[quote who="aLap" reply="5" id="2239780"]For mod tools, it would be great to also have building creation, environment tweaking and scripting elements.[/quote] Well a building editor is supposed to be part of the core game - you get to design your own buildings. Although, I think they mean we get to choose how they look - I would be surprised (but happy!) if it turns out we get to design our buildings in form and function! So yeah, if the regular building ed
pigeonpigeon
[quote who="Darkodinplus" reply="4" id="2239307"]That is more or less what I proposed earlier in this thread. Obviously, I have not idea how the system is going to work but lets say basic level essence usage (noticeably strengthen a hero, noticeably strengthen a spell, cast a weakened but still potent doomsday spell) costs 5% of your total essence. In my proposed system once your Channeler had used all his essence up a type of core essence would kick that would slowly regenerate to
Hmm, I like the idea of diversifying mines (and possibly other resource 'nodes'). I'm not the biggest fan of limited resources - I don't think I've ever played a TBS game with limited resources, but plenty of RTS's there. Although at the same time, in most/many games I've played with limited resources, choosing the "abundant resources" option and/or a map with lots of resources pretty much solved that issue for me. However I think I'd dislike it even more in a TBS game - if the whole world ru
[quote who="aLap" reply="14" id="2238896"]It would be nice to see some sort of real-time play option, taking into consideration what Sins has shown to be possible, though that would be somewhat over the line for an old school kind of game...[/quote] Sins is not a turn-based game... What, exactly, has it shown to be possible that is in any way relevant to a turn-based strategy game?
And, all/most players would probably 'lose their queens' during any particularly long game. But even in chess, the queen is often one of a player's last remaining pieces - even in long matches. It would just be a terrible feeling to think, "this game is going to go on for a long time... sigh, I'm going to lose my que- er, run out of essence long before it's over." That just doesn't seem like an exciting prospect. Edit: "Losing their queens" sounds risqué...
Yeah, I know that even if channelers run out of essence they'll still have mana and their regular spells, but the versatility and overall utility of your channeler seems like it would plummet once all your essence is spent with no way to get more. I'm assuming world-wrecking spells will require essence, and I would hate to see myself arbitrarily limited to how many of them I could cast during the course of the game (even if it will only happen in one out of 40 games). It just seems li
Szadowsz, you've hit the nail on the head. Your modification of Climber's suggestion is pretty much exactly what I'd like to see in the game. [quote who="Denryu" reply="10" id="2238465"]Point 4 do away with it. No reason for auto upgrade of all factories to level n at no cost, Otherwise, the player would jsut upgrade their highest level factory and drag all of his other factories, free of charge, up to level 5 (when the top factory was at 10). I have no idea why this idea was included
[quote who="Sammual" reply="21" id="2237884"]I am 100% against there being no risk or penalty involved. I just think that you should be able to change your strategy and get back a portion of the essence you spent. Make it cost, in time, mana, gold, AND a percentage of the essence you imbued. For mobile assets if you lose them the essence is gone, I'm fine with that. For imbueing the land I can't see it being worth doing for any area other then you home city if the
[quote who="Climber" reply="17" id="2237663"]All land tiles provide a maximum of W unit of food for foraging. Different tile has a different value W, every turn an army rests on a tile, Z units of food will be distributed among the troops (maybe divided equally, maybe divided proportionally by appetite/need). Once depleted, food available for foraging, W, will be replenished next season (or some turns later)[/quote] I also considered including being able to exhaust a
[quote who="Scoutdog" reply="11" id="2238505"]Denryu, Luckmann, pi d geonpi d geon (man, that's hard to spell) , GW Swicord, and I...[/quote] Well, you made it harder to spell than it really is ;) [quote who="Wintersong" reply="13" id="2238583"]As far as my memory goes, essence doesn't come back. You use it, you lose it. So you save it and become a god-like being or you spend it in other minions, losing yourse
[quote who="Scoutdog" reply="4" id="2238488"]I want to see a similar system to that of GC2, where there are limits on functional items, but you can do pretty much whatever you want with eye candy.[/quote] Yes, I agree. And I think there's a pretty good chance of it happening considering the same people that made GC2 are making Elemental.
[quote who="Wintersong" reply="4" id="2237885"]Let us alhpa test the start menu of the game.[/quote] Sadly, that would probably enthrall me for hours. I'd sit there staring at it, imagining that I'm playing a game of Elemental.
