[quote who="MichaelCook" reply="15" id="2547934"]Fair enough. What would you say is a noteworthy PD nation? Oh, the AAR webpage is down..... Apparently that fairly common with the wiki.[/quote] Well it's been awhile since I played, but Abysia is a great PD nation. I think Man is as well since they get long bows. The monkeys all stink, the giants are mediocre to bad, and anything that is piles of milit
shadowtongue
GC2 may be up there in age, but I haven't played it in a couple of years either. It wasn't a question of speed rushing the AIs either, it just didn't seem to matter what I did, as eventually the games came down to at least some form of ship to ship combat and then it was simply no fun. I had discussed my feelings on the GC forums and wondered why the AI was so weak in this regard, and Brad gave the answer, which had to do with too many possible moves for the AI to
[quote who="MichaelCook" reply="13" id="2547826"] Quoting shadowtongue, reply 10Jotun PD rocks? Have they upgraded them in a newer patch, because my recollection was that Jotun PD sucked, horribly due to low morale. And I don't think they had hurlers either... so no pun The frost giants? Big guys? I think 1 for 1 they are top quality PD. [/quote] Hmmm. Jotun Militia w
The problem wasn't the AI generally, it was this specific weakness of the AI which allowed (me at least) one to completely ignore building large fleets because you could feint (or mostly ignore) the AI ships too easilly. The problem was the open movement system, a design decision which was fine for space stations and random goodies, but handicapped the AIs ability to cope tactically. The AI could build, colonize, research... all that was fine.&nbs
[quote who="KellenDunk" reply="13" id="2547538"] Quoting shadowtongue, reply 12Quoting Frogboy, reply 11Death Magic isn't about killing things. Death Magic is about using the energy released when death occurs. Sooo.... It's not about killing things, but in order to use it you have to kill things. Ok then. does a solar powered calculator produce sunlight?[/quote] Um...<
[quote who="Frogboy" reply="11" id="2547500"]Death Magic isn't about killing things. Death Magic is about using the energy released when death occurs.[/quote] Sooo.... It's not about killing things, but in order to use it you have to kill things. Ok then.
Jotun PD rocks? Have they upgraded them in a newer patch, because my recollection was that Jotun PD sucked, horribly due to low morale. And I don't think they had hurlers either... so no pun ;)
Dom3 has it's positives, but it also has some MAJOR weaknesses. It is a powergamers delight, and if you want to just fiddle around in SP then you may or may not care, but as soon as you jump into the MP arena it becomes overly clear that some nations simply cannot compete, and it's near impossible to stop the run away once he starts running away. The interface is also terrible for the amount of micro you will wind up doing if you want to remain co
The two questions are people and places? Dom3 has no city building, so 'places' are relegated to special sites you find, and building the odd temple (which some nations should spam everywhere) lab (which you only need where you plan to stockpile mages) and forts (which you nominally build anywhere you build a lab, or in specific territories of special interest). Dom3 also has no 'people' in the sense of the other 2 games. In dom3 each territ
Meh, Lists are great I guess, but I wouldn't put GC2 in the top 100 either. The game was ridiculously easy as the AI was uttely incompetent at both tactical and strategic fleet manuvering. The open space design doomed it. Of course that's just an opinion. GC2 did innovate a little bit, but it didn't differentiate itself so far from the usual crop of space 4x games to make a huge impression on me. Other than
Um? Norv Turner? Colts got beaten by a better team. They simply got out played, because they didn't really play badly. A few odd decisions, and a couple missed plays, but ultimately the Saints just did more.
[quote who="clonmac" reply="1140" id="2521285"] So with that all said. Why the hell has this thread turned into an argument over weather or not the Earth is actually warming when it clearly is? If you want to debate about the climate models and whether or not humans are causing or if CO2 is causing measureable temperature changes or what the outcomes might be if temperature continue to rise another 2 degrees ... that is all fine! Debate away! But, the Earth is warming! Get over it
[quote who="Ke5trel" reply="1136" id="2521023"] Actually for the first several days Ebola is often mistaken for malaria, typhoid, or the flu, and the set of tests developed for it until very recently have had high false positive variability. [/quote] And thus why the analogy fails. Because the scenario you posit is not accurate. If you're going to bother with an analogy it should be consistant. It's a pet peeve of mine, because so often
One thing I would like to see (since you mentioned MtG and took some concepts from it) are counter spells and a casting time for certain larger spells. Though I still fear that the spell system is going to suffer the fatal flaw of only a few really good spells which will wind up the only one's ever reseached/gained and then cast. I think that some mechanism need be added to make that less of the case. Weather it's restricting available spell
[quote who="Ke5trel" reply="1134" id="2520786"] If a majority group of epidemiologists published findings that implied a strain of airborne Ebola was surfacing in Michigan would you really talk about how scientific consensus has often proved wrong, [/quote] Not to take sides in this pointless (though entertaining enough) debate, but this is a very bad analogy. If there were a strain of airborne Ebola one would imagine that someone had actually found it, culte
What is the trade off in researching spells vs. researching technology? What is the opportunity cost of developing academies over other buildings? I really do not want to see this game turn into one where there is no trade off other than chosing which kind of research building to build first. To go to one extreme perhaps you should have to expend essense to build an academy, or to allow you to research the next level or clas
YIkes! I really do not like the proposed spell acquisition method described here. I think it would actually be better if you just had your researchers stumble across spells randomly than the way it has been described. Also are you abandoning the shard concept? What then are you using to power spells?
So long as there is an option for no tech trading I'll happily just turn it off and do it the way I think it should be done. Tech trading rarely is done properly because the AI isn't able to contextually value techs for different game situations. Now spell trading in this game would probably be different and more accpetable.
[quote who="lifekatana" reply="392" id="2478589"]Ok can deniers/skeptics/whatever first say what they don't trust exactly about the theory because its a chaos right now. 1. Do you doubt the global warming trend? 2. You don't believe its caused by Man? 3. You doubt CO2 is the cause. 4. Something else. [/quote] I'm not sure I care for the lables being tossed around in this thread, but there the
No one has mentioned the Dominions open d6 system have they? Saber outlined a version similar to it which I think is superior than just a straight d100 kind of system. Essentially the open d6 (or dX) system has each 'side' roll a single d6 and apply whatever the difference modifier is. However, the open part of it means that when a '6' is rolled you reroll the die and add to the previous roll. Which means you can gain a large number of
[quote who="Raven X" reply="7" id="2462429"]Elemental is going to slaughter AoW:SM....end of story.[/quote] While true it's not exactly saying much. AoW:SM really was pretty terrible game mechanics wise. It looked nice, and had a decent though not overly impressive story line. A better comparison would be to Wesnoth I think, even though Wesnoth is almost an entirely different kind of game. At least Wesnoth is a really freaking we
MoO3 had an excellent economic system, and the inaccesability was part of it that worked to be honest. Of course it took some patches and user mods to get the game to a tolerable state, but honestly, it became a truly epic game of galactic domination witih those mods and patches. Best space 4x by a wide margin in my opinion.
http://ultracorps.sjgames.com Why not? Perhpas not so much 4x actually, but you get the idea. Also still in beta, still free to join and play.