pigeonpigeon

pigeonpigeon

Joined Member # 3385796
6 Posts 1,493 Replies 20,350 Reputation

Climber: "3. 10 ESS probably means that the amount of Essence the Soverigen can spend is finite, depend on his level 5. Looking at the left top corner, the sovereign displayed here is at level 1, has spell casting ability of level 1 (& mana level represented by the blue bar). He does not seem to have magical resistance. 7. Hills are not traversable, so walking only unit has a lot of choke point. <br

42 Replies 127,242 Views

Oh my god that is an awesome screenshot Kitkun! Thanks for those two goodies - they should especially put this one in the Media section... It makes me drool. Edit: I'd like to point out that the channeler has 10 essence and appears to be Level 1 (although that number could mean something else). Also, the roads are a little bit wavy (but it appears to be aesthetic and doesn't deviate outside one tile), and the city walls look like they're made of hedges. One thing that has me a little

37 Replies 86,144 Views

[quote who="Kitkun" reply="18" id="2251481"]It was just those two.[/quote] Which two? I only saw the one you just linked! Unless you mean the screenshot in the Modding and Singleplayer thread? Edit: nevermind, found it.

83 Replies 199,263 Views

Climber, you've gotta format your posts better, that last one hurt my face :P At least make your entire response bold or something, rather than just your name. [quote who="Climber" reply="1" id="2249526"]The kind of decommission (& turning factory on & off) is the kind of Camp#3 hassle I’ve talked about all along. SD may be able to design good UI to bypass this issue.[/quote] Turning factories on & off I can see being a hassle. You are likely to have ma

33 Replies 122,354 Views

[quote who="Scoutdog" reply="3" id="2250962"] Specially with bears.Cheap shot.[/quote] Given the recent tone of this thread, that doesn't sound nearly as innocent as I think it was meant to sound.

78 Replies 189,929 Views
Reply to Cloth map? in War of Magic

[quote who="Scoutdog" reply="24" id="2250124"]True, but those are more or less insignificant on these map scales: any road that meanders outside of its tile and into another is a disadvantage with no puropse. Now, if they twist a little bit within their tile just to look good, that's fine, but anything more would begin to effect gameplay.[/quote] Very good point. And I like your suggestion. Right now the roads look so straight that they aren't really believable. Having them meander a

48 Replies 129,486 Views

The only thing about this post that disappoints me is that it looks like there won't be dynamic alignment selection. I think allowing alignment to change during the course of the game would allow for tons of opportunities, both for play style and diplomacy. That said, I guess it'd be possible to start out as a given alignment but still change during the game. After all, good can turn to evil and vice versa.

185 Replies 515,527 Views

[quote who="Darkodinplus" reply="12" id="2250301"]Interesting, how customizable is the crest and population I wonder? Also, is that suppose to be a picture of the Channeler or peasant? Whoever He is he looks like a push over. [/quote] I'm surprised people haven't said anything about the crest editor, there were a lot of people really excited about being able to create their own crest a while back. It's nice to see that it's a planned feature. And that is the channeler. It

185 Replies 515,527 Views

[quote who="happy_panda" reply="24" id="2250026"]One worry about many options is... will that make it harder to find a game online because so many variants?[/quote] Why? The same number of games would still be there (assuming the same number of people would play MP). You just look for a game with settings you like and join. Or host your own.

79 Replies 170,900 Views

[quote who="Jonny5446" reply="17" id="2248895"]Wow.. this thread has become terrifyingly big I have only read the first 2 pages and I am now overly daunted![/quote] It's Jonny5446! You'll be happy to know that Geoff still makes some appearances here and there :P

565 Replies 1,541,767 Views

[quote who="Ynglaur" reply="4" id="2249292"]Galadriel, it seems, still held out hope for a permanent rulership in Middle-Earth: even after the fall of Beleriand, she founded Hollin, and after its destruction she founded (or, perhaps more accurately, took rulership of) Lothlorien. Her final decision would come later. Sorry - I'm a total Tolkien geek. [/quote] Galadriel and Celeborn actually considered themselves more like stewards or custodians of Lothlorien when

36 Replies 155,349 Views

[quote who="ozu08865" reply="9" id="2248211"]Another thing is if the sovereigns are so powerful and they are leading an army, does that army become unstoppable?[/quote] Well, obviously it would depend. As has been said millions of times, channelers are only individual crazy-powerful if you hoard essence (which means you don't have many heroes or cities and haven't used many of the more powerful spells). This means that such a channeler will in all likelihood have a much smaller army t

37 Replies 86,144 Views

[quote who="Wintersong" reply="6" id="2246430"]Necromancy is what happened in Reply #28, Scoutdog. From June 3 to June 6 I'm quite sure that it doesn't count as such.[/quote] May 18th to June 3rd isn't really that bad either, it's just 2 weeks. [quote who="Scoutdog" reply="7" id="2246727"]Oh, believe me, I'm all for an esbionage victory[/quote] Is your nose broken or something?