[quote who="landisaurus" reply="1" id="2237581"] I wanted to get post 500 myself, but you stole my chance pigeonx2.[/quote] Yeah, I just wanted post #500 and didn't want to miss my chance by preparing anything elaborate and I didn't have anything ready :P But seriously, nice Joker worker :P Although... it looks like his arm has been twisted into a very painful position..
[quote who="Zyrannen" reply="7" id="2237812"]I'm curious as to how my chaneller would stand up to a dragon or other mythical beasts. For instance if my chaneller is like a demi-god, smashing armies apart etc, if the enemies send an army my way with a dragon at the head can I send my mighty chaneller forward to squish said dragon like a bug on a table? [/quote] From the little we know, it seems like dragons will be at least the equals of powerful channelers.
[quote who="Frogboy" reply="4" id="2237359"] LAN almost certainly. Hot seat maybe. PBEM, not sure yet.[/quote] Yay! Thank you for the response. I still get giddy every time the president of my favorite game company directly responds to me :P [quote who="Darkodinplus" reply="6" id="2237389"]I'm really looking forward to the multiplayer in Elemental. I also wouldn't mind checking out Demigod but I'd like to download the demo before I buy it. If the demo is ever
Nice! Multiplayer game modes that could be completed in short periods of time would be a really cool feature! And not to be a pain, but could you shed a little light on whether LAN/Hotseat/PBEM multiplayer will be available? You made a lot of people concerned in your getting back to Elemental post.
I'd just like to point out that this thread is now 500 posts long [e digicons]:rofl:[/e]
[quote who="Scoutdog" reply="17" id="2237206"]I like your way. It is a lot like mine, in the fundamental mechanics. In fact, I like it better, except for the fact that the devs and popular opinion seem to be for a more limited system. Either one would work, I think. I just want to be able to SEE all the fun things you can do with essance.[/quote] Well we don't really know what the devs are planning to do with essence - they have hardly told us anything about it. And from this thread i
[quote who="Scoutdog" reply="15" id="2237043"]I just don't like the idea of using up all your essence and having no way to get it back. You would wind up with a very long and boring wait while somebody finishes you off. There should be some way to either get it back or get more. It just shoudn't be easy. Besides, if you need to hoard the essence like that, you miss out on a lot of cool stuff, like spells etc.[/quote] Ah, so we actually don't disagree with each other all that much. You
Well, you just touched on another reason why I don't like the "what you start is what you get" way of doing things. The amount of essence channelers are given would totally determine how much channelers will be able to do throughout the course of a game, even if that game lasts for a hundred thousands turns. I don't like that. I want all my games, long or short or ridiculously long, to be dynamic, and having some pitiable predetermined amount of essence seems counter to that. I don't
[quote who="Paradoxnt" reply="24" id="2236782"]I could go with defeated factions become a neutral force with a grudge against you....but to have them join another faction afterwards!?!? That would be unbalanced as hell. Killing an opponent would often simply result in losing the game as one of your opponents would suddenly increase in power.[/quote] Have you ever played GC2? If you're on the verge of conquering someone they will often join another faction (on oc
You and I are on completely opposite sides of this discussion, Scoutdog :P I want to be able to gain essence throughout the game, and I want the investing process to be irreversible. If it is reversible, then the decision of what to use your essence on is trivialized, because you could always change your mind. There is no risk if you can always undo and reuse. That's good for Adobe Photoshop, not so much for a TBS... :P
[quote who="GW Swicord" reply="18" id="2236159"]My only 'good reason' for seriously wanting ways for channelers to gain essence is that I think it would be more fun. It could add variety to quests, diplomacy, evil spell design, and more. And it's also great fun to be able to recover in mid-game from what you only belatedly understood was a bad mistake in the early game.[/quote] And I'd like to add that the above-mentioned belatedly understood bad mistakes are often good ideas based on
[quote who="Vicente" reply="5" id="2235868"] That could apply to everything, not only roads: farms level 1, level 2,... Roads level 1, level 2,... It sounds great in the forums, not so sure inside the game (more assets, more options,...).[/quote] I actually see those as two very different classes of infrastructure. Roads are empire-wide, farms are city 'structure'. Farms (and the majority of structures in the game) are production-related, and in general could either be improved t
[quote who="Demiansky" reply="20" id="2236018"]That's exactly what I don't want to see: Channelers that have such flagrantly powerful abilities on the battlefield that you lose out heftily if you don't have them constantly on the war path, leading your best armies. I think a lot of people are stuck on the single epic scene of the blood soaked demi-god channeler wading through the ranks of paltry enemy soldiers and aren't really seeing the full ramifications. And I think one o