, like imbue champion. This does work for the town enchantments, sinc eyou want them to remain in effect. It works somewhat with the summon spells since you save the repeat casting cost, and you pick up the advantage of having the summoned creatures go up in level. However, with the absence of a range limit on imbue champion, it has gotten easy to remotely cas
(This is 1.09p if that is relevant.) I made the mistake of starting one game with a custom sovereign design without any of the spellbooks. I played long enough to learn Arcane Mastery and Expert Spellbooks. None of the spells that are in the starting book if you select mobility, combat, terraforming and enchantment, showed up. Is there any way to learn those spells during the game if you did not check the box during character design?
I really appreciate the fact that the devs in general, and Frogboy specifically, are being very receptive to the fact that work is needed on the game, and very open as to what state things are in. The information on this thread is really great. Is there any guess when the "o" patch will be put out? The crashes are bad, but the hangs are terrible. Thank you, Joel
1) I have researched Shard Harvesting and Shard Mastery, and I still can not build on my two crsytal sources. (As Altar, this worked with no trouble.) Is there some other tech I am supposed to reasearch? 2) I got the Consular building, and built 2 Ambassadors. But I am not earning any Diplomacy per turn. Is there any way, as Kraxis or similar, without finding the right resource on the map, to get diplomacy points per turn?
Is there any expected delivery for th o patch? I understand this is beta. While it was crashing often, I can live (sort of) with that. But now it has developed the habit of hanging. Not just hanging the game. Hanging the whole dang PC. Alt-Tab doesn't work. Alt-Ctl-Dell does not produce anything visible. As far as I can tell, the only choice is to restart my computer. (And since it is a few years old now, startup takes quite a wh
Could you please be more specific about how we should provide save files and crash zip files? I am happy to provide you the infomration you need, but drop.io, which folks seem to have used, is closed. And I can not tell what dropbox is, but it seems to want to install something on my computer. Thank you, Joel M. Halpern
There appear to be complex internal rules about what order my champions occupy in a stack. Sometimes, if I move one champion (A) out of the stack, and then move the stack to catch up, A will end up as the first unit. Other times not. This seems to be related to the relative level of the champions. This would not be a big deal, except that all of the teleport spells seem to require that the caster be the leader of the stack. So, two questions:<b
The discovery techs reveal new resources of various kinds. They always reveal those resources within your area of influence. That's great. But, it turns out that there is some other number somewhere in teh code that defines how far a settlement / city / ... can work. I keep getting locations that are too far away to be worked. 1) What is the definition of this range? 2) Can I build a secondary little settlement take work those items?</p
As far as I can tell, once you have a non-aggression pact, and certainly once you have an alliance, with an NPC you can move thorugh his territory. This is pretty important since otherwise finding all the enemies is next to impossible, at least on large maps with many opponents. However, there are parts of the map where the terrain narrows. This can be an isthmus, a mountain pass, or a combination. How do you move past an allied city that blocks such a choke