Anyone who says that the interface is fine are blinded by fanboyism or simply don't care about interfaces.
eobet
[quote who="Annatar11" reply="3" id="2723225"] While there's no button to take you to the next active unit, units with moves left are highlighted on the empire tree on the left hand side (similar to cities that are not building anything). Units automatically complete their previous orders on end of turn after the first, so if you tell your guy to move somewhere, he'll move right away during the turn you gave the order. After you end that turn, you can either manually move him again the n
*moved to the OP*
[quote who="kryo" reply="1" id="2723325"]If you have a newer ATI video card, this is a known issue that cropped up again at the last minute after fixing another ATI issue. We've already got people working to sort it ASAP, but in the meanwhile you can run in windowed mode (at your desktop res it will look just like fullscreen but without edge scrolling) to avoid it. If you have an nVidia card, please post your debug.err file. The issue should not be present there.[/quote] Th
I am also extremely disappointed with the interface released. It screams of low-budget, sadly. It's not up to par with Age of Wonders or Master of Magic (I'm talking about consistency and grouping here), and nowhere near modern interfaces like King's Bounty or Anno 1701. Now, defenders of Stardock will say that they indeed did not have a high budget, but that is no excuse today, imo. Information is freely available and there are a lot of indie game creators even who get interfaces consistent
[quote who="Buladelu" reply="28" id="2722974"]Calm down, guys. I'm sure Stardock will add "I want to play on totally random and unbalanced map*SNIP*[/quote] Fanboys... that's a recent development in the last few years of internet. Random maps, however, are not. They've been along for a lot longer than you have, and nobody complained about them back then. And what a very convenient time to forget the random map feature of the game this one is based on: Master of Magic.<
Can I contact official stardock support about this now?
My last thread is in the BETA forum, and can still be found here (I hope): https://forums.elementalgame.com/385058 But since the game is final now, I thought I'd start from scratch and see which things I trip over if I try to approach this fresh again: * When you click on a city that is not building anything, there is no indication on how to build anything either. Apparently, a double click brings up a build menu fr
That snaking city is horribly ugly! Why haven't the kingdom's borders expanded in a more even manner? The city limits and kingdom's borders shouldn't be the same in such a large city, right?
For future reference, it's probably not the best idea to start off an "unboxing" video with "I've already unpacked it". ;) Not that it matters much to me, I've already pre-ordered it. [e digicons]:grin:[/e]
I hope the archival DVD news gets a lot of mainstream attention once it is out. Too few publishers remove the DRM from their old games via patches, but this has to be the perfect solution.
So pictures of the final gold game has been released now, and my reaction is this: What the hell is going on? Take this picture for example: http://www.draginol.com/images2009/Afewscenesfromthecampaign_4DA8/image_5.png Somehow, the round icons at the edge of the screen are now square... yet, the icons on the bottom edge of the screen, representing the very same thing are
[quote who="Frogboy" reply="17" id="2713426"] Quoting AllegroMonkey, reply 5 Wow that's fantastic! Even a chance at playing a bit earlier in the coming week is exciting. Will the day 0 build be a major tweek from the current gold version, or a small bump? MAJOR. Think Beta 2 to Beta 3 level changes.[/quote] Wait, this might be a good thing for us with Impulse... but what about those who buy the game without an internet connection? And what about
I've discovered that pressing esc to open the game menu and alt-tabbing is also safer than alt-tabbing directly from the game, since it doesn't produce the weird, graphical glitches that otherwise often happen.
[quote who="SolarVengance" reply="13" id="2695013"]I think I'll contribute to this list: * I don't know if you are already adressing this issue, but when you select a city you cannot scroll away from it until you deselect it. This is a bit annoying. Any building/training screen you have up should dissapear as soon as you click outside city borders. The same goes for building placement. I often end up building two huts in stead of one, because I instinctively click outside city borders to
So again, after alt-tabbing for a while, I get a DX error with invalid call when I try to get back into Elemental. At least it takes about 10-20 alt-tabs now, instead of just one, but the problem is not completely gone. Has the debug information changed location in Beta 4? I can't find it for the game... ------------------ System Information ------------------ Time of this report: 8/11/2010, 15:30:03 &nbs
Updated OP with changes from beta 4. I haven't played enough to find new issues yet. But... Am I missing something obvious here? Is there really still no way to see what units have moved or not, what units have uncompleted move orders, and no button to switch to a unit that hasn't moved and no button for completing a unit's movement orders? That is some extremely basic and fundamental TBS interaction stuff missing, in that case.
[quote who="Sareln" reply="5" id="2668037"]Have a cop-out answer: I like scaling for gameplay. I want to remove scaling for screenshots of awesome. So make sure that checkbox stays on that menu![/quote] Great answer! [e digicons]k1[/e]
Interesting thing reading the first post and seeing this for the first time. I do hope that Pierre Bourdieu was mentioned when this was being discussed. Look up "cultural capital" on Wikipedia if you haven't heard of it before.
Updated the game today and tested version 0.92: *MOVED TO OP* I won't play much more this time either, because most of my interface flaws from my original post still stands, and also, the alt-tab CTD bug is still present in this version (although with a new error message this time).
[quote who="Zubaz" reply="13" id="2653533"] Quoting Adam_H, reply 11It'd probably feel less odd if those picturesque inns weren't the only thing standing in an otherwise completely desolate wasteland.Less would be better. But if you think of them as way-stations between far distances they make more sense. I wonder if they will be intelligently placed in the final release (near rivers or passes or . . something that makes it sensible to be there).
[quote who="mormegil" reply="3" id="2658265"]You can also give old items away, to NPC's our even trained units. This can be helpful. You can all sell items that you do not have equipped. However this is not to say we you should not be able to trash items. [/quote] Good to know! Selling items seems like a unique feature to a game in this genre... so I would suggest that if you add a trash/drop function, there should be a popup explaining that you mi
I've visited this forum from day one, and been in the previous beta as well, but haven't had time to test much. My background is in Human Computer Interaction, and user interface design, so I tend to be somewhat analytical in my impressions. Also, since developers will become very familiar with their software with time, I'm writing this from a perspective of a first time user, focusing on intuitivity pitfalls that I've come across. Here we go: <span style="text-
I think I managed to nail how to crash the beta every time: Windows 7, 64-bit, on the latest Macbook Pro with boot camp installation. Playing in full screen mode, high settings except for anti-aliasing. Alt-tab whenever out of the game, do some stuff and then come back. Hit end turn and immediately you will have a CTD. DebugMessage: Version 0.8
All I got was booms last night... total frustration! Also, I didn't see any posts at all in the beta forum, only stickies.