pigeonpigeon

pigeonpigeon

Joined Member # 3385796
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[quote who="Asharak" reply="21" id="1934777"] Quoting pigeonpigeon, reply 16As many people have said, new advances are usually based on need, without a clear picture about what the solution would entail. I don't know if the gameplay benefit would be worth it or it would just be feature creep but I think it would really... neat... to work in even a mild sort of situational/need-based bonus to research. Depending on the list of tech categories, something like: * +5% t

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[quote who="Asharak" reply="17" id="1934749"] Quoting keithLamothe, reply 15Yea, the inference by tech cost problem occured to me which is why I wasn't sure if they should even get a progress indicator. It would be weird and kinda frustrating to not have something though, so it could display an estimate (e.g. "will be complete in 7-12 turns"). This is a very minor distinction but, for blind or focused research, what about giving qualitative, rather than quantitative, rep

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While I was writing this up keithLamothe and Asharak both posted elements included below. I'm going to post it unedited anyway, though, as it's different enough that I think it's worth it. The focus system appeals to me a lot. I've never played a game with it before but it sounds like a great idea. However, i think that, if implemented, it should be more than just the option to focus on a one or two technology trees; you should have more control th

103 Replies 446,191 Views