pigeonpigeon

pigeonpigeon

Joined Member # 3385796
6 Posts 1,493 Replies 20,350 Reputation

[quote who="GW Swicord" reply="23" id="2254540"]I don't see why a commodity-based trade system would make tolls a moot point. Wouldn't it work more or less like the real world, where shipping, say, a load of cars from one country to another entails a cash tariff and not a share of the cars?[/quote] I see international trade functioning differently. I imagine foreign trade being accomplished by essentially commissioning an independent trader (a member of a 3rd party trading guild or wh

39 Replies 100,148 Views

[quote who="Luckmann" reply="18" id="2254202"] I'm not sure what you meant with that sentence, but I'm going to assume that it's missing a questionmark, to which I answer; No, it's not. ≠ is the correct symbol.[/quote] I think he actually meant to say "use" instead of "is". In which case he's still wrong :)

114 Replies 310,345 Views

Frogboy has stated that each race will have its own tech tree, and that each faction will have a few unique techs in addition. So based on that i don't think we'll be seeing drastic differences between each faction's mundane tech trees... But like others have said, Magic is where it'll probably be at. Frogboy has, in the same post, said that magic is where the focus will be on differentiating factions.

6 Replies 3,283 Views

[quote who="Denryu" reply="15" id="2255025"] That being said, I bet "weaponry" is just the analog of "space weapons" and "space defenses" in GC2 which then in the tech tree you could study lasers, missiles, or projectiles, and on the defense side the specific techs to counter each. My guess is after weaponry that you then have the option to study "sword", "spear", "bow", etc. Sorry for the misunderstanding Climber[/quote] I think you're probably right, and I think that if you con

42 Replies 127,242 Views

Taken. But question 1 could really have had a "Don't Care" or "Not sure" option. I haven't ever done much in the way of modding games, so I don't really know; and I doubt I'll get into heavily modding Elemental, either, so I don't really care - unless of course it affects the quality of other people's mods :P And question 5: answers 1 and 3 seemed identical to me. In other words, in number 3 it said "6 elements" but described life as one element with two aspec

35 Replies 29,245 Views

Ahem, aren't we supposed to keep these discussions out of this thread? :P [quote]I would prefer that you PM me with your questions, not because I am a control freak, but if you post them here, it is likely going to derail and we will have a dozen debates in one thread going on. If you DO want to post them here, I would please ask anyone that wants to comment to start a separate thread about the topic.[/quote]

38 Replies 44,945 Views

I just have to say, using auto-resolve even though tactical combat is available is not shooting yourself in the foot. Really, using tactical combat is like cheating (assuming you are good at tactical combat - not everyone is even if you are). Auto-resolve is fair - it puts you and the AI on equal footing. Tactical combat, on the other hand, gives an advantage to most players over the AI. Most games have cheat codes. Do you always use cheat codes, because yo

185 Replies 515,527 Views

[quote who="Luckmann" reply="14" id="2253531"]Man, this was from all the way back in February? I haven't done shit, and it's been a whole year?[/quote] February - June ≠ a whole year.

114 Replies 310,345 Views

[quote who="kyogre12" reply="7" id="2253046"]For tolls, I think that for every turn a caravan is in someone else's territory, part of its income is "taxed" The player who owns it doesn't make quite as much, and the player whose territory it's in gains a little income. Although this might encourage really short caravan routes that only go to border towns/cities, so maybe it isn't the best idea...[/quote] That may or may not be relevant to Elemental, though (and I'm guessing no). I don'

39 Replies 100,148 Views
Reply to Cloth map? in War of Magic

I think one of the issues is that the curves seem to take place on a tile-by-tile basis, rather than in aggregate. Most curves should be long, gentle curves encompassing several tiles, with the occasional swerve (what they have now) thrown in. I think that's make a huge difference. Also, even when the road is straight sometimes it should be offset from the center of the tile. If you look at the screenshot, all the straight segments are perfectly aligned. Don't you just love di

48 Replies 129,486 Views

[quote who="Scoutdog" reply="3" id="2252693"]I hate borders. They made my life miserable in civ4, and I do not want to see them in elemental. I would like the red line to be the indicator of your essence-powered land.[/quote] Borders in Civ IV were a pain in the ass, but no borders would be even worse, I think. With no borders there is nothing to prevent players from marching right up next to other players' cities with no consequences (except potentially having war declared on them).

