pigeonpigeon

pigeonpigeon

Joined Member # 3385796
6 Posts 1,493 Replies 20,350 Reputation

What if specialization happens dynamically based on what you build in a city? If your city is largely filled with economy-based buildings the city will be superior at trade; or if it's filled with military structures units will be produced faster, or training will be more effective. Actually this reminds me of a discussion we had a while ago in another thread... let's see if I can find it. Nope, I failed. Anyways, the idea was that building multiple buildings from the same sector (lik

21 Replies 147,894 Views

I'd like them to expand on the galciv2 random event system; having some events present the player with choices that affect their empire's alignment and some that don't require any user input would be a nice step up. For example, DivineWrath's hidden village event is a good example of the former, while a violent storm striking one of your settlements, killing some and causing some structural damage is a good example of the latter. On further thought, actually, I wouldn't mind some events that

5 Replies 4,271 Views

[quote who="Rhelamos" reply="12" id="2023505"]Additionally, a study was done in Japan recently I believe suggesting that ideal sleep time is between 6-7 hours, not 8. Moreover, getting less sleep up to a point, between 4-6, is healthier than getting too much sleep, 8 or more hours.[/quote] I'm always skeptical about all these "ideal number of hours of sleep" studies. For one, they represent an average, which isn't necessarily helpful for the individual. If the average ideal hour

49 Replies 168,414 Views
Reply to Diplomacy in WOM Ideas

[quote who="landisaurus" reply="23" id="2022494"] What? I agree with Spoor and Galciv, but CIV (at least CIV IV, Civ 1 was obviously too primitive and I skipped 2 and 3 so I can't comment) the personalities are very different. Generally there are 3 different sets of what every personality says in responce to anything, based on likes/doesn't like/neutral, and then the different personalities make very obvious different choices based on what *type* of personality they are

27 Replies 118,908 Views
Reply to Diplomacy in WOM Ideas

[quote who="ACureForSpore" reply="21" id="2022408"]i love a LOT of these ideas posted, especially the diplomacy counter. The only thing wrong with the "trust" system implied here is that it would need to be extremely complex to seem real. A lot of traditional rts games have implied similar systems, and you tend to find yourself at war with "AI RED" because you are trading with his enemy "AI YELLOW" too much, and your borders just happen to be way too close to "AI RED" thus he experience

27 Replies 118,908 Views
Reply to Diplomacy in WOM Ideas

I think someone mentioned this earlier but I couldn't find it in a brief skim of this thread ( Edit : it was Jonny who brought it up first, the credit goes to him). In certain circumstances it should be possible to attack another player without a declaration of war. If another player's troops enter your territory without an open borders agreement, they should be fair game. Doing so would obviously hurt relations between the two players, though. [quote who="Jonny5446" re

27 Replies 118,908 Views

[quote who="alway" reply="14" id="2020758"]I might be misunderstanding you, but it seems to evaluate to 0/0.[/quote] I'm sorry, on closer inspection it seems that I mentally inserted a negative sign where it didn't belong. I'm going to go bang my head on the wall 15 times as penance.

265 Replies 928,352 Views

[quote who="alway" reply="12" id="2020585"]limx->8 (2x4-30x3+104x2+120x-448)/(x3-13x2+26x+112) Enjoy [/quote] Sorry, but your second attempt is incorrect :( L'hopital's rule is only applicable if the limits of both the numerator and denominator are zero (or infinity). In your limit, the limit of the denominator evaluates to a finite non-zero number while the limit of the numerator is just zero. Therefore your li

265 Replies 928,352 Views

[quote who="Luckmann" reply="15" id="2019935"]A week I spent without sleeping, in the final phases I started to have hearing hallucinations, but more unnerving, I started to have blackouts like that. I could be walking around in a room or sitting on the couch just to "wake up" minutes or hours later in a completely different part of the house.[/quote] I did the same thing once, except it was during the last week of classes the last semester of my sophomore year. It was rea

49 Replies 168,414 Views

I'd love to see a more involved natural disease system in place. Lots of games take it into account, including Civ and Total war, but like you said it's usually just an abstract factor considered in population growth/loss. One notable example are the plagues in Medieval II: Total War. There, individual cities can be struck by plagues and affects their populations and all garrisoned units. If you move one of those garrisoned units to another city there is a good chance that the plague will be

24 Replies 24,187 Views

[quote who="MooiNiet" reply="3" id="2020223"]I think I understand your dislike, but i'm not sure you've understood me right. I mean to differentiate between channeler power and what I'll now rebrand as "mana reserver". With Channeler Power I mean to express the maximum amount of magical power you may expand in one turn / time slot /whatever. Say the "bandwidth" of your ability to channel. With power hording in my previous post i meant the build-up of raw magical hoardes that

