[quote who="TheBigOne" reply="6" id="2011922"]it would be impossible to implement a health care system which has much lower cost per capita than the current one you have in the USA?[/quote] Norway has one of the most expensive healthcare systems out there besides the US, plus it has massive oil revenues, plus one of the highest tax rates in the world with which to sustain it. And as kryo pointed out, adopting an identical system in the US would be even more expensive due to the size a
pigeonpigeon
[quote who="GW Swicord" reply="15" id="2012239"]I suppose overpopulation could end up making that a moot point, though. Asphalt trumps viny weeds, more or less.[/quote] Only until viny weeds become super viny weeds that eat asphalt and spit poison at anything that moves within 10 feet! [quote who="Zenith64" reply="10" id="2011835"]What if the earth is getting warmer. its been doing that for eons and world seems to be doing fine[/quote] Mumblefratz, your response to tha
[quote who="alway" reply="1" id="2011611"]As I said, very complex, and probably requiring to much computatonal power... for now anyway... But I figure computational power will be sufficient, or begin to become sufficient, about the time I finish college.[/quote] If I understand your idea right, you'll probably have longer to wait than that. It seems like you want a game that realistically simulates chemical reactions and the effects of weapons hitting armor. Even carrying out one of t
[quote who="Tamren" reply="24" id="2011146"]Lets say you wanted to give your soldier the toughest chest armour he could possibly have. All you have to do is go to the deflect slider and move it to its maximum limit. The other bars will automatically adjust themselves to allow for a type of armour that has such a degree of deflective strength.[/quote] Ah, I misunderstood your post. I got the impression that we would be equipping various armors from a list, and its effect would you be s
[quote who="Tamren" reply="22" id="2010934"]Now I know this still looks terribly complex but go back and examine the bars and just the bars. Building on what we talked about earlier about damage types, these bars accurately sum up the benefits of the maille shirt you just equipped on this soldier. [/quote] It looks terribly complex because it is terrible complex. Let's say I want my soldier to have a helmet, breastplate and whatever you call leg armor. I'd have to deal with t
Maybe SD could let us change the names of units we download from other people? That said, I'm interested to see how custom content will be dealt with in multiplayer. I think maybe the best way to do it is to give the host a list of his store of custom content and let him select what he wants to be in the game. If other players don't have some of it, it would automatically download it for them (and maybe give you the option for it to delete itself after the game if you don't want clutter.
[quote who="WIllythemailboy" reply="5" id="2010892"]Globally, probably not. However, due to where they collect and their high residency duration, they would stil be having that effect for decades, if not centuries. Certainly they would have a local effect if all released at once. All evidence points to the contrary for CO2 - it's a pretty short term problem if we could stop feeding it.[/quote] Nonetheless, I somehow doubt that one metric ton of CFCs would be enough to overcome the rep
[quote who="Mumblefratz" reply="17" id="2010790"]I disagree entirely. I fear the total shambles that will most likely result from a hodge podge of incremental modification of what we currently have into only god knows what. I would prefer that a study be done of the worlds different systems and the least objectionable one selected and then do exactly the same thing. Most certainly this will not result in an "ideal" system but such a thing doesn't exist and at least we will have something
[quote who="WIllythemailboy" reply="3" id="2010701"] You'd be wrong about that. Even a few thousand pounds of CFCs can make a good dent in ozone. More importantly, we released a few millionths (probably billionths) of the amount of CFCs as we have carbon, and it had a faster, more easily proven effect[/quote] We've released hundreds of billions of metric tons of CO2 since the onset of the industrial revolution. I remember seeing the number 750 billion metric tons, but I don'
[quote who="Mumblefratz" reply="9" id="2010615"]I'd trade theirs for ours (i.e. the US healthcare system) sight unseen. In fact I'd trade the US healthcare system for the healthcare system of any other developed country in the world on chance. Just spin a globe and throw a dart and I believe it would be difficult to find a worse system than what we currently have in the US.[/quote] Well yeah, the US healthcare system is in shambles. But just because our system sucks (except for very w
[quote who="Darkodinplus" reply="6" id="2009659"] While I’m on this subject of formally adding systems I would really like to see a lease system in Elemental with some basic options between nations. That way you could give a nation money with out it always being a gift. This would really come in handy when dealing with allies or neutral nations that you want to help but don’t want to give them 50 million gold no strings attached. [/quote] Me likey. It can usually be j
I love Norway (in the summer, I'd never go there in the winter). I've got family there and everyone is so relaxed. That said, not even they have what I would call a great healthcare system (imo I don't think one exists yet). It has a very good socialist medicine system where mundane sickness and injuries are treated quickly and well, but it can still try your patience when it comes to more esoteric things. My family there spent literally years bringing their son to doctors trying to figure ou