34 Replies 71,177 Views

[quote who="Wintersong" reply="3" id="2245991"] I'm sorry but I honestly don't see where mines not being depleted affects versatility.[/quote] Limited resources in a game like Age of Empires means turtling more often than not results in an unwinnable, unlosable stalemate. In a TBS game with multiple victory conditions it means that those conditions that don't rely as heavily on limited resources are inherently better for longer games. With finite resources, a very evenly matched

69 Replies 131,010 Views

[quote who="psychoravin" reply="19" id="2246065"] I've never been much of a fan of POWERFUL wizards or characters/heroes in these games anyway. What they end up doing is if you lose your main POWER character the game is OVER.[/quote] Well the intention for this game is that you lose if your channeler dies. So if you hoard all your essence for your channeler to make a "POWERFUL wizard", and then lose him you literally lose. Unlike where in HoMM where it tries to pretend the g

36 Replies 155,349 Views

[quote who="psychoravin" reply="14" id="2246041"]I believe some of the first beta testers should be of a quality of all ages and computer types. I think they need to get a feel for how different age groups will react to different aspects of the game. I also think they need to have testers with high and low end systems so they can get a feel for what the recommended and required system setups they need. I am in my 50's so I would fit the elderly age group that they surely need to let them know

71 Replies 298,911 Views

[quote who="psychoravin" reply="21" id="2246367"]Just don't make multiplayer so important that the game loses it's solo player fizz. [/quote] Brad has already stated that he isn't willing to sacrifice even the tiniest bit of the single-player experience for multiplayer, so I don't think you have anything to worry about.

79 Replies 170,900 Views

[quote who="Luckmann" reply="3" id="2245656"] Wait, what? Yes. There's borders on the first screenshot. Oh my god! You're right! There will be borders in this game! Revolutionary! As for the second screenshot.. you do realize that that is a comparison between the Elemental map and a Civilization 4 map, right? I mean, if it actually said so in another text, beside a link to the screenshot, it could maybe explain the confusion, but it says so in the same bloody screenshot![/quote]

25 Replies 10,319 Views

[quote who="SnallTrippin" reply="10" id="2245606"]Fat thing looks sorta like the big thing in one of the screenshots.[/quote] ... Which screenshot?!

27 Replies 111,113 Views

[quote who="SnallTrippin" reply="3" id="2245521"]I think there will be LOTS of mods for this game. Butcher's series works well. Lots of others too...want game now. How long you think we have? 6-12 months?[/quote] I'd guess closer to 12 months. The projected release date is February '09 but there have already been delays and I expect there to be more.

4 Replies 6,092 Views

Ooo. I hope that fat thing isn't a Fallen... Looks kind of like an Abomination. But the zoom and the graphics! [e digicons]:drool:[/e]

27 Replies 111,113 Views

[quote who="Paradoxnt" reply="9" id="2245386"]I don't know why nobody suggested this already, but here is a neat idea for allowing Channelers to return from death BUT with a penalty. As with Master of Magic, allow a 'Spell of Return' to be cast to return a Channeler to life. However, instead of Mana, the 'Spell of Return' costs ESSENSE!!!! It even makes sense that the Channeler would use up some of his life force to return from the dead, right?[/quote] I do

218 Replies 491,907 Views

[quote who="Climber" reply="22" id="2244731"] I did read & got your point. But when I write the post above, I assume there the barrack is capable of building all types of soldier, some holding the Icy, some holding the Lightning Sword +2. An UI is needed for gamer to disable those soldier designs holding the former sword. So the point is moot, when you want to producing 1 type of soldier 15 turns later, you have to disable many other types to prevent unn

33 Replies 122,354 Views

[quote who="Tridus" reply="24" id="2244792"]I just wouldn't allow it in multiplayer at all. It'll lead to abuse. In the lobby, give the option to enable tactical combat or not. If not, all battles use auto combat. If the option to use TC is on, both parties are given the option to use TC. If either does, it goes to TC. If both choose auto resolve, they don't get a do-over.[/quote] Far and a way the best way to deal with it. Although I would also venture that there should be

41 Replies 17,684 Views