P/S, In my game, I gave myself the fire shard, as my races starting spell. As a result, I'm getting the pop-ups saying I research certain fire spells, like fire dart, etc. even though they do not show up in my spell book. I think they should only show up if you're playing as your new race and not just because I cast that fire shard spell. EDIT: I think you answered this in the post above.
TheSAguy14
Primal, I just started a new game, with the Sorcerer path .92. I happened to notice that the "Sorcerer Compatible" icon/trait was not pre-selected, like all the others. See below. Is that oaky?
[quote who="Primal_Savage" reply="726" id="3519686"] In the same vein, I'll update the Compatibility File for Path of the Sorcerer 0.92 (01/30/15) in a few minutes. [/quote] P/S, Davrovana said he found a bug and was working on a fix for .92.
P/S, I keep wanting to ask you, but forget, What does "Cult Leader" and the Magic Research, you get do? I think you get it when you cast the shard spell, but I've never seen what you do with the knowledge you get. I think it's +2 per turn. Thanks.
Hey Dhuran, I just finished a game as a Necro and really enjoyed playing it. One thought, on the Necro Upgrade path, one of your first choices is "+1 to Tactical Regen" (I don't know the exact name). I think you should add something like: "+1 + (1/5 * Caster level)" That way the ability will go up as your level goes up. Also, maybe adjust that ability, or create another that also gives tactical heal to your summons. &nb
Thanks Davrovana, I'm going to give this a try in my next game. I wanted to ask you why you don't put your Mod files into a folder, but just the MOD root folder? Will it break the mod if I make a "Sorcerer" folder, something like this: MOD\Sorcerer\your files MOD\Gfx\Sorcerer Gfx Thanks.
[quote who="Primal_Savage" reply="687" id="3518188"] Quoting TheSAguy14, reply 685 Channeler's Legacy: I know you said this is mainly to help the AI, but it does take away from the game that you don't worry at all about essence to found cities. You only look at food/prod. I was wondering if it would be possible to make an AI only vers
[quote who="Primal_Savage" reply="682" id="3517925"] Sneak Peek (1.8.d.) - Following TheSAguy14 feedback on Vampires, I've modified the Tech Prereq to Race_Type_Dead instead of Undead Faction Strength. I've also added the "Train Vampires" Sovereign Trait to the Generic Sovereigns, meaning it will now be added to Custom Sovereigns (Male/Female). In other words, "Undead Faction Strength" will no longer be required at
I found this invisible unit in my last game:
First off, I love playing this darn game, but it’s getting so frustrating dealing with errors I’m getting. Now the problem I’m running into is that when I end my turn, the game stops responding. It does not crash to the desktop, but rather just stops responding and then windows asks me if I want to close the program or wait, and waiting does not help! I’m playing with the following Mods: XtraDe
[quote who="Primal_Savage" reply="662" id="3516973"] @TheSAguy14 I looked at your saved game and this is just bad luck. The river next to your city goes up north into Frost Giants territory. When the Frost Giants cast their [S] Shard #Water spell, they pop a Water shard right on a river tile and said new Water Shard destroys the river. Those things might destroy a River: - [S] Shard # spells (Usually: Season 10 or less) <
I guess I spoke to soon. Just started a new game, since cities 6 & 7 have been updated. It happens to me between turns 2 & 3. Turn 2 I have the river, turn 3 it's gone. Below are screen shots and my save. TURN 2: Turn 3: Save: <a href="htt
[quote who="Primal_Savage" reply="648" id="3516800"] Quoting TheSAguy14, reply 647 Then I cast my Fire Shard spell and the game was immediately lost. It said I lost by conquest. Assuming your city is position (0,0), the shard/stamp will pop up at (2,2). If your Sovereign was on that tile, you would
Thanks Davrovana!
Hey Primal, Thanks for the update! In my first game, the map changed on me after turn 1. All of a sudden there were extra wild grain patches. Turn 4 and the river dissipated... I was playing on a Gigantic snaky map. I started a new game and I did not see any map changes after the first few turns. Then I cast my Fire Shard spell and the game was immediately lost. It said I lost by conquest. I load the game and cast it again,
[quote who="Primal_Savage" reply="643" id="3516744"] Finally, I'll do my best to upload this in a timely fashion to Dropbox, but today I mostly intend to package and upload 1.8.c. [/quote] Yes please focus on 1.8.c! I can't wait to start a new game tonight! I'll send you my designs later today. Thanks P/S!
[quote who="highwayhoss" reply="640" id="3516733"] Quoting Primal_Savage, reply 639 I'm glad you guys are enjoying using the different Xtra abilities to create Factions/Sovereigns [e digicons]:thumbsup:[/e] I've been thinking about setting up a Dropbox download
Dominus Kashadda is impressive! Using Polymath and Guided gives you a huge advantage over the AI though, since that +4 customization point. I don't have time to write back stories. Not that creative. You need to add the turn 1 path upgrade to your Sov. Found in the guide N. 4) 4. Add a new line directly under the tag you found in #3 (Only one Path Scroll is needed, you will not be able to use more than one and they have no shop value). &
Hey Highwayhoss, I have a very similar setup to you. A gold producing machine. I did not use the additional free setup points, but just the standard. Here she is:
I'm running 4 Mods: CoS XtraDeconstruct Black Market Bazaar Champion Bonanza All with the needed compatibility patches. Items that stand out to me in the log are the following: 305: Debug Message: WARNING: Reading in a weapon with invalid weapon type Axe Faction Chaos Legion #E & Living Stone #K seems to have a lot of warnings. Lines 376 - 451 What abou
Primal, In your next update. Is there a way to make Kingdom and Empire dislike each other more? They should really hate each other, one is Life and the other is Death... P.S. In my current game, I'm playing as Kingdom, but have the DeathWorship ability. So I turn shards into Death Shards and then they revert to life. Interesting quirk. How is that update coming along... [e digicons]:beer:[/e]
I'm getting crashes. I feel that it's mainly on AutoSave, but not always. Here is my debug.err log: https://www.dropbox.com/s/yy3bd75lw3mz3m6/debug.err?dl=0 Thanks.
Thanks Primal, I'll try your suggestions. I think AutoSave might be the culprit, at least some of the times. [quote who="Primal_Savage" reply="629" id="3516524"] Unrelated to your present issue, might be something in that debug.err that might explains your previous elemental.str issue: could have to do with having your LH folder on D drive while your MyDocument on C drive (Is that right?). [/quote] Correct. Steam is on D:. C: is an SS
Here you go, let me know if you see any reason for the crash. http://pastebin.com/embed_js.php?i=iaNChjBs What happens most of the time is that after I end my turn, it just never stops thinking.
Hey Davrovana, I was wondering if this mod has been updated to be compatible with the latest version of XtraDeconstruct? I need some larger cities :) Thanks.