Dethedrus, obviously their political leader is using this to get more money and votes [e digicons]o_O[/e] Ciao, Klaus
KlausBreuer
So, been playing for a few hours now (more than a few, actually), didn't experience a crash - well done, guys, thanks! Found a very small buglet: the walking animation during tactical combat has the creatures running too fast, and they're doing ice-skating instead of merely walking. Yes, a small thing, but surprisingly irritating (maybe I'm just tired...) Some suggestions: 1) I can't do anything in combat while the animation is still runni
Ah, a fellow german. I assume you've downloaded the game, and are playing it? Thus the box will simply be sitting in a nice place in the library. Haven't downloaded it? I very strongly suggest you do ;) Ciao, Klaus
luketan, I don't think they would bring out a game which they know to be seriously imbalanced. And... it isn't. There are quite a few issues, but on the whole it's okay. And will be fixed. Besides - it is very difficult to balance a strategy game, especially when you're still fiddling with it, improving/enlarging/changing it. It is very normal for games to be somewhat unbalanced at the very start, especially when a lot of players mess about and try things the pr
Relax, relax :) This is a known bug, has been mentioned several times. They'll fix it - it's a bug in the campaign, not the game itself. You can 'cheat' around it by increasing your current city until its influence goes sufficiently into the east so you can teleport across there. Try playing the game in sandbox mode, which is what it's for, really. Much more fun! Ciao, Klaus
Second that, would be very useful. Even better if it could be done optionally... Ciao, Klaus
Well, I have developed a tendency to trust Stardock. Yeah, weird these days, isn't it, but these guys have no DRM, and they actually do support, replying very quickly indeed, and helpfully. So: if they claim that MP is around the corner, I believe them. If they also claim that they've been convinced to add tactical MP, I also believe them. Furthermore, I was rather surprised by Frogboys remark "that you should reconsider buying the game if it is for the multip
Yes, as an Old Fart who played MOM ever since it came out, I also miss the very different races. Maybe they'll be added, shouldn't be too difficult. (Add-ons, here we come!) I also like your idea of adding the magic power to the game - define how much of each one you have, instead of only turning each type on or off. Lvl 3 treasure chests: do some more research into adventure - the number you see on the map has nothing to do with your 'no
I've had the opposite problem: waaay up in the cold, dark north near a forest I attacked some beaties - and had a cute little village in the background, complete with mill... Ciao, Klaus
Personally, I only build cities 1) next to food and 2) next to any resources I urgently need or 3) to block other people from walking into 'my' continent. Ciao, Klaus
Adding my voice to this suggestion.
Latest graphic driver? Might fix the second problem, it's been mentoined before. As for the first one... cute, but very certainly not major [e digicons]^_^[/e] Ciao, Klaus
Wow, Frogboy replied within 120 seconds :) Anyway, TJ, I find myself playing in cloth mode quite a bit myself - great fun until the close-range view is fixed :) Ciao, Klaus
I had a similar problem with units not stacking up - I think there's a limit to the troops in one stack, but I haven't worked it out yet. I do know that it's quite a bit lower in the Campaign than the 'normal' game. Ciao, Klaus
Well, here's my view on this: 1) The sequence is of rather low importance, I'd have to admit. Yes, it would be, well, neater, but I'm sure there are rather mor important bugs right now ;) 2) Spell damage: hey, it would make for an interesting negative point if spell protection also means spell protection from good spells. Mention this as a disadvantage in the handbook, and I think it would be interesting, not a bug. 3) Of rather low importance (so
Okay, it's midnight. I've been playing for, what, 10 or 12 hours. Had two crashes - I'm sure they'll be fixed, too. Lovely game! Really happy with it, and I see no trace of DRM, either! Thanks, guys! Really! It's very much appreciated! Here's a tiiiiny bug: I had a proud look at my family. My, how they've groen! Look, my son is 38 years old! Um... I'm 46... doesn't quite look right... Small suggestions: 1) In combat, let's
Definitively confirm this! Not only do these guys create amazing games, but their feedback, fixing, response times are very good indeed! Add this to not playing along with this moronic DRM stuff, and I dare say I've been a big fan for a long time. Looks like MOM 2 has come out after all :-D Thanks, chaps! It is really very much appreciated! (Except that you bastards just made me waste 10 hours. In a row!) Ciao, Klaus
Do you have the latest graphics driver? The problem does not show up on my Windoze7 system at all... Ciao, Klaus
Buglets (all of them minor, am having very little trouble after all your patches, thanks a lot for your really fast response!) 1) Am I just nuts or is my dexterity not shown? It is mentioned in the hint of some other attribute, but I couldn't find it elsewhere. 2) Combat: fireballs and arrows usually don't have a correct path: the target is correct, but the source seems to be the lower left of the map, not the character firing it. 3) Archer animation: th
MasonOfSparta, the loss of sound during tactical combat always happens after a few turns. Don't know about combat against humans (haven't played against humans yet, thought it wasn't possible yet), but happens with all creatures. Ciao, Klaus
True, same here. However, it only seems to auto-resolve if I win anyway... so perhaps any opponent too weak to stand a real chance gets autoresolved? Ciao, Klaus
Confirm the loss out sound after a couple of tactical turns.
So I got the obsidian gate opened (from the - guess! - east). When walking in from the north through the now open north side of the area, I got told - again - that the gate is closed, although this time I did manage to walk through. The ship is nice but strange... it doesn't go everywhere I want it to go, and even the path it was supposed to take was weird, where I could only navigate it one tile at a time. It was also incapable to go far NE from its home p
1) Background noise: the desert is apparently full of birdies. Strange - I like deserts for their silence. Perhaps we're hearing the mysterious 'Desertus Happybirdus'? 2) Krandir's Pass: every time some of my units walk though there, they get told that "Only Souvergins can enter special places" - although this stopped being a special place long ago, and if I enter it myself, nothing happens. Perhaps finished Special Places need a flag telling them to shut up? 3) I used the map
Good idea. I would also suggest (optionally) drawing a line showing where the path the unit would take. Ciao, Klaus