KellenDunk

KellenDunk

Joined Member # 3375312
11 Posts 685 Replies 10,410 Reputation

[quote who="heretic613" reply="12" id="2324697"]Quoting pigeonpigeon, reply 10 Creating graphics for new units is always the most challenging part... I'd extremely surprised if Stardock develops a spore-like creature creation tool; it would require an immense amount of time, effort and money... Not to mention, there is a reason why the graphics in spore are as... silly.. as they are (that's not to say I have a problem with its graphics). The reason is that it is much easi

66 Replies 51,206 Views

[quote who="Scoutdog" reply="19" id="2323894"]For example, research could give randomized bonuses.Ugh... RNGs make me nausious..... putting too much decision-making power into the Big Roulette Wheel In The Sky is a surefire way to unbalance the game..... [/quote] Really? RNG are some of my favorite things about games. FIre Emblem for example. I know a lot of people hate getting screwed over by it, but if a person doesn't happen to be growing very well then it puts me

99 Replies 319,920 Views

I run windows 7 on my computer because it was stupidly shipped with a 32bit vista and I didn't want to buy another vista...:P

32 Replies 21,821 Views

RIght but it's a system of dimishing returns on labor.. When you get less for the same cost it's a case of a dimished return. I've never heard that there's a different definition of it for games. THere are two ways to produce dimished returns, you can either increase cost or reduce output. To argue that somehow only reduced output is a dimisnishing return is silly.

99 Replies 319,920 Views

[quote who="pigeonpigeon" reply="8" id="2320929"] Personally, above all these methods I prefer a method without diminishing returns. I would prefer if progressive generic bonuses provide constant bonuses but with increased cost. Whether the cost should increase as a root, linearly, or exponentially I would leave up to testing. My reason for this is that I think this method allows for research to always remain a factor in the game - with diminishing returns there comes a p

99 Replies 319,920 Views

[quote who="Tourresh" reply="18" id="2322397"]If a dungeon is twenty levels deep I'd rather have my hero sit there for X amount of time, occasionally giving me pop ups, choices to make, and battles to fight than actually have to explore manually. That can get pretty tedius. [/quote] I actually like this idea! I'm all for dungeon exploring but I wouldn't want a 20level dungeon in this genre. However this suggestion is perfect for a multilevel dungeon.

252 Replies 595,036 Views

Brad had to know this post would turn into us talking about the picture, right? Anyway he has a whole forest grwoing on the top of his head and likely along his back. I imangine he has just risen up from the swamp and startled that guy on the horse in such a way that his he lost control of his bowels.

252 Replies 595,036 Views

[quote who="Tamren" reply="16" id="2317893"]The sword of truth was TERRIBLE. How can you include that? [/quote] I would like to alter this statement to "the sword of truth BECAME TERRIBLE" When terry decided all his goodguy characters were really just extensions of himself and they all stated to preach the same tripe for five pages at a time. I thought the books were all quite good until "the naked empire" which oddly was the

37 Replies 28,185 Views

I don't think any of the devs have gone so far as to say "Life=good" "death=evil". Just simply that the two forces are diametrically opposed to each other. Just like you can't take both life and death books in MOM, and Life magic users and Death magic users don't generally get along...

59 Replies 187,563 Views

[quote who="SaberCherry" reply="11" id="2318344"]I'd be interested in an AI-mod competition, based on objective results from an AI-only tournament. [/quote] This one could actually be fun. Although Brad may be tempted to enter, and I think he would have an unfair advantage!

12 Replies 11,674 Views

I just wanted to led Landi know that Makin' Magic was actually worth the price tag. I consider it to be the absolute best expansion they made.

98 Replies 335,699 Views

I'm so looking forward to a mod where the first turn we witness dragons being slaughtered by bunnies and the player hopes to find the cotton sword of candy in order to defeat said bunnies before they invade his town. Actually that sounds like a lot of fun.

30 Replies 22,950 Views
Reply to Knowing in Everything Else

Heh, I thought this was about the fictional television series in the movie "the nines"

11 Replies 46,280 Views

[quote who="Denryu" reply="24" id="2316612"]Yeah, in fact I think they should provide a script that will play the perfect game and give it to everyone. That is what I call fun! [/quote] Brad would consider creating that script fun.

95 Replies 205,696 Views

The thing one looks for in a fictional world isn't [i]realism[/i] it is continiuty. does everything in the fictional world follow the wrold's established rules.

30 Replies 22,950 Views