Well I agree that GC2 burned out pretty fast for me, but I still fire up SOTS regularly and have a great time with it. Not sure about 'immersion', I mean that's a bit nebulous of a term, and very subjective, but SOTS does seem to offer a vary wide variety of start up settings, and with the random tech tree, nominally means no two games will play out the same, because there isn't always that perfect tech path to domination. More so because it really does matter wha
shadowtongue
[quote]Who knows? but I'm sure there is bound to be? human history is just too large and diverse for their not to be![/quote] Say what? That is not a satisfactory answer. You have already posited that it is true, and now your evidence is 'who knows'? Well I know one person who clearly does not know... [quote]I'm afraid you do not understand the full extent of how Evolutionary forces work with regard to emotion, i cannot think of
[quote who="Uvah" reply="697" id="2881665"] Lets not forget that Homo Sapiens are but one kind of human that evolved on planet Earth. It would be 'illogical' to assume that only here have humans evolved. There is a distinct possibility that, given the vastness of just this galaxy alone, humans could have evolved on another world as well. Would you discount the possibility? I wouldn't. [/quote] I do not, but at the same time, I don't assume it to be true either
[quote who="ElanaAhova" reply="689" id="2881490"] Why do I stay? Its home. Why do aliens stay, if they truly exist, and actually 'visit' earth, I suspect their reasons are their own.?[/quote] Indeed, point being, you shouldn't assume they would think like humans. [quote]Well not withstanding the vast cultural variations throughout history, human emotion has not simply evolved in the last hundre
[quote who="ElanaAhova" reply="686" id="2881400"] Would you land someplace where the indigenous population kill each other, starve one other, rape, beat, and convert one another, abuse one another as we humans do to one another in the most systematic and organized manners? I think not. [/quote] Begs the question... Why do you stay if it's so terrible?
[quote] The point is, it is our natural human nature to be cautious about making contact with these people because of the effects it will have on their society and way of life. Herein lies the most likely reasons i believe Aliens will in turn avoid making contact with Humans in general. [/quote] It is? It certainly wasn't always. But aliens are not humans, ascribing human characteristics or motivations to them seems shortsighted.
Well I seem to have resolved the issue anyway, thanks though. It was, in the end, likely a driver issue, my card being a bit oddball just doesn't take the ATI drivers ATI said it should. I found some Diamond drivers for it which work, but are 2 years old. Oh well, so be it.
hmm... The engine is supposed to allow the modders to do nearly whatever they wish, the concept is not that elemental not have a developed engine or modding tools, it's that elemental does not need to ship with this 'RPG world'. Well it hasn't anyway, so really not an argument to be had, just a hope that the new content is actually helpful to the game mechanics and play, rather than fluffy bunny stories about Hidgardtiock and Damsaytrew or what ev
The answer is clearly NO. But the flip side is that it never should have even bothered trying. Let the modders do that stuff, it is something they truly excel at.
[quote who="Annatar11" reply="10" id="2876875"]Everyone seems to be missing the point about DRM, or assume every "pirate" knows how to use torrents/IRC bots/etc. I don't believe any suit at these publishers actually believes that their DRM curbs the hardcore pirates. What it does do, however, is curb the casual piracy. The group of friends who can copy a disk and pass it between each other so all 5 of them can play the game off one disk, but don't know where/how to download it. We the savvy g
I don't remotely see how he's ungrateful, though I share your dislike of Cyanide, however, I never even bought BB because I had a strong suspicion it would turn out to be the cluster-F it was. Anyway, his point (assuming he's a he) is entirely valid. Why should the development of the AI suffer? I think I know the answer anyway, but seems a fair enough question.
[quote who="Tydorius" reply="10" id="2876374"] http://jeff-vogel.blogspot.com/2011/01/three-reasons-creators-should-never.html That's the owner/developer's take on game forums. It may give insight to Brad's perspective.[/quote] Wow, nailed the aftermath of the post Elemental release perfectly. Not to say I think Brad should or shouldn't engage the forum as much as he does, but yeah, very interesting perspective indeed.
Elemental: Master of Magic2 Anyone?
They should just call the game Evony and have pictures of half naked women all over the box. What? Someone already did that? Ok, scratch that idea...
I am fascinated by these hybrid tower defense games, yet find that I strongly dislike everyone I've ever seen. Oh well, one day someone will make one which suits my tastes.
I love these threads... If you have the money to buy it now, and you're convinced it's going to be what you want it to become (or maybe it already is) then sure, why not buy it now? The issues and difficulties of the game are well documented, and you've done your homework, and none of that bothers you, so sounds like a deal should be made. Unless you've been here since the beta, well not a part of the beta obviously, and hav
[quote who="Dr Franknfurter" reply="13" id="2876318"]I had a large number of MAFs as well (I play on a 4 year old laptop mostly, only ~1Gb ram) I've been able to play games much further although it helps to play on smaller maps... I managed to play a standard erebus continent* marathon game as the dwarvern golem crafting race with 50% of the land area covered by my culture before the first MAF (i'd wiped out 4 races) and I hope from the next changelog that Sephi is working on reducing some of
I'm not sure, but I think you're hitting on me. All the homoerotic phrasing in your blabber must be why. I'm flattered, honestly, but I don't really swing with whiny crybabies.
I had uninstalled WM because my system started MAFing hard once I got into the 100+ turn range, but I dled this to check it out. From the changes it does sound like an improvement on WM, not that I had anything against WM, I quite liked it, just... yeah, constantly reloading after MAFs became too annoying. Though I really want 1.1... Maybe I'll just wait til that drops before I really do anything more than just familiarize myself with the basics.
Of course he took it well, he knew what he was posting in the first place.
I get that its somehow therapeutic for some people to whine about their lives on public forums. Oh no, raises! Oh no I hate my job, but I won't quit, I'll only be a dickhead and try to get fired! Oh no! Do you get that it's therapeutic for some people to point this out, bluntly? I'm not trying to funny.
Weird. The solution to these problems seems obvious. Suicide. Never fails.
Interesting. Is this a branch from Wild Mana? Or just the evolution of WM?
[quote who="AlLanMandragoran" reply="618" id="2873524"] So what I find fascinating is this: we have observed and measured the constants, but have not yet explained the why. To me this is key, and to echo Istari's position, we are bound inside a Universe governed by a set of constants. It appears we don't know why the constants exist but because they do, we exist.[/quote] Well, we don't know why, YET. Of course we may never know why either. We also don't
I dunno, random events are one of those things you at least have an option to tune to your liking. I don't mind them, they add some variety and occasionally a challenge. Hell, if you've never played a big enough or long enough game to run into the Puppet Master, System Killer, Peace Keeper, or the Locusts then you've missed out on quite the challenge as well as the whole OMGWTF!!!! factor they cause when they first appear. As to the issue with smaller ships