39 Replies 100,148 Views

[quote who="Paradoxnt" reply="14" id="2252343"]I don't know if the Uber Channeler really cares so much about his town in this case.....I mean, does anybody know if the game is a 'lose last town and your channeler dies' kind of game?[/quote] From what I've read, I wouldn't assume losing your last town would end the game (although settings for that kind of thing are a must). Even still, from all Brad's talk about being able to hoard essence to create an uber channeler, I still g

77 Replies 165,243 Views

I very much like these ideas for borders, although I wouldn't want border size to be different for different map sizes. If everything scaled with map size, then playing a huge map would be no different than playing a small one. I especially like the idea that borders would slowly grow towards each other, too, and I would also add that they should increase based on city population. A hamlet with 200 people should control a much smaller area than a thriving city of 20,000. [quote quotin

39 Replies 100,148 Views

[quote who="Climber" reply="4" id="2252337"]Shadowsz and Pigeon, I believe I’ve made my point; Let’s agree to disagree. Camp#3 without modification has major issues, but probably it can be easily fixed by UI managing factory & UPB. And I’ve my personal preference of the JIT PE.[/quote] We don't disagree with you that Camp #3 without modification has major issues. Brad didn't go into incredible detail on any camp, and most of the modifications we

33 Replies 122,354 Views

[quote who="Paradoxnt" reply="12" id="2252291"]Hi Pigeonpigeon, small point with the first paragraph of your response. The Uber Channeler doesn't need massive armies to fight on multiple fronts and defend supply lines.....he doesn't really have any. In fact, he'll probably only have a really built up fortress and nothing else (unless he took it from another player).[/quote] Well I'd imagine a channeler would still be pretty uber if he's got one, maybe even two settlements

77 Replies 165,243 Views

[quote who="strikesback5" reply="2" id="2252228"]It's not useless.[/quote] I shudder to imagine what you might think is actually useless, then... [e digicons]x_x[/e]

19 Replies 43,155 Views

[quote who="Aroddo" reply="20" id="2252067"]Just some details I picked up that make me doubt any connection between the two: MoM has 14 races. Elemental has 2. MoM has several race specific units for every race and common units (like spearmen) benefit from race statistics. Elemental let's you equip some grunt with equipment to build whatever unit you want. MoM has a very customizable leader. Elemental has factions, whatever they are.[/quote] Elemental

49 Replies 51,240 Views

From this dev post : [quote]Technology Trees The technology in Elemental is largely the same for each faction with a handful of distinctive early game features that enable special buildings and units per faction. There are roughly 20 different technologies. This seems low because of the way (far more fun IMO) technologies are implemented. Instead of there being "Advanced Swordsmanship" or something players instead choose a more generali

76 Replies 150,497 Views

[quote who="lordkosc" reply="18" id="2252083"]I wish the surveys were a 1/2 as long, I find my attention span not wanting me to complete them...[/quote] That's because you only came from half a person, and thus your attention span is 1/4 that of a normal person's.

38 Replies 44,945 Views

[quote who="Scoutdog" reply="5" id="2251438"]That's why I called cheap shot. Now, back on topic! (If there ever WAS a topic....)[/quote] My statement was actually referring to your statement, not Wintersong's... [e digicons]O:)[/e]

78 Replies 189,929 Views

[quote who="Paradoxnt" reply="7" id="2251902"]I know some of you want the Uber Channeler to be exactly equal in combat power to the City troops + lesser Channeler, but in a direct confrontation, the troops + channeler HAS to be MORE powerful than the Uber Channeler. [...] So, while overall weaker, the Uber Channeler will enjoy the simplicity of not having to coordinate and time the deployment of his forces to the same extent as the Lesser Channeler (who has many cities and

77 Replies 165,243 Views

[quote who="Zaisha" reply="3" id="2252084"] Actually, early on Brad said that the varying magic research trees were based on the Elements of the game's title (ie. Water, Fire, Life etc.) and whether you channel them positively or negatively. In other words you are innately a "positive" or "negative" Channeler. So changing good/evil alignment in mid-game would imply drastic on the fly revisions of your tech-tree, opening several rather large cans of worms design-wise.[/quote] <p

185 Replies 515,527 Views

[quote who="Denryu" reply="24" id="2252010"]lol @ myself - yeah I went and looked at the full-size image and see that is not a mine but ruins. I blame old eyes and dirty glasses...[/quote] I hate dirty glasses. I probably spend a good 2 or 3% of my life cleaning my glasses... On topic: do you think that little outcropping of rocks left and a little up from the shard tower is some kind of ore deposit? And up and to the right of that there's a bright spot half covere

42 Replies 127,242 Views

[quote who="olp33" reply="14" id="2251944"] That's true but what I'm saying is at least have a variety of base metals. I dont want to play a game with a linear evolution of metals ie. iron>bronze>steel> and whatever comes after lol Or maybe at the begining of the game you can only learn how to mine one metal until you research a new tech that allows you to get another then you would only use the metal most accesible to your civ (or native to your region).<br

69 Replies 131,010 Views

[quote who="Luckmann" reply="9" id="2250573"]No single channeler should ever be the ultimate mage of all the elements at once. You should always have to make a choice as to what you're going to have access to. Do I want fire or earth? Do I want air or water? Where do I specialize? Not just "I'll take it all".[/quote] I still think that channeler magic ability should be totally shapable within the game, and not predetermined at game creation like in AoW:SM. For example, if circumstance

57 Replies 24,729 Views