30 Replies 149,654 Views
Reply to Diplomacy in WOM Ideas

I'd just like to throw in my support for a trustworthiness/honor system separate from how much AIs like you and each other. And I think trustworthiness shouldn't be a global value. If I am playing with two AIs, and I honor every word with one of them and renege on every agreement with the other, the first should trust me and the latter should distrust me. That said, the trust of the former should be somewhat tempered because of my dishonorable behavior with the latter. This could be achieved

27 Replies 118,908 Views
Reply to Diplomacy in WOM Ideas

[quote quoting="post"]This kind of give/take is normaly the realm of players. Seeing the AI being able to effectivly do things like this would be awsome.[/quote] It wouldn't be awesome, what is wrong with you? It would be awesome . In fact I think that such a capable diplomacy system could single-handedly make the game. I want to see every one of the features you mentioned in your post, plus more. Another feature I'd like to have is the ability t

27 Replies 118,908 Views

[quote who="landisaurus" reply="13" id="2018186"]what kind of shirt would you like[/quote] A magical one.

27 Replies 27,344 Views

[quote who="landisaurus" reply="19" id="2018133"]does that look better shaded?[/quote] Just to clarify I don't think there was anything wrong with the original shading - it just wasn't in the same style of the digicons on these forums. But yes, that's much truer to the style of the standard digicons, although I would move the light source (for lack of better words) a little farther up. Also, maybe to avoid the little drop shadow at the bottom looking like an extension of the f

444 Replies 1,862,541 Views

[quote who="Mumblefratz" reply="10" id="2018143"] Psycho says (and I paraphrase) "let them die" and pigeon calls his response a "fresh take on the topic". That's not what I think we should do but then I'm just a bleeding heart liberal, it bothers me to let people die if they can be saved even if it is their own damn fault.[/quote] That's a rather simplified take on it all... I wouldn't quite call a healthcare system that encourages some modicum of individual respon

118 Replies 391,935 Views

Edit: I have no idea what's wrong with the quoting. I spent 5 minutes looking and making sure I spelled things right and put quote tags in all the right places but I'm stumped :( Edit Edit: Fixed it by removing the quote tags from my quotation from an external link. Silly forums. [quote who="alryq" reply="25" id="2017846"]I wonder if anyone ever measured the amount of various green house gasses released by the eruption of Mt. St. Helens., or Visouvious, etc. I think it is far

310 Replies 1,015,645 Views

Those are great, landi! Although the one with big smiley face eyes looks like it's about to shoot laser eye beams at me [e digicons]x_x[/e] I think the light effect in the eyes is great, though. Also if you want to make your bear in the same style as the other digicons (I don't know if that's a goal or not), a small shadow at the bottom (and in general making it look as if it's lit from the top left, out of the page) would go a long way I think.

444 Replies 1,862,541 Views

[quote who="-CU-Raptor" reply="23" id="2017335"]First off global warming is a natural proccess which we caused to speed up. A volcanoe can put more CO2 in to the air in a day than we can in a year.[/quote] The only volcanos capable of such huge emissions are calderas, like the ones in Yellowstone National Park that you mentioned (there are 3 calderas in the Yellowstone hotspot). Since we've been measuring, it's estimated that CO2 emissions by mankind are responsible for, on average, ~

310 Replies 1,015,645 Views

I like turtling, too. I don't want a game feature that essentially forces me to stop turtling, or even one that forces me to turtle. Yeah you can always ignore it but then you're penalized for it. But I think the idea of having magic use affect Elemental balance, and thus having an effect on the world, is different from the Armageddon counter. For one, magic can be peformed by anyone, even a turtler. But what it does do is encourage players to take an active role beyond their own boar

30 Replies 149,654 Views

[quote who="NTJedi" reply="14" id="2017066"] In regards to the second question I was not planning for options to be adjusted during a game, but more as options for creating the game. Including the ability to enable/disable options of criticial features during a game opens the window for new bugs and should probably be avoided. The only options which should be allowed to be enabled/disabled during the game should be those involving the battle such as altering the speed of

41 Replies 143,494 Views

[quote who="NTJedi" reply="2" id="2017004"]Actually 8 months most likely won't be enough time for any games with moderate to great amounts of game depth based on results from previous games such as AOW:SM, Dominions_3 and even Gal_Civ_2. Each of these had many beta-testers which tested the game for several months yet still some obscure critical bugs and unbalances appeared.[/quote] Correct me if I'm wrong but did any of those betas last 8 months? Not to mention, I have a fe

57 Replies 55,492 Views