[quote who="tetleytea" reply="19" id="2007007"] No, it's not. The particle accelerator altogether is irrelevant. The cold equipment in the coils is what's relevant. And the physicists working on the accelerator. But not the accelerator. You set about to discover one thing, you end up discovering something else. Welcome to the realm of research.[/quote] I honestly don't understand what you're saying. First of all, if all you care about is the c
pigeonpigeon
[quote who="Ephafn" reply="15" id="2006859"]One way I could think of would be to make the AIs take increasingly large risks when pushed to the wall, like sending their channellers on the front line. So the dominant player would have to deal with the last breath assault of the remaining (hostile) AIs, which would be challenging and would allow him to finish off them quickly (instead of having to do long siege on all the AIs capitals).[/quote] I like this. I've never played a 4X game wh
Yeah I'd be surprised if they decide to implement such a complex feature without getting any actual player input beforehand. If they plan for the 'unlimited expansion' feature to be ready by the official release date, I think we'll have access to at least a preliminary version of the tools they plan to use.
I also agree that if killing a channeler weakens you too significantly, whether by casting a really strong curse on you or by devastating the army that killed said channeler, then people won't go after channelers until they have no choice or have already pretty much won. We already know that channelers are planned to be extremely powerful combat units, at least if you don't spread out your essence too much. So killing a channeler will likely result in large casualties anyways - to add
[quote who="landisaurus" reply="4" id="2005978"]Just as I said there should be different season settings, I don't see why there couldn't be a no seasons, but still weather option. Where its completly random, Advance Wars style. [/quote] Weather options would definitely be a nice feature, I'd never say no to that! Personally I'd probably almost always stick with seasonal weather, but this seems like yet another one of those areas where providing options wouldn't be much of a
[quote who="7hyrael" reply="20" id="2004629"] the biggest problem we got at the moment with nuclear energy sources is the radioactive garbage we have to handle with. actually we put them into old salt-mines here in europe. why not just shooting it with a rocket into the sun? i dont know if its such a lot too much of it that a rocket would be a lot too small to bring it there... im just wondering. for sure im not the first with this idea... so there will be some answer why its not handled
[quote who="tetleytea" reply="12" id="2006232"]That's why I think attempting cold fusion at liquid helium temperatures is practical. The particle accelerators are already working in that space, researching materials, etc., so it makes sense. I don't care that much about the colliding protons itself (other than the fact that you have several world-class quantum physicists at your fingertips). I just care about those superconducting coils.[/quote] Before anybody
[quote who="alway" reply="7" id="2005984"]The best part about fusion power is it has virtually no hazardous waste products and very low radiation levels, since the only radiation comes from the slightly radioactive tritium used as fuel.[/quote] That's actually not quite true. The deuterium + tritium reaction produces equal parts Helium and neutrons (in other words, every reaction produces a neutron), which will cause induced radioactivity within the reactor. Bombarding prett
[quote who="The_Regicide" reply="17" id="2005865"]Pickles.[/quote] That's what I call my dog.
[quote who="7hyrael" reply="25" id="2005842"]how could a fusion be "cold" ?? or did i just misunderstood the 2 words of "cold fusion"?[/quote] Cold-fusion just means a fusion reaction that takes place without the incredibly high temperatures usually required (millions of degrees celsius). It still would produce an enormous amount of heat (which would in turn be used to run a steam turbine to generate electricity). So far it's never been achieved at all, although there was one
[quote who="WIllythemailboy" reply="17" id="2005567"]Nuclear power isn't the panacea it's cracked up to be. Fusion might be, but today's fission plants will run into the same problem oil is: the fuel supply can only be stretched so far. Currently economically viable sources are sufficient for maybe 200 years at current usage, not enough to support the massive increase you recommend. Breeder reactors or switching to another isotope is possible, but not in current use. Not to mention the prolif
I don't like the idea of totally random weather, independent of seasons. It replaces strategic planning with blatant luck. If there's no way to roughly predict the weather then you can never take it into account except on a turn-by-turn basis, which isn't so helpful. Seasons allow you to take into accout chances of weather in long-term planning. Totally random, meaningful weather would be too much of a wildcard for me.
