Primal, I started a new game with 1.6b and now about half the goody huts I pop does not show me the item I received and does not give me the option to Equip the item. It's still in my inventory, and I can go there to equip or trade. (Most BMB items does not have an image, but I had that issue before 1.6b.) It's not game breaking, since I still get the items, just a little annoying. I don't recall having this issue with 1.6a. &
TheSAguy14
Primal, <span style="font-family: 'Calibri','sans-serif'; font-size: 11pt; mso-ascii-theme-font: minor-latin; mso-fareast-font-fa
Thanks for the update! Hey Primal, what is this: "TraitPathChoiceWnd" I see I have options of 5 - 10, with 5 being the base. I can't seem to find info on what this is. I found this in your user Guide notes. Thanks.
Thanks tjashen, That reminds me, I do need a good City Defense Mod. When I was playing I edited the files myself to double the guards, since it was so easy to take AI cities over in the beginning. But it's been a while and I won't know what files to edit now. Any one know of a good City Defense mods that work with 1.6? Thanks.
Hi, I have not played in about a year and thought now that 1.6 got released it would be a good time to play again. I do like this game! <span style="font-family
Where is the download link for 1.12? edit - I see it's the official patch now.
Heavenfall, Anyway you could make the Angel race use death shards for their bonus, instead of life shards if you choose them to be Empires race in the custom faction creator? Thanks.
What about installing, do I check both boxes with Mod Manager, or only the Stormworld one? It's hard to use this mod as a viable strategy if there is only a 25% chance of it showing up in the tech tree. I'd like to see one of them be there randomly each game, with the rest available via quest.
I think I don't have this mod installed correctly or something. For some reason it seems random if it shows up in the tech tree and if it shows up. When it shows up, there is usually one of the 4. Once I had two, fire and frost. When it shows up, there are no pre-created units once you reach that tech, but if you make your own, you can choose the correct summon ability and it works great. I'm playing with Mods: Stormworld (u), Armored Mil
I find early rush just to easy to take over the AI's cities. I'd like to add one city milita to cities. Can someone help me with this? Thanks.
rlane48, The huge maps are just to big for me, so I'd like to make mine XLarge. I changed with to 9 and height to 7. Any side affect b changing the size that I'm not aware of? I was wondering what does the following control: 16 8 4</MediumSeedSpawns&
I’m playing with Stormworld (t) and really enjoying the game. Plying on Expert and have won with Living Stone and a custom race on Large Maps. I was wondering what other mods work well with Stormworld and are recommended. Thanks.
I was creating a custom race for the first time in 1.1 and saw that Heroic trait now costs 0. Only mod I have is Stormworld (t). Is this correct? Use to be 2 cost. Thanks.
I was playing with the "Huge and Irregular" map, using the LargeMaps1.1 Mod. I have played several games with this setting and this is the first time I got this error. It's as if something went missing, since none of my saves want to load, all seeming to get stuck just before fully loaded. The save at the begining of the game, before IO met any other reces worked though.
I've been playing for about 4 hours of game time. Playing the “q” build. Playing as Living-Stone When I tried to load the game, after work, it kept crashing. I tried several of my last save games, all with the same result. When I load a game near the beginning it worked. The funny thing I noticed was that with the games that crashed I did not see the Golems on the faction power list in the top righthand corner. All the other races I met were list