[quote who="WIllythemailboy" reply="25" id="2010367"]Can we drop the ozone comparisons? The two situations are not even remotely similar. In one case, you're talking about adding chemicals that don't exist in nature - no wonder even small ammounts can have massive effects.[/quote] That's largely irrelevant. We've released plenty of entirely artificial chemicals into the atmosphere that have zero noticeable effect. It's a different scenario of a similar type of event. If you fill one w
[quote who="psychoak" reply="9" id="2009656"]Also, holes in the ozone. Solar flare.[/quote] Nice try buddy, but you'll have to try a little harder. First of all the article you linked mentioned nothing about ozone, so I had to go find the connection myself. And surprise surprise, look what I found! http://www.newscientist.com/article/dn11456-solar-superflare-shredded-earths-ozone.html So yes, a massive solar flare 150 years ago temporarily reduced the amount of a
[quote who="Mumblefratz" reply="6" id="2009359"] All the frustrated Global Warming deniers might want to take a look at the AP is another Global Warming Alarmist thread over on the Joe User site. The tone of the title pretty much sums up the discussion and you’ll find plenty of folks that feel exactly the same as you do. What the thread needs is some poor sap willing to be the sole Global Warming supporter in a sea of deniers. Just be prepared to be ignored, intent
[quote who="landisaurus" reply="9" id="2009313"]No, you're right PigeonX2. it wasn't frogboy, it was Draginol (who dispite not being labeled 'stardock' I'm pretty sure works there. He obviously has the inside info if you look at his other posts throughout stardock forums.)[/quote] Oh I totally missed that post. And yeah Draginol = Frogboy, so that's a rock solid confirmation. Still, there's a chance that non-channeler magicians may have lost their magical abilities once th
[quote who="Szaijan" reply="24" id="2008933"] I suppose the fact that moving to Intel processors was an actual user friendly move on Apple's part makes it easy for me to believe they'll discontinue it ASAP. I need a Unix laptop for work or I wouldn't own a Mac. Apple's got to be the least user firendly company I've ever encountered, outside of the phone "services", anyway.[/quote] That's the complete opposite of my experience with Apple. They have been by far the most
[quote who="Solam" reply="25" id="2008682"] #2 most of the CO2 that is suppose to be warming our planet will stop once we have used up our fossil fuel or am I mistaken? If so then before we reached the end of this century this will be resolved.[/quote] No, that's actually not the case at all. CO2 and other pollutants tend to have very long lifetimes. Even if we stopped emitting those pollutants, they would remain in the atmosphere for several decades, and in some cases even
[quote who="Szaijan" reply="22" id="2008871"]I suppose we can all play together in the same space now with our laptops, but then I implore Stardock to build a Mac client as well. At least half the laptop users I know use Macs and from what I understand, Bootcamp won't be an option too much longer as Intel processors get phased out.[/quote] Stardock has stated that Elemental will be released for Windows, and Windows only. I'd love for them to release it for OS X, but it's not goi
[quote who="landisaurus" reply="7" id="2008002"]I asked when I was reading the dev journal, because I thought the same thing you did. he confirmed that they DID exist before that.[/quote] Did you ask him in PMs or something? Because the post where Frogboy made the post in question is the last post he made in that thread, and I don't recall every seeing a followup. Am I missing something?
[quote who="landisaurus" reply="4" id="2007962"]I mean they were spell casters in MoM just like the main wizard was... but the main wizard was the only one called a "wizard", everybody else is called 'shamans' or 'priests' or 'magician' or whatever (not wizard). the difference here is SD isn't calling the main guy a 'wizard' he's being called a channeler.[/quote] But this is Elemental, not MoM. The story and lore is different, and the game will be different. It may be a sp
[quote who="landisaurus" reply="2" id="2007848"] Except that this is before the cataclysm, so it could still go either way... But frankly I'll be disappointed if, in a game subtitled "War of Magic", only channelers, heroes and some beasts can actually use magic, even if on massive scales. yeah, but they channelers existed before the cataclysm as well according to one of the responces from frogboy in the 1st part. so there is still a difference before it. Batt
[quote who="GW Swicord" reply="24" id="2007600"]Well, Brad's second exerpt from "Guardians of the Telenanth" mentions battle mages that are both trained to magic and connected to a major magic item (stronger when closer to it). Seems encouraging for the caster units cause.[/quote] Except that this is before the cataclysm, so it could still go either way... But frankly I'll be disappointed if, in a game subtitled "War of Magic", only channelers, heroes and some beasts can actually use
I completely agree. I mentioned this in another thread, but I think that when AI players form an alliance, it could spawn a sort of 'parent' alliance AI that handles coordination between the alliance members. It would be responsible for things like determining actions that would benefit multiple alliance members but are unachievable by the individual members alone, and could coordinate efforst between them. Likewise if multiple alliance members are fighting the same enemy, the alliance AI cou
@Jonny5446: Yes. That is all.