KellenDunk

KellenDunk

Joined Member # 3375312
11 Posts 685 Replies 10,410 Reputation

I'm saying neither. with only a 10% difference in HP from the lowest level guys to the highest you make it quite likely that the stronger unit is killed by the weaker. All to satisfy some goofy scenario you've cooked up.

26 Replies 28,993 Views

[quote who="DraekAlmasy" reply="51" id="2424132"]Or maybe Rhapsody (Sarcasm detector is going off) Rhapsody is a great game, its pretty much like Final Fantasy: Tactics except without the difficulty, the Chocobos, and the insane amounts of emo. Pity that they removed *far* too much of the difficulty, though, even boss encounters are about as hard as your average random encounter in FF:T, and random encounters are just pathetic. In fact, I think I'm gonna search for th

108 Replies 391,270 Views

[quote who="Demiansky" reply="87" id="2424847"] Not a bad idea, but I don't think I've ever seen HP linearly connected to rate of fire (or connected at all, for that matter), and I've played many, many games from PC to pen and paper RPG's. [/quote] get yourself a SEGA Genesis emulator and play WARSONG. It does this very thing and it works great. In fact in my own designs for games I use HP as a determinate for number of attempts at attack as wel

120 Replies 592,238 Views

Does it really matter? I'm sure you can imagine the population growth being from births at whatever point you desire.

29 Replies 18,000 Views

[quote who="Frogboy" reply="13" id="2424706"]I think some of you may be over-thinking the battle mechanics necessary to effect a satisfactory outcome. Let's take a dragon who has say a 20 attack and 10 defense. Its minimum defensive roll is going to be 10% so it will always get a 1. Now, if you have a really basic archer its attack and defense might be 1 attack (bow and arrow) with just a shirt (0 defense) with 1 HP. His arrow won'

25 Replies 120,208 Views

[quote who="pigeonpigeon" reply="102" id="2423382"] ... No, it really doesn't. For one, fire resistance isn't going to save you if somebody shoots you with a blast of ice, or lightning (under the assumption that lightning is air magic, but that can be neither here nor there). So sure, you go ahead and give all your units fire resistance. I'll sit over here and focus on my air and water magic, then laugh at you when your fire resistances accomplish nothing. [/quote] What I've

151 Replies 78,274 Views

[quote who="OsirisDawn" reply="58" id="2424203"]Quoting Frogboy, reply 10The dragon in both. I like it. A (standard western) dragon should'nt be beaten by swordsmen. And why are you making him artificaly stupid by negating his breath attack? Also, one tail sweep through the ranks of those soldiers should kill many and knockdown the most. A dragon should be able to to crush the morale of soldiers in an instant, if he puts attention to it. In short: Dragon

120 Replies 592,238 Views

[quote who="moondoggiee" reply="10" id="2424147"] Damage inflicted = (ATT + 3D6) – (DEF) [/quote] We aren't limited by dice in computers. If you want a 15 point spread with a minimum value of three you can just say (ATT+3+random(0,14)) or something similar we'll understand.

25 Replies 120,208 Views

[quote who="heavenlysynn" reply="2" id="2423862"]Are you serious? Disney art is way worse than that, this is actually good. hercules had to be the worst done by disney.. [/quote] I liked the art syle for hercules.

10 Replies 22,083 Views

A short answer to this question is Phantasy Star Online. Or maybe Rhapsody [e digicons]:borg:[/e] (Sarcasm detector is going off)

108 Replies 391,270 Views

[quote who="pigeonpigeon" reply="95" id="2422960"]The real problem with resistances as a generic stat is that it flattens magical variety. Every elemental damage type would require equally powerful attack spells for example. The spells would even have to be identical except for the damage type (think Final Fantasy Fire Ice Lightning- which is caused by it's heavy use of elemental damage types and resistances.)... Why? I literally have no idea why that would have t

151 Replies 78,274 Views

What exactly is the behavior we're looking for in the roads? Perhaps we do something kind of like what we have now (although a more attractive UI for it) but with the ability to modify the intended direction. Choose build roads from a city, choose the destination city and a proposed path is displayed,this path can be bent and stretched to how we would like. Although not knowing exactly what the concern is with the roads, nor the intent for the roads I have no ide

120 Replies 205,501 Views

[quote who="pigeonpigeon" reply="93" id="2422886"] There has only been one suggestion of a mechanic that would achieve similar effects that wasn't also absurdly convoluted - and that was Tridus's. It is effectively the same mechanic but represented in a different way; his suggestion was both somewhat more complex but also a little more powerful. [/quote] Funny, I suggested the very thing Tridus offered when this topic first came up, and in multiple threads. Every

151 Replies 78,274 Views

[quote who="VicenteC" reply="83" id="2422214"] About damage types, for example, you can have just a magic resistance attribute. Or you can give spells a rank (or use mana cost) and make units inmune to spells with a level (or cost) lower than a certain number. Those are pretty straightforward ways of handling magic. And yes, those examples can't model someone that only resists fire, but damage types and inmunities can't model someone that only resists

151 Replies 78,274 Views

[quote who="Zebrafox" reply="33" id="2421442"]Quoting Raven X, reply 29 No cute or cuddly creatures in Elemental please . Thank you. I'll be sure to sneak in some Zebrafox rare mobs (see avatar) just for you. Well Kellen: Sedna can be tough to play. I pretty much only play her, so ive had the practice to get good with her [/quote] I pretty much only play her, too. I think I've gotten pretty good, but people don't let me i

61 Replies 237,624 Views