[quote who="dihir" reply="44" id="3290436"]27. The name of the city will appear in the popup, and you can use the arrow keys to move the map so you can see the city behind the popup. 28. What is a green turn indicator? (serious question -- I guess I need to go look...)[/quote] I should not have to use the arrow keys, imo, the game should position the popup so as to not obscure the thing it's actually talking about. Besides, your workaround doesn't wor
eobet
Ok, so the AI is no longer at twice the faction power as myself when I discover them. I guess I'm learning. Added items 27 and 28 to the list.
Does this work? [code]http://speedy.sh/D2g3y/Last.zip[/code]
As I stated in an earlier reply, I was not at war with anyone.
I don't think so, because if I choose "continue" I can continue the game like nothing happened. No cities lost and no units lost.
I was able to repeat the event by loading the previous auto save, yes. But unless I botched which save I chose, the third time I did it, and left my Sovereign in my capital for two more turns, the loss never happened. Still, even when I continued after the loss, the capital was still there. Despite all of this, that game over cut-scene with the map and fade to black? Holy crap what a disappointment! I thought it was a bug as well because I had no idea what was going on, and th
I had one where I was plodding along on my own, having a few cities on a large map, 5 AI players, only just met them. I was just about to start producing my first units when suddenly... I heard a crashing noise and for a second it appeared as if my capital city disappeared... then a very strange cut scene happened where a camera was hovering over a map, which then abruptly faded to black without explanation... and a popup told me "loss by conquest". What? How? My Sover
Youtube wants me to give them my mobile phone number for me to be allowed to upload the 2 hour video I made, and there's just no chance that's going to happen... so I guess I'll continue to suck at this game for a while longer. :) It's odd, because it feels as if you need to be fast, yet to me it feels far, far, faaaaaar slower than MoM, AoW, HoMM or Civ 5... Also, as I think I've mentioned, I never gotten deep enough into the game to ever ca
Thank you all for the tips, but it still feels like if I'm to do everything you say, the AI will have already built Outposts right up to my borders... Game five now (I think) and I was just steamrolled by the AI again. I simply have no idea how he can get such incredibly strong armies while everything I do seems to be slow motion. And I still have only been able to ever defeat a "strong" labeled army once (three heroes, one with healing, ganging up). My units are usually nowhere n
And if that is indeed not the case, does that mean that this game leans heavily towards the offensive, rather than offering the defensive approach?
So I'm supposed to put out units which takes 28 turns to produce, while at the same time try to out pioneer the AI players, who seem to still be able to build heaps of improvements while maintaining triple the faction power than me? I need to watch some Youtube videos of people playing, because I had no problems with MoM, AoW or the Civ games, but I can't see what I'm doing wrong here unless the AI cheats and the game really is supposed to be a rogue-like experience.
The default best unit already takes 10 turns to produce. If I add all of those traits as you guys suggests, it takes me 28 turns (spear and leather armor included). That feels insanely slow.
Added a few more points to the list above. Changed sovereign in my latest playthrough from the lady with the bow to a red guy who could create henchmen. Never got any metal or shards on that map, had a city destroyed, and all units I produced up until when I gave up were all immediately slain in their first battles. 100% loss at all times except for the champions. Extremely slow and agonizing game. I discovered two things, though: Faction power is basically only the number of
Played a little bit more and added points 20-23. Had two cities get wiped by wandering strong monsters which made me give up on my fourth playthrough. I've just realized that this game is not a competitor to MoM, AoW or Civ V. It's a competitor to Rogue, because the difficulty ramps and deaths are just as frequent and random! But perhaps I'm playing the game wrong, because every AI I encounter have at least twice the faction rating than me.
Outlines is what gives the game its charm. Without them, it's just a mediocre looking game. I'm amazed that anyone would even consider removing them. For other examples on how stylized graphics can create a success, take a look at early development screenshots of Team Fortess 2 and the original Borderlands, if you can still find them.
It does feel lonely knowing that I will never be able to play this game with my friends.
I just received a very important tip from another forum: Do NOT destroy monster lairs! I believe that is one of the reasons why I felt that I reached a place where I wasn't able to level up anymore in my first three attempts described above. Still, even with this tip, and me continuing leveling, if I look at the faction power, the other players seem to grow at triple my rate. I'm not sure what I am doing wrong, but the game does feel very, very slow.
There is seemingly no way to see which route a unit will take before you release the right mouse button. Similarly, I do now know how to see how many turns a movement order will take to complete (both before and after it has been issued). Also, I do not know how to see the range of my unit before moving (except in combat). The tutorial wanted me to lower the taxes. So I clicked on the first thing I could think of, which is the money symbol which got me to the economy screen w
[quote who="Frogboy" reply="100" id="3270997"] Quoting Spitz, reply 99I'd like to agree with the above posters that, although I like Stardock and I like FE, a map pack is not the sort of DLC I'd buy. Think more along the lines of new scenarios or campaigns. New monsters, new spells, new sovereigns, new races would also be great. Map packs don't require as many resources to create. You can use its sales to judge the general interest in DLC. [/quote]
I play Civilization V exclusively using the Giant Multiplayer Robot these days, and it works brilliant. So, I voted yes, but I really hope the game will have asynchronous turns, with some sort of notification system. (Either that, or you could ask Giant Multiplayer Robot to support Elemental in addition to Civilization V perhaps?)
[quote who="Jon Shafer" reply="57" id="2860522"]And for those who hate my guts, you'll be seeing a lot of me around these parts, so better get over it! Interacting with the fans is one of my favorite parts about making games, and I know not everyone will enjoy what you create. But one of my biggest goals going forward is to make sure you guys are happy with our games. So if you haven't liked my previous work, I ask that you give it another chance in the future. There's some really cool stuff
The exciting changes is that they hired the guy who made a complete mess out of Civ V and then bailed before fixing it? What am I missing, why would this be a good thing?
I have not had time to play this game (or any game) at all lately, so I would also like to know if those of us who bought the game early automatically get the expansion packs added to our Impulse accounts, or if we actually have to take action of some sort before the 31st?
Holy shit, you're even more damaged than me man. Congratulations! Good job. :)
I'm back on the Mac side of my computer and my last session didn't crash, but again, I'm glad that I'm not the only one with this issue.