I'm saying neither. with only a 10% difference in HP from the lowest level guys to the highest you make it quite likely that the stronger unit is killed by the weaker. All to satisfy some goofy scenario you've cooked up.
KellenDunk
This sounds just a dumb in its own thread as it did when it was a reply.
[quote who="Warderin" reply="23" id="2430918"]kudos on the reaserch system seems intresting 4. Are you thinking about implementing a system that after a player disregard a tech for X times it become harder to reach? [/quote] ewww
This sounds like an actually fun research method. It's also quite clever.
As far as random techs go it could be as simple as "Shuffling tech cards" and drawing a certain number of them before the game. They can be listed in tiers and you get so many of each tier. it's not rocket surgery.
[quote who="DraekAlmasy" reply="51" id="2424132"]Or maybe Rhapsody (Sarcasm detector is going off) Rhapsody is a great game, its pretty much like Final Fantasy: Tactics except without the difficulty, the Chocobos, and the insane amounts of emo. Pity that they removed *far* too much of the difficulty, though, even boss encounters are about as hard as your average random encounter in FF:T, and random encounters are just pathetic. In fact, I think I'm gonna search for th
I like this, too!
we aren't talking about scientists, we're talking about alchemists and such.
I never expected the final tech system to look at all like what we have now.
It's clearly a placeholder image
[quote who="Demiansky" reply="87" id="2424847"] Not a bad idea, but I don't think I've ever seen HP linearly connected to rate of fire (or connected at all, for that matter), and I've played many, many games from PC to pen and paper RPG's. [/quote] get yourself a SEGA Genesis emulator and play WARSONG. It does this very thing and it works great. In fact in my own designs for games I use HP as a determinate for number of attempts at attack as wel
Does it really matter? I'm sure you can imagine the population growth being from births at whatever point you desire.
[quote who="Frogboy" reply="13" id="2424706"]I think some of you may be over-thinking the battle mechanics necessary to effect a satisfactory outcome. Let's take a dragon who has say a 20 attack and 10 defense. Its minimum defensive roll is going to be 10% so it will always get a 1. Now, if you have a really basic archer its attack and defense might be 1 attack (bow and arrow) with just a shirt (0 defense) with 1 HP. His arrow won'
[quote who="pigeonpigeon" reply="102" id="2423382"] ... No, it really doesn't. For one, fire resistance isn't going to save you if somebody shoots you with a blast of ice, or lightning (under the assumption that lightning is air magic, but that can be neither here nor there). So sure, you go ahead and give all your units fire resistance. I'll sit over here and focus on my air and water magic, then laugh at you when your fire resistances accomplish nothing. [/quote] What I've
[quote who="OsirisDawn" reply="58" id="2424203"]Quoting Frogboy, reply 10The dragon in both. I like it. A (standard western) dragon should'nt be beaten by swordsmen. And why are you making him artificaly stupid by negating his breath attack? Also, one tail sweep through the ranks of those soldiers should kill many and knockdown the most. A dragon should be able to to crush the morale of soldiers in an instant, if he puts attention to it. In short: Dragon
[quote who="moondoggiee" reply="10" id="2424147"] Damage inflicted = (ATT + 3D6) – (DEF) [/quote] We aren't limited by dice in computers. If you want a 15 point spread with a minimum value of three you can just say (ATT+3+random(0,14)) or something similar we'll understand.
[quote who="heavenlysynn" reply="2" id="2423862"]Are you serious? Disney art is way worse than that, this is actually good. hercules had to be the worst done by disney.. [/quote] I liked the art syle for hercules.
A short answer to this question is Phantasy Star Online. Or maybe Rhapsody [e digicons]:borg:[/e] (Sarcasm detector is going off)
Why do people keep bringing up spearmen versus tanks? I can envision a ton of actual scenarios in which a man with a spear can take out a tank. ..
[quote who="pigeonpigeon" reply="95" id="2422960"]The real problem with resistances as a generic stat is that it flattens magical variety. Every elemental damage type would require equally powerful attack spells for example. The spells would even have to be identical except for the damage type (think Final Fantasy Fire Ice Lightning- which is caused by it's heavy use of elemental damage types and resistances.)... Why? I literally have no idea why that would have t
What exactly is the behavior we're looking for in the roads? Perhaps we do something kind of like what we have now (although a more attractive UI for it) but with the ability to modify the intended direction. Choose build roads from a city, choose the destination city and a proposed path is displayed,this path can be bent and stretched to how we would like. Although not knowing exactly what the concern is with the roads, nor the intent for the roads I have no ide
[quote who="pigeonpigeon" reply="93" id="2422886"] There has only been one suggestion of a mechanic that would achieve similar effects that wasn't also absurdly convoluted - and that was Tridus's. It is effectively the same mechanic but represented in a different way; his suggestion was both somewhat more complex but also a little more powerful. [/quote] Funny, I suggested the very thing Tridus offered when this topic first came up, and in multiple threads. Every
[quote who="VicenteC" reply="83" id="2422214"] About damage types, for example, you can have just a magic resistance attribute. Or you can give spells a rank (or use mana cost) and make units inmune to spells with a level (or cost) lower than a certain number. Those are pretty straightforward ways of handling magic. And yes, those examples can't model someone that only resists fire, but damage types and inmunities can't model someone that only resists
[quote who="Frogboy" reply="17" id="2422228"]In a battle with a dragon, whether we're talking 50, 500 or 1000 even the formation used would merely determine the order in which the dragon kills them. [/quote] So badass
[quote who="Zebrafox" reply="33" id="2421442"]Quoting Raven X, reply 29 No cute or cuddly creatures in Elemental please . Thank you. I'll be sure to sneak in some Zebrafox rare mobs (see avatar) just for you. Well Kellen: Sedna can be tough to play. I pretty much only play her, so ive had the practice to get good with her [/quote] I pretty much only play her, too. I think I've gotten pretty good, but people don't let me i