/completed
KellenDunk
Yeah. Elemental is looking more along the lines of Tiffany WIndows.
[quote who="heretic613" reply="12" id="2324697"]Quoting pigeonpigeon, reply 10 Creating graphics for new units is always the most challenging part... I'd extremely surprised if Stardock develops a spore-like creature creation tool; it would require an immense amount of time, effort and money... Not to mention, there is a reason why the graphics in spore are as... silly.. as they are (that's not to say I have a problem with its graphics). The reason is that it is much easi
[quote who="Scoutdog" reply="19" id="2323894"]For example, research could give randomized bonuses.Ugh... RNGs make me nausious..... putting too much decision-making power into the Big Roulette Wheel In The Sky is a surefire way to unbalance the game..... [/quote] Really? RNG are some of my favorite things about games. FIre Emblem for example. I know a lot of people hate getting screwed over by it, but if a person doesn't happen to be growing very well then it puts me
I run windows 7 on my computer because it was stupidly shipped with a 32bit vista and I didn't want to buy another vista...:P
RIght but it's a system of dimishing returns on labor.. When you get less for the same cost it's a case of a dimished return. I've never heard that there's a different definition of it for games. THere are two ways to produce dimished returns, you can either increase cost or reduce output. To argue that somehow only reduced output is a dimisnishing return is silly.
[quote who="pigeonpigeon" reply="8" id="2320929"] Personally, above all these methods I prefer a method without diminishing returns. I would prefer if progressive generic bonuses provide constant bonuses but with increased cost. Whether the cost should increase as a root, linearly, or exponentially I would leave up to testing. My reason for this is that I think this method allows for research to always remain a factor in the game - with diminishing returns there comes a p
[quote who="Tourresh" reply="18" id="2322397"]If a dungeon is twenty levels deep I'd rather have my hero sit there for X amount of time, occasionally giving me pop ups, choices to make, and battles to fight than actually have to explore manually. That can get pretty tedius. [/quote] I actually like this idea! I'm all for dungeon exploring but I wouldn't want a 20level dungeon in this genre. However this suggestion is perfect for a multilevel dungeon.
Geoff and the Swamp Lord are vying for players to do their bidding and commint patricide/(Killing your full grown son)icide?
I thought I had thrown out a "How about discworld?" in there, but I guess it was one of those posts that got eaten...
Brad had to know this post would turn into us talking about the picture, right? Anyway he has a whole forest grwoing on the top of his head and likely along his back. I imangine he has just risen up from the swamp and startled that guy on the horse in such a way that his he lost control of his bowels.
At first I thought that this was clearly intended to go up somewhere else and got posted by mistake ;/
Maybe Geoff and the swamp lord are bitter enemies ;)
Wouldn't someplace with ice generate umm...water?
The best terrain for wind would probably be grasslands, but you're right it would be entirely contrived and not worth it.
[quote who="Tamren" reply="16" id="2317893"]The sword of truth was TERRIBLE. How can you include that? [/quote] I would like to alter this statement to "the sword of truth BECAME TERRIBLE" When terry decided all his goodguy characters were really just extensions of himself and they all stated to preach the same tripe for five pages at a time. I thought the books were all quite good until "the naked empire" which oddly was the
I don't think any of the devs have gone so far as to say "Life=good" "death=evil". Just simply that the two forces are diametrically opposed to each other. Just like you can't take both life and death books in MOM, and Life magic users and Death magic users don't generally get along...
[quote who="SaberCherry" reply="11" id="2318344"]I'd be interested in an AI-mod competition, based on objective results from an AI-only tournament. [/quote] This one could actually be fun. Although Brad may be tempted to enter, and I think he would have an unfair advantage!
I just wanted to led Landi know that Makin' Magic was actually worth the price tag. I consider it to be the absolute best expansion they made.
I'm so looking forward to a mod where the first turn we witness dragons being slaughtered by bunnies and the player hopes to find the cotton sword of candy in order to defeat said bunnies before they invade his town. Actually that sounds like a lot of fun.
Heh, I thought this was about the fictional television series in the movie "the nines"
[quote who="Denryu" reply="24" id="2316612"]Yeah, in fact I think they should provide a script that will play the perfect game and give it to everyone. That is what I call fun! [/quote] Brad would consider creating that script fun.
The thing one looks for in a fictional world isn't [i]realism[/i] it is continiuty. does everything in the fictional world follow the wrold's established rules.
most likely an MOM mod would be more like MOM and less like a sequel, wouldn't it?
This is exactly what we all thought!