[quote who="GW Swicord" reply="11" id="2005507"]I think my main flavor concern is that having a large number of mundane advances during a long game will just make it feel too much like Civ with magic tacked on, and not a "war of magic."[/quote] While you're obviously entitled to your opinion, I think that your fears are largely due to the fact that we've never really seen a 4X game that uses both magic and technology. We know that magic will be capable of changing the whole w
[quote who="psychoak" reply="23" id="2004641"]If the Earth really did warm up ten degrees, we'd double the sustainable population in return for a few swamps and sandbars being under water. When you turn a ten week growing season into a twenty week growing season, you take a climate from barely livable to really bloody useful.[/quote] Wow, where are you pulling this from? Firstly, if the Earth warms up by 10 degrees (celsius? fahrenheit? either way 10 degrees is a crapload) the a
[quote who="GW Swicord" reply="7" id="2004186"]Rather than being able to recruit units like those, I'd prefer to see them connected to the diplo system. For example, good relations with the Great Bull could improve your food production from cattle resources while offending the Queen of the Lions could mean regular losses to caravans moving through appropriate wilderness areas.[/quote] That would be awesome. It's sort of like a surrogate worship system in a world where actual god worsh
[quote who="GW Swicord" reply="8" id="2004746"]pigeonpigeon, it's been a very long while since I last read LotR chapters, but the wiki page on Tom Bomadil doesn't seem to evoke a kingdom so much as a sort of NPC channeler/demi-god. He's definitely a 'power' in the story, but his turf might be limited to a small household. He seems like a singular entity, as I expect Dragons will be in Elemental, and not the leader of a territory-holding population.[/quote] Yeah but that's just nit-pic
[quote who="GW Swicord" reply="7" id="2004650"]But the responses from landisaurs and pigeonX2 make me suspect I'm on to something. They both seem to view mundane and magical as competitors. I think of them as interdependent systems with no inherent need for equal degrees of complexity, sort of like how your brain cells can't function without mitochondria but mitochondria need never handle anything as complex as a neural network. Both are profoundly relevant, but one is far simpler than the ot
[quote who="GW Swicord" reply="8" id="2004161"]Gender's just another hull type[/quote] Best quote ever. If only Stardock forums had signatures...
[quote who="GW Swicord" reply="5" id="2004083"] I wouldn't say that independent kingdoms would foster 'wilderness' (the land would still be worked, just not by a major faction), but in terms of making the maps (and flow of play) more interesting, they seem like a swell complement to things like a Haunted Desert or Stinking Swamp of Doom.[/quote] The OP mentioned specifically powers like Tom Bombadil being examples of 'Independent Kingdoms' so I kind of got the impression that he
Just as clarification, I believe that the exact word used to describe the massive endgame spells was "debalancing." That's not intrinsically the same thing as game-breaking (a "game-breaker" is something that manages to ruin the fun of a game all by its lonesome). The point of having such debalancing spells is to allow for a large variety of ways to win. But just because you manage to cast one of those endgame spells doesn't necessarily mean you win automatically - you might have weakened you
I don't want the magic or tech tree to overshadow the other, in general. However I think each should have its own areas where they shine. Magic, for example, would overshadow technology when it comes to large-scale destruction (just as one example), while technology could be responsible for having a strong foundation of resource supply. By that I mean magic could be used to increase resource supply as a percentage - so that if you've neglected the relevant technology throwing magic at the sit
[quote who="landisaurus" reply="2" id="2001867"]I'd say more enemy penalty, since that seemed to happen more (I don't recall anyplace implying in any way that the orcs and other creatures were in any way encouraged or supported by the eye, just the fear and fatigue the eye caused the hobbits).[/quote] It's all about the books, not the movies (though I did thoroughly enjoy the movies, too). I admit it's been years since I last read LoTR, but I seem to recall Sauron's troops being much
[quote who="landisaurus" reply="25" id="2001759"] Why havn't you mentioned Sauron's all-seeing eye yet? I actually kept typing it and then deleting it for one reason or another (forgetting name or feeling that the description I was giving was vague or not very in-sync with how I imagine gameplay to run)[/quote] I'd imagine Sauron's Eye would allow you to completely illuminate any area of the map you choose, exposing everything that's there, even if it's hidden. Maybe i
[quote who="Denryu" reply="3" id="2001337"]I think the word you are looking for is "costumization" - OK. only landisaurus is probably gonna get the joke. https://forums.elementalgame.com/334968[/quote] Haha I thought exactly the same thing when I saw this thread's title just now.
[quote who="landisaurus" reply="6" id="2000720"](if they make mages by giving them magic rings, I am so building my army of planeteers with a unit of earth-ring users, fire-ring users, wind-ring users, water-ring users, and heart(life)-ring users.)[/quote] If you do that, you had damn well better name your channeler Captain Planet. Or maybe name your channeler Gaia, and name your most powerful hero Captain Planet. And impose upon yourself the rule that Captain Planet can only be used